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gamemanual:design_cylces [2021/12/15 16:21] admingamemanual:design_cylces [2022/02/15 18:00] (current) – external edit 127.0.0.1
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 +=== Video Tutorials ===
 +
 +  * [[http://gearcity.info/tutorials/_TutorialVideos/07_design_cycle.html|Design Cycles]] ([[https://youtu.be/Zz_U0rJuaZI|Youtube]])
 +
 ====== Design Cycles ====== ====== Design Cycles ======
  
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 We recommend you replace your vehicle models every 5 to 8 years and your components every 8 to 12 years. With vehicles, you can create new generations. A new generation is a vehicle that shares the same name and legacy as an older model but is a redesigned model. The new generation inherits the vehicle image of the older model and can give you development cost discounts if components remain the same.  We recommend you replace your vehicle models every 5 to 8 years and your components every 8 to 12 years. With vehicles, you can create new generations. A new generation is a vehicle that shares the same name and legacy as an older model but is a redesigned model. The new generation inherits the vehicle image of the older model and can give you development cost discounts if components remain the same. 
  
-See the Research and Development page for information on how to make New GenerationsFIXME+See the [[gamemanual:howto_newgeneration|New Generations]] page for more information.
  
 There is little to no benefit in making a new vehicle generation more frequently than every 3 years. There is little to no benefit in making a new vehicle generation more frequently than every 3 years.
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-For components, there is no new generation system. The game includes a “Redesign” system to remake your components. See the Component Redesign portion of the Research and Development pageFIXME+For components, there is no new generation system. The game includes a “Redesign” system to remake your components. The Redesign system loads the sub-components and slider positions of a selected model, but slider effects on final ratings change every year as technology and regulation progress. The result is a new design that uses the old slider positions but has different stats based on the era
  
-The Redesign system loads the sub-components and slider positions of a selected model, but slider effects on final ratings change every year as technology and regulation progress. The result is a new design that uses the old slider positions but has different stats based on the era+Components have a unique modification system.  The modification system will improve the design ratings without creating a new design. The system does not replace the existing vehicle model’s components, but it does have a “Refit Old Designs” checkbox in the bottom to help redesign vehicles with the updated components
  
-Components have a unique modification system.  The modification system will improve the design ratings without creating a new design. The system does not replace the existing vehicle model’s components, but it does have a “Refit Old Designs” checkbox in the bottom to help redesign vehicles with the updated components. See the Component Modification portion of the Research and Development page for more details. FIXME+See the [[gamemanual:gui_rnd#modify_components|Modify Components]] portion of the [[gamemanual:gui_rnd|Research and Development]] page for more details.
gamemanual/design_cylces.1639603294.txt.gz · Last modified: 2022/02/15 17:58 (external edit)