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modtools:playerlogoeditor [2017/05/10 15:37] – [As a Mod File] adminmodtools:playerlogoeditor [2017/05/10 15:46] admin
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 When you export the finished mod, all files that you checked off in the [[ModTools:make_a_mod_editor|Mod Data Editor]] will be moved to the exported folder and properly renamed. When you export the finished mod, all files that you checked off in the [[ModTools:make_a_mod_editor|Mod Data Editor]] will be moved to the exported folder and properly renamed.
 +
 +===== Trouble Shooting =====
 +After editing the PlayerLogo.xml files, if something breaks:
 +
 +== Game Crashes On Start ==
 +Most likely you overwrote the core Logos.zip file and forgot to include the core DDS files used in the game. Files such as VentLogo.dds and GearCityMainLogo.dds are required. [[modtools:Reading_Log_File|Check your Log Files]] to see which file is missing and add it to the .zip.
 +
 +== Game Crashes When I Select A Logo ==
 +Most likely that specific logo filename is incorrect or missing. First [modtools:Reading_Log_File|Check your Log Files]] to see which file it says is missing. Next check your zip file containing the logos to see if it is there. If it is not, add it. If the name of the file is wrong in the log file, then it is named wrong in your //PlayerLogos.xml// file. 
 +
 +== None of the Logos I made Are There ==
 +If you saved them to a Mod File, then be sure you've [[gamemanual::installing_mods|Loaded the Mod.]] 
 +\\If you're trying to alter the core files, be sure that you overwrote the PlayerLogos.xml file in the script folder. It must be named exactly the same, everything is case sensitive.
modtools/playerlogoeditor.txt · Last modified: 2022/02/15 18:00 by 127.0.0.1