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gamemanual:howto_trims

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gamemanual:howto_trims [2021/11/17 14:52] – [Making a Trim] admingamemanual:howto_trims [2021/11/17 15:41] – [Trim Tools] admin
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 ==== Philosophy ==== ==== Philosophy ====
  
 +A smart way to use the trim system is to use the engine and gearbox replacement discounts to broaden the appeal of your base design. By using this system, you can increase the ratings of your design and have more vehicle options for customers without spending full price on new designs. 
  
 +You always want to make a trim of a base model, and never a trim of a trim. When you make a new generation, make it of your base model and not a trim. Then you would make new trims off of the new generation base model. By doing this, you will maximize any gains you've made to the vehicle image rating. If your vehicle image rating is stagnant or has gone down, you may want to consider making a new design instead of creating a new generation.
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 +Making a new trim can increase your overall sales. But at some point, there are diminishing returns. Remember, trims also take away sales from your other vehicles. It is possible to reach the point where you do not take enough sales away from competitors and take away too many sales from yourself that it becomes unprofitable to have a trim. Ideally, you should probably not have any more than 5 or 6 models, including trims, in any vehicle type market at the same time.  This is especially true if your models overlap in both wealth demographics and focus.
 ===== Trim Tools ===== ===== Trim Tools =====
  
 +We offer a few tools to help use trims in parts of the game.
 ==== Branch Distribution ==== ==== Branch Distribution ====
  
gamemanual/howto_trims.txt · Last modified: 2022/02/15 18:00 by 127.0.0.1