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modtools:file_locations [2018/10/17 17:41] – [Mod/Script Files] adminmodtools:file_locations [2018/10/17 17:56] – [Mod/Script Files] admin
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 |mod_MODNAME_NewsArticles.xml | Overrides //InstallPath/media/Scripts/NewspaperArticles.xml// | xml | This file overrides the core game's NewspaperArticles.xml file. This file contains random newspaper articles to fill the newspaper when there is no important news in the world. You can generate this file using the [[modtools:newspapereditor|Newspaper Editor.]] | |mod_MODNAME_NewsArticles.xml | Overrides //InstallPath/media/Scripts/NewspaperArticles.xml// | xml | This file overrides the core game's NewspaperArticles.xml file. This file contains random newspaper articles to fill the newspaper when there is no important news in the world. You can generate this file using the [[modtools:newspapereditor|Newspaper Editor.]] |
 |mod_MODNAME_NounList.txt | Overrides //InstallPath/media/Scripts/NounList.txt// | txt | This file overrides the core game's NounList.txt file. Components, vehicle models, and companies in the game use the names contained in this list. You can generate the list using the [[modtools:namelisteditor|Name List Editor.]] | |mod_MODNAME_NounList.txt | Overrides //InstallPath/media/Scripts/NounList.txt// | txt | This file overrides the core game's NounList.txt file. Components, vehicle models, and companies in the game use the names contained in this list. You can generate the list using the [[modtools:namelisteditor|Name List Editor.]] |
-|mod_MODNAME_PlayerLogos.xml | Overrides //InstallPath/media/Scripts/PlayerLogos.xml// | xml | This file overrides the core game's PlayerLogos.xml file. This file contains a list of logo and file names that can be used by the player. Artwork for this file should be placed in one of the moddable artwork zips, such as mod_MODNAME_MiscArtwork.zip. The PlayerLogos.xml file is generated using the [[modtools:playerlogoeditor|Player Logos Editor.]] | +|mod_MODNAME_PlayerLogos.xml | Overrides //InstallPath/media/Scripts/PlayerLogos.xml// | xml | This file overrides the core game's PlayerLogos.xml file. It contains a list of player useable logos. Artwork for this file should be placed in one of the moddable artwork zips, such as mod_MODNAME_MiscArtwork.zip. You can generate this file using the [[modtools:playerlogoeditor|Player Logos Editor.]] | 
-|mod_MODNAME_RacingSeries.xml | Overrides //InstallPath/media/Scripts/RacingSeries.xml// | xml | This file overrides the core game's RacingSeries.xml file. This file contains a list of racing series and their information. Artwork for this file should be placed in one of the moddable artwork zips, such as mod_MODNAME_MiscArtwork.zip. This file is generated using the [[modtools:racingeditor|Racing Series Editor.]] | +|mod_MODNAME_RacingSeries.xml | Overrides //InstallPath/media/Scripts/RacingSeries.xml// | xml | This file overrides the core game's RacingSeries.xml file. It contains a list of racing series and their information. Artwork for this file should be placed in one of the moddable artwork zips, such as mod_MODNAME_MiscArtwork.zip. You can generate this file using the [[modtools:racingeditor|Racing Series Editor.]] | 
-|mod_MODNAME_Reviews.xml | Overrides //InstallPath/media/Scripts/Reviews.xml// | xml | This file overrides the core game's Reviews.xml file. This file contains the various reviews pieces located in the in-game magazine. This file is generated using the [[modtools:revieweditor|Reviews Editor.]] |+|mod_MODNAME_Reviews.xml | Overrides //InstallPath/media/Scripts/Reviews.xml// | xml | This file overrides the core game's Reviews.xml file. It contains the reviews chunks which are used in the magazine. You can generate this file using the [[modtools:revieweditor|Reviews Editor.]] |
 |mod_MODNAME_TURNEVENTSFILENAME.xml | Overrides Turn Events Files in Selected Map| xml | These are Turn Event files generated using the [[modtools:turneventseditor|Turn Events Editor.]] Turn Events files are specific to maps, as such in the Mod system, a Turn Events file can only override specific maps as defined in the [[ModTools:make_a_mod_editor|Mod Editor.]] If no Turn Events file is selected for a specific map, the game will use the default Turn Event file for the map.| |mod_MODNAME_TURNEVENTSFILENAME.xml | Overrides Turn Events Files in Selected Map| xml | These are Turn Event files generated using the [[modtools:turneventseditor|Turn Events Editor.]] Turn Events files are specific to maps, as such in the Mod system, a Turn Events file can only override specific maps as defined in the [[ModTools:make_a_mod_editor|Mod Editor.]] If no Turn Events file is selected for a specific map, the game will use the default Turn Event file for the map.|
 |mod_MODNAME_VehicleArtwork.zip | Supplements Existing Artwork| zip | This file adds additional artwork to the game. Ideally you would use this zip file for Vehicle and Accessory's Models and Textures.  Resources in this zip file will not override any core game files unless there is a naming conflict. As such you should make sure your files have unique names. | |mod_MODNAME_VehicleArtwork.zip | Supplements Existing Artwork| zip | This file adds additional artwork to the game. Ideally you would use this zip file for Vehicle and Accessory's Models and Textures.  Resources in this zip file will not override any core game files unless there is a naming conflict. As such you should make sure your files have unique names. |
 |ModFile.xml | None | xml | This file contains information about the mod and which files it should override or include in the game. This file is generated by the [[ModTools:make_a_mod_editor|Mod Editor.]] The file is read by the Video Settings Editor included with the game. This file can also be opened in the Mod Editor Tool. For more information on mod installation: [[GameManual:Installing_Mod|How to Install a Mod]]\\| |ModFile.xml | None | xml | This file contains information about the mod and which files it should override or include in the game. This file is generated by the [[ModTools:make_a_mod_editor|Mod Editor.]] The file is read by the Video Settings Editor included with the game. This file can also be opened in the Mod Editor Tool. For more information on mod installation: [[GameManual:Installing_Mod|How to Install a Mod]]\\|
  
modtools/file_locations.txt · Last modified: 2022/02/15 18:00 by 127.0.0.1