User Tools

Site Tools


gamemanual:installing_mods

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
gamemanual:installing_mods [2020/01/27 16:50] – [Selecting an Installed Mod] admingamemanual:installing_mods [2022/06/18 12:27] (current) – [Note] admin
Line 1: Line 1:
 +
 +
 +
 ====== Installing Mods ====== ====== Installing Mods ======
  
Line 4: Line 7:
  
 \\ \\
 +
 +==== Note ===
 +This tutorial deals with **MANUAL** installation of mods. If you are using the Steam version of the game and downloading the mod through Steam Workshop, you need to do the [[gamemanual:installing_mods_steamworkshop|Installing Maps and Mods Via Steam Workshop]] tutorial for an automated process. 
 +
 \\ \\
 +\\
 +
 ===== How It Works ===== ===== How It Works =====
  
-A Mod file is a folder containing all the files used for the mod. Using the Settings Editor program, you select which mod you wish to use in the game. When you start the game, the files in the mod overwrite the default game files. To return to the Default files, you use the Settings Editor program to reload the Default” mod. +A Mod file is a folder containing all the files used for the mod. You select which mod you wish to use in the game using the External Settings Editor. When you start the game, the files in the mod overwrite the default game files. To return to the Default files, you use the Settings Editor program to reload the Default mod.
  
 \\ \\
 ===== Unpacking ===== ===== Unpacking =====
  
-Most likely you received the mod in a compressed file format. Depending on the format, you may need third-party software to decompress it. The following list are names of software needed for each file extension:  +Most likelyyou received the mod in a compressed file format. You may need third-party software to decompress it. This list is Windows extraction software for each file extension: 
- +
-The following programs are for Windows. We expect Linux and OSX users to know their software. +
  
 ^Extension^Program Name^URL^ ^Extension^Program Name^URL^
 |.zip| Windows | None, built into windows.| |.zip| Windows | None, built into windows.|
 |.7z| 7zip | www.7-zip.org| |.7z| 7zip | www.7-zip.org|
-|.rar| winRAR or 7zip| www.rarlab.com/download.htm   OR   www.7-zip.org|+|.rar| WinRAR or 7zip| www.rarlab.com/download.htm   OR   www.7-zip.org|
  
-//Notewe disabled external links because the wiki is visible in-game. Please copy and paste, or type the URL in your address bar to visit the websites.//+//Note that we disabled external links because the wiki is visible in-game. Please copy and paste, or type the URL in your address bar to visit the websites.//
  
  
-The contents of the map should be in one folder with the same name as the map name. +The map contents should be in one folder with the same name as the map name.
  
  
Line 31: Line 38:
 ===== Moving the Folder to Mods ===== ===== Moving the Folder to Mods =====
  
-Next you should locate your Mod folder. This is in the game’s //InstallPath/media/Mods// folder. If you're using Steam, see [[Troubleshooting:Steam_InstallFolder|Steam: How to Access Installation Folder]] to open the install path of the game.+Nextyou should locate your Mod folder. This folder is in the game’s //InstallPath/media/Mods// folder. See [[Troubleshooting:Steam_InstallFolder|How to Access Installation Folder]] for instructions on getting to the install folder.
  
 Now, copy and paste the entire folder for the downloaded mod into the //InstallPath/media/Mods// folder.  Now, copy and paste the entire folder for the downloaded mod into the //InstallPath/media/Mods// folder. 
Line 38: Line 45:
 \\ \\
 ===== Selecting an Installed Mod ===== ===== Selecting an Installed Mod =====
-{{ :gamemanual:installing_a_mod_steamsettingseditor1.png?200|}} 
-First, we need to open up the Settings Editor. If using Steam, select GearCity from your list of installed games and click "Play"  
  
-\\ +Next, we need to open the external Settings Editor. See the [[gamemanual:settings#how_to_open|Settings Editor page]] for instructions. 
-\\ + 
-\\ + 
-\\ + 
-\\ + 
-{{ :gamemanual:installing_a_mod_steamsettingseditor2.png?200|}} +==== Selecting The Mod ==== 
-Next, launch options will appear in a second window. Select “Launch Configuration Tool” then click “Play”. +
  
-\\ 
-\\ 
-\\ 
-\\ 
-\\ 
 {{ :gamemanual:installing_a_mod_settingseditor1.png?200|}} {{ :gamemanual:installing_a_mod_settingseditor1.png?200|}}
-This is the Settings Editor. Here we can change video settings, in game settings, and select the modification we use. As noted in the picture, click the "Modificationstab to continue.+This program is the Settings Editor. Here we can change video and in-game settings, and we can select the modification we use. Click the Modifications” tab to continue.
  
 +~~CL~~
 \\ \\
 \\ \\
-\\ +
-\\ +
-\\ +
-\\ +
-\\ +
-\\ +
-\\+
 {{ :gamemanual:installing_a_mod_settingseditor2.png?200|}} {{ :gamemanual:installing_a_mod_settingseditor2.png?200|}}
-This is the "Modification Selection" tab. To get more information about a mod, select the mod from the drop downlabeled #1 in the picture.+This area is the "Modification Selection" tab. For more information about a mod, select the mod from the drop-down labeled #1 in the picture.
  
-The Editor contains a description of the mod, a list of supported maps, and a list of features.+The editor contains a description of the mod, a list of supported maps, and a list of features.
  
-If map you wish to play is not supported by a modthen the game will use the default map files for the map. However, The mod'non-map specific capabilities will be supported. Inside the game, supported maps will be listed in green. Unsupported maps are listed in red.+If the mod does not support the map you wish to play, the game will use the default files for the map. However, the game will enable non-map-specific modifications. Inside the game, supported maps have a green font, and unsupported maps have a red font.
  
-When you found the map you want, make sure it is selected in the drop down box (#1 in the picture) and click "Save" (#2 in the picture.)+When you found the mod you want, make sure you select it in the drop-down box (#1 in the picture) and click "Save" (#2 in the picture).
  
 Now you're ready to play the game with the selected mod. Close the settings editor and open up GearCity! Now you're ready to play the game with the selected mod. Close the settings editor and open up GearCity!
  
 +~~CL~~
 \\ \\
 \\ \\
Line 84: Line 80:
 ==== Mod Not Listed in Settings Editor ==== ==== Mod Not Listed in Settings Editor ====
  
-There could be reasons for this:+There could be three reasons for this:
   - Did you extract the mod from the compressed file? No? See: [[gamemanual:installing_mods#unpacking|Unpacking]]   - Did you extract the mod from the compressed file? No? See: [[gamemanual:installing_mods#unpacking|Unpacking]]
   - Did you copy the entire folder containing the mod to the //InstallPath/media/Mods// folder?  No? See: [[gamemanual:installing_mods#moving_the_folder_to_mods|Moving Mods]]   - Did you copy the entire folder containing the mod to the //InstallPath/media/Mods// folder?  No? See: [[gamemanual:installing_mods#moving_the_folder_to_mods|Moving Mods]]
-  - Inside the folder with the mod data, does it contain a //ModFileForGame.xml// file? If not, then the issue is with the mod and not with you. Contact the Mod Maker.+  - Inside the folder with the mod data, does it contain a //ModFileForGame.xml// file? If not, then the issue is with the mod. Contact the Mod Maker.
  
 \\ \\
Line 93: Line 89:
 ==== Game Won't Start ==== ==== Game Won't Start ====
  
-Most likely there is an issue with one of the files in the mod. Check [[modtools:reading_log_file|How to Read Log File]] to figure out which file is broken. Then contact the Mod maker. You may want to include the log file when contacting the mod maker.+Most likelythere is an issue with one of the files in the mod. Check [[modtools:reading_log_file|How to Read Log File]] to figure out which is the broken file. Then contact the Mod maker. You may want to include the log file when contacting the mod maker.
  
  
 ==== Game Crashes When Starting New Game==== ==== Game Crashes When Starting New Game====
  
-Most likely there is an issue with the AI files, Components files, Turn Events files, City Files, or the Map it self in the Mod. Check [[modtools:reading_log_file|How to Read Log File]] to figure out which file is broken. Then contact the Mod maker. You may want to include the log file when contacting the mod maker.+Most likelythere is an issue with the AI files, Components files, Turn Events files, City Files, or the Map itself in the mod. Check [[modtools:reading_log_file|How to Read Log File]] to figure out which is the broken file. Then contact the Mod maker. You may want to include the log file when contacting the mod maker.
  
 ==== Game Crashes Ending Turn ==== ==== Game Crashes Ending Turn ====
  
-Most likely there is an issue with the Components files, Turn Events files, or Review files in the Mod. Check [[modtools:reading_log_file|How to Read Log File]] to figure out which file is broken. Then contact the Mod maker. You may want to include the log file when contacting the mod maker.+Most likelythere is an issue with the Components, Turn Events, or Review files in the mod. Check [[modtools:reading_log_file|How to Read Log File]] to figure out which file is broken. Then contact the Mod maker. You may want to include the log file when contacting the mod maker.
  
 ==== Game Crashes Any Other Places ==== ==== Game Crashes Any Other Places ====
  
-Most likely there is missing artwork somewhere, such as logo files. Check [[modtools:reading_log_file|How to Read Log File]] to figure out which file is missing. Then contact the Mod maker. You may want to include the log file when contacting the mod maker.+Most likelythere is missing artwork somewhere, such as logo files. Check [[modtools:reading_log_file|How to Read Log File]] to figure out which file is missing. Then contact the Mod maker. You may want to include the log file when contacting the mod maker.
gamemanual/installing_mods.1580161838.txt.gz · Last modified: 2022/02/15 17:58 (external edit)