start:gearcity
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====== GearCity ====== | ====== GearCity ====== | ||
- | GearCity | + | The development of GearCity |
- | The Engine, Beardgine, started development on 1/20/2009. Originally the engine | + | The Engine, Beardgine, started development on 5/2/2009. Originally, I developed |
- | Beardgine was written in C++03, using Ogre3D 1.7.4 (Ogre3D 1.8.1 on OSX)as | + | Beardgine was written in C++03, using Ogre3D 1.7.4 (Ogre3D 1.8.1 on OSX) as rendering middleware. I also used several other libraries |
- | The first publicly available build of the game was on March 28th, 2013 as Open Beta 1.0. The game would go through 14 Major Open Beta releases before launching on Steam Early Access on May 28th, 2014. | + | The first publicly available build of the game was Open Beta 1.0, released |
+ | |||
+ | Eventually, the engine was ported to 64-bit and updated to C++11 and Ogre3D 1.11.5. The latest version of the engine is Beardgine 2. | ||
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+ | I'll be adding more data to this page in the future. Bit busy now to reminisce over a game I'm still working on! :D |
start/gearcity.1494782135.txt.gz · Last modified: 2022/02/15 17:58 (external edit)