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gamemanual:howto_trims

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gamemanual:howto_trims [2021/11/17 14:52] – [Making a Trim] admingamemanual:howto_trims [2021/11/17 17:12] – [Refit] admin
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 ==== Philosophy ==== ==== Philosophy ====
  
 +A smart way to use the trim system is to use the engine and gearbox replacement discounts to broaden the appeal of your base design. By using this system, you can increase the ratings of your design and have more vehicle options for customers without spending full price on new designs. 
  
 +You always want to make a trim of a base model, and never a trim of a trim. When you make a new generation, make it of your base model and not a trim. Then you would make new trims off of the new generation base model. By doing this, you will maximize any gains you've made to the vehicle image rating. If your vehicle image rating is stagnant or has gone down, you may want to consider making a new design instead of creating a new generation.
 +
 +Making a new trim can increase your overall sales. But at some point, there are diminishing returns. Remember, trims also take away sales from your other vehicles. It is possible to reach the point where you do not take enough sales away from competitors and take away too many sales from yourself that it becomes unprofitable to have a trim. Ideally, you should probably not have any more than 5 or 6 models, including trims, in any vehicle type market at the same time.  This is especially true if your models overlap in both wealth demographics and focus.
 ===== Trim Tools ===== ===== Trim Tools =====
  
 +We offer a few tools to help use trims in parts of the game.
 ==== Branch Distribution ==== ==== Branch Distribution ====
  
 {{ :gamemanual:trims_branchtools.png?direct&400|}} {{ :gamemanual:trims_branchtools.png?direct&400|}}
 +
 +The World Map and Mega Menu branch distribution panels offer you a couple of filters based on trims. You can filter the lists by selecting the base model (#1) of your trims. Doing this will limit the list to just your base model and its trims. 
 +
 +Alternatively, you can check the "Merge Trims" checkbox (#2) to merge all of your trims into their base model. When you do this, changes you make to the base model will apply to all of its trims. For example, if you increase to 50% over unit costs, all of your trims based on this vehicle will have prices changed to 50% over their unit costs. 
  
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 {{ :gamemanual:trims_modificationrefit.png?direct&400|}} {{ :gamemanual:trims_modificationrefit.png?direct&400|}}
 +
 +If you plan on making modifications to your component designs, the game gives you the option to make new trims of the vehicle using these designs with the "Refit" system. It is not recommended to use this system to make new trims, but the option is there. This system is primarily for making new generations, and you should make new trims based on those generations the regular way instead.
 +
 +To use the refit system, you must check the "Refit Old Designs" checkbox before modifying the component.  Click the "Modify" button (#2) when you're ready to modify the component. This action will open the Refit window.
  
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 {{ :gamemanual:trims_modificationrefit2.png?direct&400|}} {{ :gamemanual:trims_modificationrefit2.png?direct&400|}}
 +
 +The refit window is broken into two parts. The vehicles that were using the design are in the left list (#1). Vehicles entries that are yellow have already had a new generation designed recently. Selecting a vehicle from the list will load its information. You can make a trim of this design using the modified part by naming the trim in the bottom text box (#2). Then you need to click one of the two buttons to the right (#3, #4). The "New Trim and Replace" button (#4) replaces the selected design with the new trim when you complete the new trim. This action will replace both branch and factory listings and will end the production of the old design. 
  
  
gamemanual/howto_trims.txt · Last modified: 2022/02/15 18:00 by 127.0.0.1