gamemanual:howto_designskills
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gamemanual:howto_designskills [2022/01/30 18:26] – [What are Design Skills Used For?] admin | gamemanual:howto_designskills [2022/01/30 19:10] – [Unlocking New Sub-Components] admin | ||
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==== Unlocking New Sub-Components ==== | ==== Unlocking New Sub-Components ==== | ||
+ | As your company gets better at designing a component category, its design skill will increase. Each sub-component has an unlock year and a design skill requirement. When the year and your skills are greater than the requirements, | ||
+ | === Viewing Unlock Requirements === | ||
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+ | {{ : | ||
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+ | Your current design skills and the requirements to unlock new sub-components can be found in the [[gamemanual: | ||
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+ | We cover the left portion of the research teams in more detail on the FIXME section of this page. | ||
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+ | On the right side of the window are the research panels. These panels display information about upcoming research. Looking inside the panels, you'll find your current design skill and your quarterly design skill growth at the top (#4). Design skills grow based on the average overall ratings of your active designs and your research team budget. | ||
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+ | The blueprint pictures show the designs you'll most likely unlock next. Just below each picture are two categories, " | ||
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+ | ~~CL~~ | ||
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+ | \\ | ||
==== Ratings Improvements ==== | ==== Ratings Improvements ==== | ||
gamemanual/howto_designskills.txt · Last modified: 2022/02/15 18:00 by 127.0.0.1