gamemanual:gui_dynamicreports
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gamemanual:gui_dynamicreports [2021/10/29 16:11] – [Buyer Rating Table] admin | gamemanual:gui_dynamicreports [2022/01/09 01:10] – admin | ||
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+ | You can find the full video tutorial on the [[http:// | ||
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+ | For information on standard reports, see the [[gamemanual: | ||
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===== Dynamic Report Buttons ===== | ===== Dynamic Report Buttons ===== | ||
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But there are a few buttons that open extremely important reports. We cover them in the remaining sections of this page. | But there are a few buttons that open extremely important reports. We cover them in the remaining sections of this page. | ||
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===== Wealth Demographic And Buyer Rating Report ===== | ===== Wealth Demographic And Buyer Rating Report ===== | ||
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==== Wealth Demographic Reports ==== | ==== Wealth Demographic Reports ==== | ||
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* **Current Buyer Rating** => Your current Buyer Rating at this point in the formula. | * **Current Buyer Rating** => Your current Buyer Rating at this point in the formula. | ||
* **Fuel Type Popularity** => Popularity value of the fuel type the engine uses as a value of 0 to 1. | * **Fuel Type Popularity** => Popularity value of the fuel type the engine uses as a value of 0 to 1. | ||
- | </ | + | </ |
|Low Slider Penalty: Current Buyer Rating × Penalty | < | |Low Slider Penalty: Current Buyer Rating × Penalty | < | ||
* **Low Slider Penalty** => Penalty for putting most design sliders on the lowest settings. | * **Low Slider Penalty** => Penalty for putting most design sliders on the lowest settings. | ||
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* **Current Buyer Rating** => Your current Buyer Rating at this point in the formula. | * **Current Buyer Rating** => Your current Buyer Rating at this point in the formula. | ||
* **Adjusted Age** => This is a weighted age of your component and vehicle design. Components under 12 years gain a small bonus to the adjusted age. At 15 years, these components start to increase the adjusted age variable at a rate of 0.25 points a year. If the component value reaches above 1.0, it is increased by a power of 1.2. Vehicle designs add to the adjusted age penalty after 5 years and increase exponentially after 9 years. | * **Adjusted Age** => This is a weighted age of your component and vehicle design. Components under 12 years gain a small bonus to the adjusted age. At 15 years, these components start to increase the adjusted age variable at a rate of 0.25 points a year. If the component value reaches above 1.0, it is increased by a power of 1.2. Vehicle designs add to the adjusted age penalty after 5 years and increase exponentially after 9 years. | ||
- | </ | + | </ |
- | Current Buyer Rating + (Current Buyer Rating × Pricing Effect) | < | + | | Current Buyer Rating + (Current Buyer Rating × Pricing Effect) | < |
* **Current Buyer Rating** => Your current Buyer Rating at this point in the formula. | * **Current Buyer Rating** => Your current Buyer Rating at this point in the formula. | ||
- | * **Pricing Effect** => This is an adjusted price of the vehicle between the value of 0 to 1. The more competitive price the vehicle is, the more bonus you'll get from this section. However, vehicle types for wealthier demographics receive less of a bonus. The formula for this variable is: ( ( ( City Percapita × ( Vehicle Type Wealth Index ÷ 1.25 ) ) ÷ Weighted Vehicle Price ) - 1.25 ) ÷ Vehicle Type Wealth Index | + | * **Pricing Effect** => This is an adjusted price of the vehicle between the value of 0 to 1. The more competitive price the vehicle is, the more bonus you'll get from this section. However, vehicle types for wealthier demographics receive less of a bonus. The formula for this variable is: < |
</ | </ | ||
- | |Vehicle's Estimated First Round Buyer Pool | | | | + | |Price Gouging Penalty | < |
- | |Neuron Processing Penalty (Hard or Nightmare Difficulty): | + | * **Price Gouging Penalty** => The game will penalize you if it determines you are charging absurd amounts of money for a unit based on the unit cost and the vehicle type. The formula to determine if you should be penalized is as follows: If Sales Price is greater than < |
- | |Price Gouging Penalty | | | | + | </ |
- | |Quality to Price Ratio Penalty | + | |Quality to Price Ratio Penalty | < |
+ | * **Quality to Price Ratio Penalty** => If the Vehicle Quality rating does not warrant the price you are charging, the game will assign you this penalty. The condition for this penalty is as follows: if 0.9 + (Sales Price ÷ Unit Costs × ( 3 + 3 × (Quality Rating ÷ 5 ) ) ) is greater than 1.25. | ||
+ | </ | ||
+ | |Neuron Processing Penalty (Hard or Nightmare Difficulty): | ||
+ | |Vehicle' | ||
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+ | Finally, the report will generate the estimated sales figures in the city for all vehicles of this type. The table displays the name of the vehicle, the estimated sales, and the final buyer rating. | ||
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===== Stock Report ===== | ===== Stock Report ===== | ||
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+ | The Stock Report contains additional information about a selected stock. The game generates a Stock Report dynamically, | ||
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+ | ==== Report Data ==== | ||
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+ | The Stock Report contains two charts, a bunch of financial data, and three tables. The first section contains financial data. | ||
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+ | - The top of the report is the financial stock chart. It is a historical graph with the share price of the company and the quarterly earnings per share. The Y-axis contains share prices. You can hover over the Blue EPS bars to see the EPS on the graph. | ||
+ | - The **Index** is fluff information. All companies in the game are in the Gear & City 500 index. | ||
+ | - **Market Cap** is the value of the company. This value comes from multiplying the Outstanding Shares by the Current Share Price. | ||
+ | - **Annual Revenues** is revenues over the last 12 months. | ||
+ | - **Annual Expenses** is expenses over the last 12 months. | ||
+ | - **Book/ | ||
+ | - **Cash/ | ||
+ | - **PE** stands for Price to Earnings. This value divides the Current Share price by the annual Earnings Per Share (EPS). If the EPS is negative, the PE is 0. This metric is a good way to determine if a stock is over or underpriced. You can consider 20 fairly priced. | ||
+ | - **P/S** is Price to Sales. This value takes the share price of the company and divides it by the Annual Revenues per share (Annual Revenues divided by Outstanding Shares). A low ratio can indicate that the market undervalues this stock, and with a high ratio, they overvalue it. | ||
+ | - **P/B** stands for Price to Book. This value divides the current share price by the Book/Share value. You would use P/B for a metric of how over or underpriced a stock is. The lower the ratio, the better value the stock is. | ||
+ | - **Book Value** is the value of all the assets the company owns. It is the value of the company if they were to liquidate. | ||
+ | - **Debt/Eq** stands for Debt to Equity. This variable divides your short-term debt, the debt from loans and revolving credit, by the total amount of assets your company has. The higher this ratio is, the more debt load this company has. | ||
+ | - **Long Term Debt to Equity** is the same as Debt/Eq, except the debt is long term. In the game, this is Bonds. Bonds are less of a cause of concern in the game because companies will roll old debt into new bonds when they expire. The higher this value is, the more debt the company has, which can slow company expansion. | ||
+ | - **EPS**, or Earnings Per Share, are revenues minus expenses, divided by the total number of shares. Or in more layman terms, profits or losses are divided by the number of shares. This metric is one of the most important corporate fundamentals to watch. Profitable companies will have EPS’s above zero, and unprofitable ones are under zero. | ||
+ | - **EPS Growth 5 Years** shows the EPS growth over the last five years. This value compares the Annual EPS from five years ago against the sum of the previous four EPSs. | ||
+ | - **Revenue Growth 5 Years** is the same as the EPS Growth 5 years, except it is for revenues instead of EPS. | ||
+ | - **ROA** stands for return on assets. The ROA comes from dividing the company revenues by the total amount of assets. This value is a metric for how much money a company generates based on the number of assets they have. A higher ROA means the company needs fewer investments to make more income. And a lower ROA shows that the company has to tie up most of its funding in assets to generate revenues. | ||
+ | - **Gross Margin** is the revenues minus the cost of goods (not including indirect fixed costs such as administration costs) divided by revenues. We display this value as a percentage. The higher it is, the more money the company is making in relation to the cost of their goods. | ||
+ | - **Operating Margin** is the profits a company makes for every dollar of revenue. We determine the value by dividing the profits by revenues. Unlike gross margins, this value includes all fixed costs. A higher percentage means the company is making more profits off of their sales. Whereas a low value means the company spends most of its revenues, and a negative value means the company is losing money on each sale. | ||
+ | - **Outstanding** is the total number of shares available for trading. A share is fractional ownership of the company. If you own all the shares, you own 100% of the company. If you own 10% of the shares, you own 10% of the company. | ||
+ | - **52-Week High** is the highest the share price has been at over the last year. | ||
+ | - **52 Week Low** is the lowest the share price has been at over the last year. | ||
+ | - **Current Price** is the current price of a single share. Shares change prices based on how much other people will pay for them. You can use the other metrics on this page, such as Book/Share or PE, to determine if the current share price is a fair value for this stock. | ||
+ | - **Price Change** is the percentage of change to the share price since last month. | ||
+ | - **Dividends** are payments to shareholders for each share they own of the company. They pay this payment out every quarter, and it can be a great source of revenue. | ||
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+ | ==== Factory And Branch Table ==== | ||
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+ | The top table is the Factory table. It displays all the company' | ||
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+ | Below that is the Branch table. Like the Factory table, it displays all the company' | ||
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+ | ==== Model Table ==== | ||
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+ | The third table is the Model Table. This table lists all active vehicle models, their type, sales, inventory, and revenues. | ||
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+ | ==== Revenues and Expense Chart ==== | ||
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+ | This is a Yearly Profits/ | ||
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gamemanual/gui_dynamicreports.txt · Last modified: 2024/01/29 02:49 by admin