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modtools:playerlogoeditor [2017/05/10 14:21] – [Editing Core Files] adminmodtools:playerlogoeditor [2022/02/15 18:00] (current) – external edit 127.0.0.1
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   - Extract the contents of Logos.zip into this or another folder.   - Extract the contents of Logos.zip into this or another folder.
   - Add the new DDS files to the same folder   - Add the new DDS files to the same folder
-  - Next click the Logo File Folder selector "..." button. ( [[modtools:playerlogoeditor_2_playerlogoeditor.png|#7 in picture]]). +  - Next click the Logo File Folder selector "..." button. ( {{:modtools:playerlogoeditor_2_playerlogoeditor.png?linkonly|#7 in the picture}}). 
   - Navigate to the folder with your logo DDS files, and select that folder.   - Navigate to the folder with your logo DDS files, and select that folder.
  
-=== Adding New ===+=== Adding New Logos ===
  
-  - Write the name of the logo as you wish it to appear in the game in ( [[modtools:playerlogoeditor_2_playerlogoeditor.png|#8 in picture]]).  +  - Write the name of the logo as you wish it to appear in the game in ( {{:modtools:playerlogoeditor_2_playerlogoeditor.png?linkonly|#8 in the picture}}).  
-  - Select the logo file you wish to use ([[modtools:playerlogoeditor_2_playerlogoeditor.png|#9 in picture]]). If no logo files appear, then you did not select a folder with DDS files in it on step #7 under [[ModTools:playerlogoeditor#editingcorefiles|Editing Core Files]]. If the specific file you want is not there, then you did not do step # +  - Select the logo file you wish to use ({{:modtools:playerlogoeditor_2_playerlogoeditor.png?linkonly|#9 in the picture}}). If no logo files appear, then you did not select a folder with DDS files in it on step #5 or #7 under [[ModTools:playerlogoeditor#editingcorefiles|Editing Core Files]]. If the specific file you want is not there, then you did not do step #6 under [[ModTools:playerlogoeditor#editingcorefiles|Editing Core Files]]. 
 +  - Finally click //Add Logo// ({{:modtools:playerlogoeditor_2_playerlogoeditor.png?linkonly|#10 in the picture}}) to add the logo to the list. 
 + 
 +=== Removing Logos === 
 +  - Click the logo on the left from the list ({{:modtools:playerlogoeditor_2_playerlogoeditor.png?linkonly|#6 in the picture}}).  
 +  - Click //Remove Logo// ({{:modtools:playerlogoeditor_2_playerlogoeditor.png?linkonly|#11 in the picture}}). 
 + 
 +=== Saving Changes === 
 +  - Click //Save Logo File// ({{:modtools:playerlogoeditor_2_playerlogoeditor.png?linkonly|#3 in the picture}}).  
 +  - Save over top of the //PlayerLogos.xml// you in step #2 and #3 under [[ModTools:playerlogoeditor#editingcorefiles|Editing Core Files]]. 
 +  - Navigate your file explorer to your /media/logos folder as you did in step #4 under [[ModTools:playerlogoeditor#editingcorefiles|Editing Core Files]]. 
 +  - Add all the files back into Logos.zip. Or create a new Logos.zip and overwrite the previous one. ** Please note**, some files from Logos.zip are required, so include all files from the old Logos.zip otherwise the game will crash. ** Also Note**,  do not include any folders. The game is unable to read folders inside of zip files. Please just place the files themselves into the zip file.
 ==== As a Mod File ==== ==== As a Mod File ====
 +Editing the Player Logo List as a mod file is a little more involved, however it does allow you to distribute the resulting files and protects you from having your work overwritten by a game update.
 +
 +If you wish to use the default //PlayerLogos.xml// as a base, the directions for opening, adding, and removing logos is the same as [[ModTools:playerlogoeditor#editingcorefiles|Editing Core Files]]. If you wish to open a PlayerLogos.xml from an existing mod, you would follow the same directions for in [[ModTools:playerlogoeditor#editingcorefiles|Editing Core Files]] for opening, adding, and removing, except you would open the //mod_MODNAME_PlayerLogos.xml// from the ///media/mods/MODNAME/scripts/// folder. Instead of the //PlayerLogos.xml// file found in the ///media/scripts/// folder.
 +
 +If you wish to create a //PlayerLogos.xml// file from scratch, you would just create it. 
 +
 +=== Saving PlayerLogos.xml Mod File ===
 +
 +== Modifying an Existing Mod ==
 +  - Overwrite the //mod_MODNAME_PlayerLogos.xml// in the ///media/mods/MODNAME/scripts/// folder.
 +  - Add the new .DDS files to either mod_MODNAME_MiscArtwork.zip, mod_MODNAME_ComponentImages.zip, or mod_MODNAME_VehicleArtwork.zip. The default zip file ismod_MODNAME_MiscArtwork.zip, if it exists. If none of these zip files exist in the mod, you will have to modify the mod by using the [[ModTools:make_a_mod_editor|Mod Data Editor]]. 
 +
 +== Creating A New Mod ==
 +
 +If you are creating a new mod, then you just need to save the //PlayerLogos.xml// into a location you remember, and add all the new artwork into one zip (including any other artwork you may need from other editors). 
 +
 +You will then select these items when using the [[ModTools:make_a_mod_editor|Mod Data Editor]].
 +
 +When you export the finished mod, all files that you checked off in the [[ModTools:make_a_mod_editor|Mod Data Editor]] will be moved to the exported folder and properly renamed.
 +
 +===== Trouble Shooting =====
 +After editing the PlayerLogo.xml files, if something breaks:
 +
 +== Game Crashes On Start ==
 +Most likely you overwrote the core Logos.zip file and forgot to include the core DDS files used in the game. Files such as VentLogo.dds and GearCityMainLogo.dds are required. [[modtools:Reading_Log_File|Check your Log Files]] to see which file is missing and add it to the .zip.
 +
 +== Game Crashes When I Select A Logo ==
 +Most likely that specific logo filename is incorrect or missing. First [[modtools:Reading_Log_File|Check your Log Files]] to see which file it says is missing. Next check your zip file containing the logos to see if it is there. If it is not, add it. If the name of the file is wrong in the log file, then it is named wrong in your //PlayerLogos.xml// file. 
 +
 +== None of the Logos I made Are There ==
 +If you saved them to a Mod File, then be sure you've [[gamemanual::installing_mods|Loaded the Mod.]] 
 +
 +If you're trying to alter the core files, be sure that you overwrote the PlayerLogos.xml file in the script folder. It must be named exactly the same, everything is case sensitive.
modtools/playerlogoeditor.1494440486.txt.gz · Last modified: 2022/02/15 17:58 (external edit)