gamemanual:howto_supplyanddemand
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gamemanual:howto_supplyanddemand [2021/11/10 10:44] – [Too Much Demand] admin | gamemanual:howto_supplyanddemand [2022/02/15 18:00] (current) – external edit 127.0.0.1 | ||
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+ | === Video Tutorials === | ||
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+ | * [[http:// | ||
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====== Supply And Demand ====== | ====== Supply And Demand ====== | ||
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Take, for instance, the start of the game. You'll have a factory that can produce 100 units a month. But with your first model, you might only sell 10 units a month. Instead of cutting production down to 10 units, it would be wiser to increase demand for the model. That way, you are utilizing your spare factory production at full capacity. So how do you increase the demand for a model? There are two ways to go about it. You can decrease the costs of the vehicle, or you can open new branches. When cutting costs, you need to determine if the additional units sold at the new price will generate more revenues and more profits than producing fewer, more expensive units. If you have not yet expanded your company to new locations, this sometimes is a better option, as you will grow the population pool of customers you can sell to. | Take, for instance, the start of the game. You'll have a factory that can produce 100 units a month. But with your first model, you might only sell 10 units a month. Instead of cutting production down to 10 units, it would be wiser to increase demand for the model. That way, you are utilizing your spare factory production at full capacity. So how do you increase the demand for a model? There are two ways to go about it. You can decrease the costs of the vehicle, or you can open new branches. When cutting costs, you need to determine if the additional units sold at the new price will generate more revenues and more profits than producing fewer, more expensive units. If you have not yet expanded your company to new locations, this sometimes is a better option, as you will grow the population pool of customers you can sell to. | ||
- | However, if you have more than one model and those units have too much demand, increasing the demand of the underperforming unit might not be the best idea. Instead, you may be better off reducing productions to match demand while using the excess production capacity to meet the needs of the other models. | + | However, if you have more than one model and those units have too much demand, increasing the demand of the underperforming unit might not be the best idea. Instead, you may be better off reducing productions to match demand while using the excess production capacity to meet the needs of the other models. Alternatively, |
==== Too Much Demand ==== | ==== Too Much Demand ==== | ||
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- | ===== Excess Capacity ===== | + | ===== Excess Capacity |
While playing, you might notice when times are good, you can sell a lot of vehicles. But when times take a turn for the worst, there is a massive decline in sales. When this happens, you might have factories that don't produce anything or branches that sell nothing. | While playing, you might notice when times are good, you can sell a lot of vehicles. But when times take a turn for the worst, there is a massive decline in sales. When this happens, you might have factories that don't produce anything or branches that sell nothing. |
gamemanual/howto_supplyanddemand.1636559041.txt.gz · Last modified: 2022/02/15 17:58 (external edit)