gamemanual:howto_newgeneration
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gamemanual:howto_newgeneration [2021/11/19 14:17] – [Making a New Generation Traditional Method] admin | gamemanual:howto_newgeneration [2021/11/19 14:21] – [Making a New Generation Traditional Method] admin | ||
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In this panel, you'll find three blue buttons (#3). These buttons are for component selection. Clicking any of these buttons will pull up the component selection window. If you decide to change a component, you'll have to pay additional development costs (#4). The base development cost for a new generation is 15% of a new design' | In this panel, you'll find three blue buttons (#3). These buttons are for component selection. Clicking any of these buttons will pull up the component selection window. If you decide to change a component, you'll have to pay additional development costs (#4). The base development cost for a new generation is 15% of a new design' | ||
- | The checkbox on the center-right of the window, | + | The checkbox on the center-right of the window |
Finally, you have two options. If you plan on not making any changes to your sliders or body design, you can click “Quick Trim” (#7). The game will skip the designer phase and quickly make your new generation, thus completing the design. | Finally, you have two options. If you plan on not making any changes to your sliders or body design, you can click “Quick Trim” (#7). The game will skip the designer phase and quickly make your new generation, thus completing the design. |
gamemanual/howto_newgeneration.txt · Last modified: 2022/02/15 18:00 by 127.0.0.1