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gamemanual:howto_trims

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gamemanual:howto_trims [2021/11/17 15:28] – [Philosophy] admingamemanual:howto_trims [2021/11/17 16:59] – [Refit] admin
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 ===== Trim Tools ===== ===== Trim Tools =====
  
 +We offer a few tools to help use trims in parts of the game.
 ==== Branch Distribution ==== ==== Branch Distribution ====
  
 {{ :gamemanual:trims_branchtools.png?direct&400|}} {{ :gamemanual:trims_branchtools.png?direct&400|}}
 +
 +The World Map and Mega Menu branch distribution panels offer you a couple of filters based on trims. You can filter the lists by selecting the base model (#1) of your trims. Doing this will limit the list to just your base model and its trims. 
 +
 +Alternatively, you can check the "Merge Trims" checkbox (#2) to merge all of your trims into their base model. When you do this, changes you make to the base model will apply to all of its trims. For example, if you increase to 50% over unit costs, all of your trims based on this vehicle will have prices changed to 50% over their unit costs. 
  
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 {{ :gamemanual:trims_modificationrefit.png?direct&400|}} {{ :gamemanual:trims_modificationrefit.png?direct&400|}}
 +
 +If you plan on making modifications to your component designs, the game gives you the option to make new trims of the vehicle using these designs with the "Refit" system. It is not recommended to use this system to make new trims, but the option is there. This system is primarily for making new generations, and you should make new trims based on those generations the regular way instead.
 +
 +To use the refit system, you must check the "Refit Old Designs" checkbox before modifying the component.  Click the "Modify" button (#2) when you're ready to modify the component. This action will open the Refit window.
  
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gamemanual/howto_trims.txt · Last modified: 2022/02/15 18:00 by 127.0.0.1