gamemanual:gm_taxes
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gamemanual:gm_taxes [2022/08/09 12:23] – [Yearly] admin | gamemanual:gm_taxes [2022/08/09 15:50] (current) – admin | ||
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+ | ======= Taxes ======= | ||
+ | |||
+ | The Game Mechanics section of the manual details the internal formula used in the game's calculations. | ||
+ | |||
+ | The Game Mechanics part of the manual is mainly designed to be a reference for the frequently asked question, "Why do I get this rating when I do X, Y, Z?!" Usually, this answer involves many different variables, which this section of the manual demonstrates. | ||
+ | |||
+ | **The game mechanics section of the manual shows [[https:// | ||
+ | |||
+ | |||
+ | ===== Variables ===== | ||
+ | |||
+ | |||
+ | ^ Name ^ Description ^ ^ Name ^ Description ^ | ||
+ | | **Interest_Income** | This is the income generated from interest | | **Quarter_Income** | This is the revenues you made over the last 3 months | | ||
+ | | **Quarter_Costs** | Your expenses over the last 3 months | | **Lobbying_Efficiency** | This is your lobbying efficiency value based on your lobbying budget and time | | ||
+ | | **maxLobbyingFunds** | This is the maximum you can spend on lobbying | | **HQ_Tax_Rate** | This is the tax rate of your HQ city | | ||
+ | | **Yearly_Profits** | This is the yearly profits of your company, revenues minus expenses | | **Tax_Refund** | If you overpaid your taxes for the year, you'll get money back | | ||
+ | | **Tax_Underpaid** | If you underpaid your taxes, you'll have to pay more | | **IRS | ||
+ | ** | The taxman | | ||
+ | | **branch_city_tax_rate** | Tax rate of the branch selling the vehicle | | **factory_city_tax_Rate** | Tax rate of the factory shipping the vehicle to the branch selling it | | ||
+ | | **SellPrice** | The sales price of the vehicle being sold | | **NumberOfCarsSoldHere** | The number of vehicles sold at this branch | | ||
+ | |||
+ | |||
+ | |||
+ | ===== Taxable Income ===== | ||
+ | |||
+ | <code cpp> | ||
+ | |||
+ | Quarter_Profits = Interest_Income + (Quarter_Income - Quarter_Costs) | ||
+ | |||
+ | lobbyMod = lobbying_Efficiency / (maxLobbyingFunds * 3.5) | ||
+ | |||
+ | Quarter_Profits = Quarter_Profits * (1 - lobbyMod) | ||
+ | |||
+ | </ | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ===== Quarterlies ===== | ||
+ | |||
+ | <code cpp> | ||
+ | if(Quarter_Profits > 0) | ||
+ | { | ||
+ | Taxes_This_Quarter = Quarter_Profits * HQ_Tax_Rate | ||
+ | | ||
+ | Taxes_Paid_This_Year = Taxes_Paid_This_Year + Taxes_This_Quarter | ||
+ | } | ||
+ | </ | ||
+ | ===== Yearly ===== | ||
+ | |||
+ | <code cpp> | ||
+ | Taxes_Owed_For_Year = Yearly_Profits * HQ_Tax_Rate | ||
+ | | ||
+ | if(Taxes_Owed_For_Year < Taxes_Paid_This_Year) | ||
+ | { | ||
+ | | ||
+ | } | ||
+ | else if(Taxes_Owed_For_Year < Taxes_Paid_This_Year) | ||
+ | { | ||
+ | Tax_Underpaid = Taxes_Owed_For_Year - Taxes_Paid_This_Year | ||
+ | } | ||
+ | else | ||
+ | { | ||
+ | The IRS will find something. | ||
+ | } | ||
+ | |||
+ | </ | ||
+ | ===== Import ===== | ||
+ | |||
+ | <code cpp> | ||
+ | For Each Car Shipped From Factory To Branch | ||
+ | { | ||
+ | if(Factory Country is not branch country) | ||
+ | { | ||
+ | importTaxRate = branch_city_tax_rate - factory_city_tax_Rate | ||
+ | | ||
+ | if(importTaxRate < 0.05) | ||
+ | importTaxRate = 0.02; | ||
+ | else | ||
+ | importTaxRate /= 2.0; | ||
+ | |||
+ | importTax = SellPrice * importTaxRate * NumberOfCarsSoldHere | ||
+ | } | ||
+ | } | ||
+ | </ |