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artwork:models_vehicles:bforartist

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ShameGuide for Making GearCity Car Bases/Bodies

by MediaevalRocket


Items Used

Installation

  1. Download and Install Bforartist or Blender
  2. Download Ogre Command Line Tools and install it. This includes Ogretoolsxmlconverter.exe and meshmagick.exe.
  3. Download blender2ogre 0.66
  4. Extract blender2ogre into the Bforartist /scripts/addons folder Extract Blender2ogre into Bforartist
  5. Open Bforartist or Blender
  6. Open preferences Search for Ogre and click the tick box
  7. Search for Ogre and click the tick box Search for Ogre and click the tick box
  8. Then toggle the Ogre UI at the top Bforartist toolbar. Then toggle the Ogre UI at the top Bforartist toolbar.
  9. Go into scenes and set and scroll to Ogre Config File and enter the location of OgretoolsXmlConverter.exe and meshmagick.exe
  10. Then Update Config File

Additional tutorials for setting up blender2ogre can be found here

Shape Keying

  1. First you need to create or import a 3D object and set your piviot point to the bottom-centre of your model. This dictates how mirrored objects will appear on your car’s base in the game.
  2. Next click on the Data Object Tab
  3. Scroll to Shape Keys and press “+”.
  4. Press “+” again and now you will have your first Shape Key
  5. Rename your Shape Key to ‘Entire Body_Complete_Length’ (Don’t include the quotation marks)
  6. With the Shape Key still selected change into Edit Mode
  7. Now modify the 3D object to as much as you want (Since this shape key is ‘Entire Body_Complete_Length’ you should at least attempt to make it longer)
  8. Now switch back to object mode and move the value slider up and down. As you should be able to see, your object is changing into the creation that you made in edit mode. This in computer graphics is called “Morphing”, so sometimes these shape key models are called “Morphs”.
  9. Now repeat the shape keying process atleast two more times. Naming one ‘Entire Body_Complete_Width’ and ‘‘Entire Body_Complete_Height’. As their names imply one shape key should modify width and the other height. You can add other shape keys, but ‘Entire Body_Complete_Length’, ‘Entire Body_Complete_Width’ and ‘‘Entire Body_Complete_Height’ are the only ones required by the game to function.
  10. Don’t forget to keep in mind the dimensions. According to the GearCity developer, Eric B., “You have to make sure your unit sizes in blender are setup so that 1Unit = 1CM, Or at least try to test out the size of your models in the game. As the physical dimensions of the vehicle is based on the mesh units.” Also, if your model is the wrong size you can scale it up. Just don’t forget to apply scale!

Here is a link to a very good shape keys tutorial found on YouTube: https://www.youtube.com/watch?v=OITWiN8Dplo

Animation

Creating a Submesh

Exporting

Testing

Troubleshooting

artwork/models_vehicles/bforartist.1533274333.txt.gz · Last modified: 2022/02/15 17:59 (external edit)