gamemanual:howto_autoproduction
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gamemanual:howto_autoproduction [2021/12/02 11:26] – admin | gamemanual:howto_autoproduction [2022/01/08 13:22] – admin | ||
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===== Enabling Autoproduction ===== | ===== Enabling Autoproduction ===== | ||
- | To enable Autoproduction, | + | To enable Autoproduction, |
===== Autoproduction Shipping ===== | ===== Autoproduction Shipping ===== | ||
When you enable the Autoproduction system, the game sets shipping to global. Meaning any vehicle produced at any factory can be shipped anywhere in the world. The game is unable to adjust production numbers and take into account shipping restrictions or distances. Therefore even district shipping restrictions are ignored when Autoproduction is enabled. | When you enable the Autoproduction system, the game sets shipping to global. Meaning any vehicle produced at any factory can be shipped anywhere in the world. The game is unable to adjust production numbers and take into account shipping restrictions or distances. Therefore even district shipping restrictions are ignored when Autoproduction is enabled. | ||
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===== Ways to Reduce Shipping Costs ===== | ===== Ways to Reduce Shipping Costs ===== | ||
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==== Limit Production To Factory Owner Marque. ==== | ==== Limit Production To Factory Owner Marque. ==== | ||
- | When you enable this restriction, | + | This restriction system is available from the factory production window in the [[gamemanual: |
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+ | {{ : | ||
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+ | When you enable this restriction, | ||
You'd want to use this restriction if you want to use a specific marque for specific regions, for example, a VENT Europe, VENT North America, etc. When doing this, you would only sell these marque vehicles in the places you'd want to ship them to, typically around the factories. | You'd want to use this restriction if you want to use a specific marque for specific regions, for example, a VENT Europe, VENT North America, etc. When doing this, you would only sell these marque vehicles in the places you'd want to ship them to, typically around the factories. | ||
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Other reasons could include producing luxury marques in specific factories with high ratings to maximize vehicle quality. Or you may want to clump models of the same marque together in one factory because they share the same components, which would reduce production costs. | Other reasons could include producing luxury marques in specific factories with high ratings to maximize vehicle quality. Or you may want to clump models of the same marque together in one factory because they share the same components, which would reduce production costs. | ||
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==== Restrict Shipping to Same Region/ | ==== Restrict Shipping to Same Region/ | ||
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+ | This restriction system is available from the factory production window in the [[gamemanual: | ||
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+ | {{ : | ||
This restriction limits both production and shipping to their local region. For example, factories in Europe will only produce vehicles for European Branches. And it will restrict European Branch shipping to European-only factories. | This restriction limits both production and shipping to their local region. For example, factories in Europe will only produce vehicles for European Branches. And it will restrict European Branch shipping to European-only factories. | ||
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Players often use this restriction when they have global companies before 1960. Companies with transportation cost problems may want to consider using this restriction. | Players often use this restriction when they have global companies before 1960. Companies with transportation cost problems may want to consider using this restriction. | ||
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==== Limit Production To / Model Restrictions ==== | ==== Limit Production To / Model Restrictions ==== | ||
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+ | This restriction system is available from the factory production window in the [[gamemanual: | ||
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+ | {{ : | ||
Just below the checkboxes in the Auto Production system is the "Limit Production To" system. | Just below the checkboxes in the Auto Production system is the "Limit Production To" system. | ||
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You must click the " | You must click the " | ||
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==== More Smaller Factories ==== | ==== More Smaller Factories ==== | ||
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==== Recalculate ==== | ==== Recalculate ==== | ||
- | When you add new factories, branches, and designs, the game does not recalculate the existing factory line allocations. Therefore it's a good idea to occasionally reset all production lines using the "Idle Factories" | + | When you add new factories, branches, and designs, the game does not recalculate the existing factory line allocations. Therefore it's a good idea to occasionally reset all production lines using the [[gamemanual: |
Consider doing this tip anytime you make major expansions or retractions to your company. Or about every 10 years. | Consider doing this tip anytime you make major expansions or retractions to your company. Or about every 10 years. | ||
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===== How Auto Production Works ===== | ===== How Auto Production Works ===== | ||
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+ | The Autoproduction system first determines if it needs to adjust any production lines for component contracts. It then orders your vehicles. The system will queue any models you have active contracts for first. The remaining models are in order of the database optimizer. Typically, this is in creation order, oldest design to newest design. | ||
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+ | Next, the game goes through the list of vehicles. If you have regional restrictions enabled, the Autoproduction system will break demand down by region. And calculate the production lines per region. Otherwise, it processes demand globally for each vehicle model in the list's order. | ||
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+ | The system will determine if it needs to increase production lines or remove them. And what amount of production speed slider it should use. | ||
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+ | When it comes to factory selection, the system will choose factories that already have the model in production. Then it will add factories that don’t have the model in production to the list. | ||
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+ | In cases where the game needs to increase production, it will select factories in order of open factory lines. And when it needs to decrease production, it goes in the order of the factories with the most lines used for the model. | ||
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+ | When adjusting the production speed slider, if the slider goes above 80%, the Autoproduction system will use another production line. Likewise, if the production speed slider falls below 40%, it will decrease production lines. | ||
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+ | The goal of the Autoproduction system is to fill all of your demand without inventories and to maintain positive or near positive quality rating growth. It does not concern itself with shipping distances, but you can enable shipping restrictions to help improve your shipping expenses. | ||
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+ | Since the Autoproduction system tries to use existing production lines, the Autoproduction system can become sub-optimal. It is a good idea to clear out production lines occasionally and have the Autoproduction system recalculate everything from scratch. The game does this automatically when you win contracts. It is wise to do it yourself any time you’ve added several new branches or factories, especially if you have regional restrictions enabled. | ||
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+ | You can clear production lines with the “Idle Factories” Autocommands tool located in the Mega Menu. Ending the turn will force the Autoproduction system to recalculate all the production lines at your company. | ||
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+ | In summation, the Autoproduction system is a great way to reduce the workload in your game. If you have many factories, many models, or both, you can reduce the amount of micromanagement considerably. | ||
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gamemanual/howto_autoproduction.txt · Last modified: 2022/02/15 18:00 by 127.0.0.1