User Tools

Site Tools


modtools:componentseditor

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revisionBoth sides next revision
modtools:componentseditor [2017/07/12 21:48] – [Examples] adminmodtools:componentseditor [2017/07/13 15:28] admin
Line 6: Line 6:
  
 Both the Components.xml file and the ComponentsStartingPop.xml files are default game files and should not be modified directly. Use the mod system to override these files. This way you will not break your game files, won't lose your work the next time the game updates, and you can share the changes with everyone else! For more information: [[modtools:make_a_mod_editor|How to make a Mod File]] Both the Components.xml file and the ComponentsStartingPop.xml files are default game files and should not be modified directly. Use the mod system to override these files. This way you will not break your game files, won't lose your work the next time the game updates, and you can share the changes with everyone else! For more information: [[modtools:make_a_mod_editor|How to make a Mod File]]
 +
 +\\
 +\\
  
 ===== Opening Components Editor ===== ===== Opening Components Editor =====
Line 12: Line 15:
  
 The Components Editor is available on the center column, just under "Mod Data Tools" of the Mod Tool's Main Menu. Click the button labeled “Components Editor.”  The Components Editor is available on the center column, just under "Mod Data Tools" of the Mod Tool's Main Menu. Click the button labeled “Components Editor.” 
 +
 +
 +\\
 +\\
  
 ===== The Editor ===== ===== The Editor =====
Line 42: Line 49:
   - [[modtools:componentseditor#accessories|Accessories Tab]] allows you add, edit, or remove accessories (anything that can be added to the body shells, like tires, headlights, etc) to the game.   - [[modtools:componentseditor#accessories|Accessories Tab]] allows you add, edit, or remove accessories (anything that can be added to the body shells, like tires, headlights, etc) to the game.
   - [[modtools:componentseditor#ai_pop|AI Pop Tab]] allows you add or edit AI component selection popularity values. This saves to a separate file but the editor is included with the components editor because it relies on the component editor's data.   - [[modtools:componentseditor#ai_pop|AI Pop Tab]] allows you add or edit AI component selection popularity values. This saves to a separate file but the editor is included with the components editor because it relies on the component editor's data.
 +
 +
 +\\
 +\\
  
 ==== Frames ===== ==== Frames =====
Line 127: Line 138:
   - This removes the selected engine layout from the list of engine layout.   - This removes the selected engine layout from the list of engine layout.
  
 +
 +\\
 +\\
  
 ==== Cylinders ===== ==== Cylinders =====
Line 239: Line 253:
   - This adds the gearbox to the list of gearboxes.   - This adds the gearbox to the list of gearboxes.
   - This removes the selected gearbox from the list of gearboxes.   - This removes the selected gearbox from the list of gearboxes.
 +
 +
 +\\
 +\\
  
 ==== Gears ===== ==== Gears =====
Line 281: Line 299:
   - This adds or edits the vehicle type to the list of types.   - This adds or edits the vehicle type to the list of types.
   - This removes the selected vehicle type from the list of types.   - This removes the selected vehicle type from the list of types.
 +
 +\\
 +\\
  
 ==== Car Models ===== ==== Car Models =====
Line 302: Line 323:
   - This adds a car model to the list of car models.   - This adds a car model to the list of car models.
   - This removes the selected car model from the list of car models.   - This removes the selected car model from the list of car models.
 +
 +
 +\\
 +\\
 +
 ==== Accessories ===== ==== Accessories =====
  
Line 323: Line 349:
   - This adds the accessories to the list of accessories.   - This adds the accessories to the list of accessories.
   - This removes the selected accessory from the list of accessories.   - This removes the selected accessory from the list of accessories.
 +
 +
 +\\
 +\\
 +
 ==== AI Pop ===== ==== AI Pop =====
  
Line 341: Line 372:
   - This adds the popularity values to the list.   - This adds the popularity values to the list.
   - This removes the selected popularity value from the list.   - This removes the selected popularity value from the list.
 +
 +
 +\\
 +\\
 +
 ===== Files and How it Works ===== ===== Files and How it Works =====
  
Line 348: Line 384:
  
 The game then reads the ComponentsStartingPop.xml files and saves that information to the database. However, unlike the components.xml file, the game will read the ComponentsStartingPop.xml at the end of every game year in order to interpolate and save new popularity values. However changes to the ComponentsStartingPop.xml file will only take effect when the year values in the entries are hit. The game then reads the ComponentsStartingPop.xml files and saves that information to the database. However, unlike the components.xml file, the game will read the ComponentsStartingPop.xml at the end of every game year in order to interpolate and save new popularity values. However changes to the ComponentsStartingPop.xml file will only take effect when the year values in the entries are hit.
 +
 +
 +\\
 +\\
 +
 ===== Variables ===== ===== Variables =====
  
 The following are components variables that adjust the characteristics of the specific component. The following are components variables that adjust the characteristics of the specific component.
 The **+** indicates that it improves that rating or spec. The **-** indicates that it worsens that rating or spec. The **+** indicates that it improves that rating or spec. The **-** indicates that it worsens that rating or spec.
 +
 +
 +\\
 +\\
 +
 ==== Frames ===== ==== Frames =====
  
Line 367: Line 413:
 |Skill Req|This is the minimum amount of Chassis Design skills points needed to unlock the frame. This value will automatically decrease over time after the "start" year has been hit.|-Unlock Requirement|No effect on Vehicles.| |Skill Req|This is the minimum amount of Chassis Design skills points needed to unlock the frame. This value will automatically decrease over time after the "start" year has been hit.|-Unlock Requirement|No effect on Vehicles.|
 |AI Popularity|This is the base percentage of how likely the AI is to use this item if no AI components Popularity file is present.|No effect on Chassis|No effect on vehicle.| |AI Popularity|This is the base percentage of how likely the AI is to use this item if no AI components Popularity file is present.|No effect on Chassis|No effect on vehicle.|
 +
 +
 +\\
 +\\
 +
 ==== Suspensions ===== ==== Suspensions =====
  
Line 382: Line 433:
 |Skill Req|This is the minimum amount of Chassis Design skills points needed to unlock the frame. This value will automatically decrease over time after the "start" year has been hit.|-Unlock Requirement|No effect on Vehicles.| |Skill Req|This is the minimum amount of Chassis Design skills points needed to unlock the frame. This value will automatically decrease over time after the "start" year has been hit.|-Unlock Requirement|No effect on Vehicles.|
 |AI Popularity|This is the base percentage of how likely the AI is to use this item if no AI components Popularity file is present.|No effect on Chassis|No effect on vehicle.| |AI Popularity|This is the base percentage of how likely the AI is to use this item if no AI components Popularity file is present.|No effect on Chassis|No effect on vehicle.|
 +
 +
 +\\
 +\\
  
 ==== Drivetrain ===== ==== Drivetrain =====
Line 400: Line 455:
 |Skill Req|This is the minimum amount of Chassis Design skills points needed to unlock the drivetrain. This value will automatically decrease over time after the "start" year has been hit.|-Unlock Requirement|No effect on Vehicles.| |Skill Req|This is the minimum amount of Chassis Design skills points needed to unlock the drivetrain. This value will automatically decrease over time after the "start" year has been hit.|-Unlock Requirement|No effect on Vehicles.|
 |AI Popularity|This is the base percentage of how likely the AI is to use this item if no AI components Popularity file is present.|No effect on Chassis|No effect on vehicle.| |AI Popularity|This is the base percentage of how likely the AI is to use this item if no AI components Popularity file is present.|No effect on Chassis|No effect on vehicle.|
 +
 +
 +\\
 +\\
 +
 ==== Engine Layout ===== ==== Engine Layout =====
  
Line 425: Line 485:
 |Restriction Localized|This toggles whether the names of the restricted cylinders/fuel types/induction systems are in the Localization files or in the Components file. |No Effect|No Effect|  |Restriction Localized|This toggles whether the names of the restricted cylinders/fuel types/induction systems are in the Localization files or in the Components file. |No Effect|No Effect| 
 |Turbined|This sets the game to a spinning, cylinderless engine type. Such as a Wankel or a Jet Turbine engine.|Removes stroke data from Engine Designer|No effect|  |Turbined|This sets the game to a spinning, cylinderless engine type. Such as a Wankel or a Jet Turbine engine.|Removes stroke data from Engine Designer|No effect| 
 +
 +
 +\\
 +\\
 +
  
 ==== Cylinders ===== ==== Cylinders =====
Line 443: Line 508:
 |Skill Req|This is the minimum amount of Engine Design skills points needed to unlock the cylinder. This value will automatically decrease over time after the “start” year has been hit.|-Unlock Skill Points| No Effect On Vehicles.|  |Skill Req|This is the minimum amount of Engine Design skills points needed to unlock the cylinder. This value will automatically decrease over time after the “start” year has been hit.|-Unlock Skill Points| No Effect On Vehicles.| 
 |AI Pop|This is the base percentage of how likely the AI is to use this item if no AI components Popularity file is present.| No Effect on Engine| No Effect on Vehicle|  |AI Pop|This is the base percentage of how likely the AI is to use this item if no AI components Popularity file is present.| No Effect on Engine| No Effect on Vehicle| 
 +
 +
 +\\
 +\\
 +
 ==== Fuel ===== ==== Fuel =====
  
Line 461: Line 531:
 |Skill Req|This is the minimum amount of Engine Design skills points needed to unlock the fuel type. This value will automatically decrease over time after the “start” year has been hit.|-Unlock Skill Points| No Effect On Vehicles.|  |Skill Req|This is the minimum amount of Engine Design skills points needed to unlock the fuel type. This value will automatically decrease over time after the “start” year has been hit.|-Unlock Skill Points| No Effect On Vehicles.| 
 |AI Pop|This is the base percentage of how likely the AI is to use this item if no AI components Popularity file is present.| No Effect on Engine| No Effect on Vehicle|  |AI Pop|This is the base percentage of how likely the AI is to use this item if no AI components Popularity file is present.| No Effect on Engine| No Effect on Vehicle| 
 +
 +
 +\\
 +\\
 +
 ==== Valves ===== ==== Valves =====
  
Line 480: Line 555:
 |Skill Req|This is the minimum amount of Engine Design skills points needed to unlock the valve type. This value will automatically decrease over time after the “start” year has been hit.|-Unlock Skill Points|No Effect On Vehicles.| |Skill Req|This is the minimum amount of Engine Design skills points needed to unlock the valve type. This value will automatically decrease over time after the “start” year has been hit.|-Unlock Skill Points|No Effect On Vehicles.|
 |AI Popularity|This is the base percentage of how likely the AI is to use this item if no AI components Popularity file is present.|No Effect on Engine|No Effect on Vehicle| |AI Popularity|This is the base percentage of how likely the AI is to use this item if no AI components Popularity file is present.|No Effect on Engine|No Effect on Vehicle|
 +
 +
 +\\
 +\\
 +
 ==== Induction ===== ==== Induction =====
  
Line 495: Line 575:
 |Skill Req|This is the minimum amount of Engine Design skills points needed to unlock the induction system. This value will automatically decrease over time after the “start” year has been hit.|-Unlock Skill Points|No Effect On Vehicles.| |Skill Req|This is the minimum amount of Engine Design skills points needed to unlock the induction system. This value will automatically decrease over time after the “start” year has been hit.|-Unlock Skill Points|No Effect On Vehicles.|
 |AI Popularity|This is the base percentage of how likely the AI is to use this item if no AI components Popularity file is present.|No Effect on Engine|No Effect on Vehicle| |AI Popularity|This is the base percentage of how likely the AI is to use this item if no AI components Popularity file is present.|No Effect on Engine|No Effect on Vehicle|
 +
 +
 +\\
 +\\
 +
 ==== Gearbox ===== ==== Gearbox =====
  
Line 511: Line 596:
 |Skill Req|This is the minimum amount of Gearbox Design skills points needed to unlock the gearbox type. This value will automatically decrease over time after the “start” year has been hit.|-Unlock Skill Points|No Effect On Vehicles.| |Skill Req|This is the minimum amount of Gearbox Design skills points needed to unlock the gearbox type. This value will automatically decrease over time after the “start” year has been hit.|-Unlock Skill Points|No Effect On Vehicles.|
 |AI Popularity|This is the base percentage of how likely the AI is to use this item if no AI components Popularity file is present.|No Effect on Gearbox|No Effect on Vehicle| |AI Popularity|This is the base percentage of how likely the AI is to use this item if no AI components Popularity file is present.|No Effect on Gearbox|No Effect on Vehicle|
 +
 +
 +\\
 +\\
  
  
Line 521: Line 610:
 |Skill Req|This is the minimum amount of Gearbox Design skills points needed to unlock the gear type. This value will automatically decrease over time after the “start” year has been hit.|-Unlock Skill Points|No Effect On Vehicles.| |Skill Req|This is the minimum amount of Gearbox Design skills points needed to unlock the gear type. This value will automatically decrease over time after the “start” year has been hit.|-Unlock Skill Points|No Effect On Vehicles.|
 |AI Popularity|This is the base percentage of how likely the AI is to use this item if no AI components Popularity file is present.|No Effect on Gearbox|No Effect on Vehicle| |AI Popularity|This is the base percentage of how likely the AI is to use this item if no AI components Popularity file is present.|No Effect on Gearbox|No Effect on Vehicle|
 +
 +
 +\\
 +\\
  
 ==== Car Types ===== ==== Car Types =====
Line 551: Line 644:
  
  
 +
 +\\
 +\\
  
  
Line 556: Line 652:
  
 Videos coming eventually... Videos coming eventually...
 +
 +
 +\\
 +\\
 +
 ===== Troubleshooting ===== ===== Troubleshooting =====
 +
 +\\
 +\\
  
 ==== My Changes Are Not In Game! ==== ==== My Changes Are Not In Game! ====
  
 Changes require you to start a new save game. As the Components.xml data is stored in the save game. Also if creating a mod, be sure that you have the mod selected. Changes require you to start a new save game. As the Components.xml data is stored in the save game. Also if creating a mod, be sure that you have the mod selected.
 +
 +
 +\\
 +\\
  
 ==== Game Crashes! ==== ==== Game Crashes! ====
  
 If the game crashes when opening a component designer, when selecting a car body, when viewing an accessory type, or when trying to use an accessory, then you are most likely missing artwork, or did not properly zip and package your artwork correctly. Check the [[modtools:reading_log_file|log files]] for the missing artwork, and [[modtools:file_locations|file locations]] for the proper location to put these files.  If the game crashes when opening a component designer, when selecting a car body, when viewing an accessory type, or when trying to use an accessory, then you are most likely missing artwork, or did not properly zip and package your artwork correctly. Check the [[modtools:reading_log_file|log files]] for the missing artwork, and [[modtools:file_locations|file locations]] for the proper location to put these files. 
modtools/componentseditor.txt · Last modified: 2022/02/15 18:00 by 127.0.0.1