modtools:cityeditor
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modtools:cityeditor [2017/05/21 21:37] – [Opening Existing City File] admin | modtools:cityeditor [2022/02/15 18:00] (current) – external edit 127.0.0.1 | ||
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===== Editing A City ===== | ===== Editing A City ===== | ||
+ | The most simple action one can take with the City Editor is to edit an existing city. Simply select the city from the Current City's list ({{ : | ||
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+ | That's it! Click "Save City List" overwrite the file you wish to overwrite, and you've successfully edited and saved the new City.xml file. | ||
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+ | **Please note, you may wish to enable Interpolation tools if you are editing an existing map or mod file's Population, Per Capita, or Manufacturing skills. Otherwise the growth rates between City.xml files will be incorrect. See the [[modtools: | ||
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===== Adding A City ===== | ===== Adding A City ===== | ||
+ | Whether adding a new city to an existing city.xml file used in a map or mod, or adding cities to a city.xml file created from scratch, the process is the same. | ||
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+ | Be sure the City ID is unique value, otherwise you will be editing an existing city. To be sure, click the " | ||
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+ | Fill out the data on the left hand side. When you're ready to add the city, click the " | ||
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+ | **Please Note, if you're adding cities to an existing city.xml file that has other files that depend on it, you should use the Auto Adjusters to reduce your work load. See [[modtools: | ||
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===== Removing A City ===== | ===== Removing A City ===== | ||
+ | To remove a city, click the city from the current city's list ({{ : | ||
+ | **Please Note, if you're removing cities to an existing city.xml file that has other files that depend on it, you should use the Auto Adjusters to reduce your work load. See [[modtools: | ||
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====== Troubleshooting ====== | ====== Troubleshooting ====== | ||
modtools/cityeditor.1495417029.txt.gz · Last modified: 2022/02/15 17:58 (external edit)