======= Taxes ======= The Game Mechanics section of the manual details the internal formula used in the game's calculations. This section of the manual uses pseudo-code and may not be 100% the same as the code in the game. The Game Mechanics part of the manual is mainly designed to be a reference for the frequently asked question, "Why do I get this rating when I do X, Y, Z?!" Usually, this answer involves many different variables, which this section of the manual demonstrates. **The game mechanics section of the manual shows [[https://idioms.thefreedictionary.com/seeing+how+the+sausage+gets+made|how the sausage gets made]]. So you really may want to avoid this portion of the manual if you enjoy the game.** ===== Variables ===== ^ Name ^ Description ^ ^ Name ^ Description ^ | **Interest_Income** | This is the income generated from interest | | **Quarter_Income** | This is the revenues you made over the last 3 months | | **Quarter_Costs** | Your expenses over the last 3 months | | **Lobbying_Efficiency** | This is your lobbying efficiency value based on your lobbying budget and time | | **maxLobbyingFunds** | This is the maximum you can spend on lobbying | | **HQ_Tax_Rate** | This is the tax rate of your HQ city | | **Yearly_Profits** | This is the yearly profits of your company, revenues minus expenses | | **Tax_Refund** | If you overpaid your taxes for the year, you'll get money back | | **Tax_Underpaid** | If you underpaid your taxes, you'll have to pay more | | **IRS ** | The taxman | | **branch_city_tax_rate** | Tax rate of the branch selling the vehicle | | **factory_city_tax_Rate** | Tax rate of the factory shipping the vehicle to the branch selling it | | **SellPrice** | The sales price of the vehicle being sold | | **NumberOfCarsSoldHere** | The number of vehicles sold at this branch | ===== Taxable Income ===== Quarter_Profits = Interest_Income + (Quarter_Income - Quarter_Costs) lobbyMod = lobbying_Efficiency / (maxLobbyingFunds * 3.5) Quarter_Profits = Quarter_Profits * (1 - lobbyMod) ===== Quarterlies ===== if(Quarter_Profits > 0) { Taxes_This_Quarter = Quarter_Profits * HQ_Tax_Rate Taxes_Paid_This_Year = Taxes_Paid_This_Year + Taxes_This_Quarter } ===== Yearly ===== Taxes_Owed_For_Year = Yearly_Profits * HQ_Tax_Rate if(Taxes_Owed_For_Year < Taxes_Paid_This_Year) { Tax_Refund = Taxes_Paid_This_Year - Taxes_Owed_For_Year } else if(Taxes_Owed_For_Year < Taxes_Paid_This_Year) { Tax_Underpaid = Taxes_Owed_For_Year - Taxes_Paid_This_Year } else { The IRS will find something. } ===== Import ===== For Each Car Shipped From Factory To Branch { if(Factory Country is not branch country) { importTaxRate = branch_city_tax_rate - factory_city_tax_Rate if(importTaxRate < 0.05) importTaxRate = 0.02; else importTaxRate /= 2.0; importTax = SellPrice * importTaxRate * NumberOfCarsSoldHere } }