gamemanual:design_cylces
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gamemanual:design_cylces [2021/12/15 16:18] – admin | gamemanual:design_cylces [2022/02/15 18:00] (current) – external edit 127.0.0.1 | ||
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+ | === Video Tutorials === | ||
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+ | * [[http:// | ||
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====== Design Cycles ====== | ====== Design Cycles ====== | ||
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We recommend you replace your vehicle models every 5 to 8 years and your components every 8 to 12 years. With vehicles, you can create new generations. A new generation is a vehicle that shares the same name and legacy as an older model but is a redesigned model. The new generation inherits the vehicle image of the older model and can give you development cost discounts if components remain the same. | We recommend you replace your vehicle models every 5 to 8 years and your components every 8 to 12 years. With vehicles, you can create new generations. A new generation is a vehicle that shares the same name and legacy as an older model but is a redesigned model. The new generation inherits the vehicle image of the older model and can give you development cost discounts if components remain the same. | ||
- | See the Research and Development | + | See the [[gamemanual: |
There is little to no benefit in making a new vehicle generation more frequently than every 3 years. | There is little to no benefit in making a new vehicle generation more frequently than every 3 years. | ||
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+ | For components, there is no new generation system. The game includes a “Redesign” system to remake your components. The Redesign system loads the sub-components and slider positions of a selected model, but slider effects on final ratings change every year as technology and regulation progress. The result is a new design that uses the old slider positions but has different stats based on the era. | ||
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+ | Components have a unique modification system. | ||
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+ | See the [[gamemanual: |
gamemanual/design_cylces.1639603133.txt.gz · Last modified: 2022/02/15 17:58 (external edit)