User Tools

Site Tools


gamemanual:howto_vehicle_body_design

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
gamemanual:howto_vehicle_body_design [2021/11/02 09:13] – [Modifying Parts] admingamemanual:howto_vehicle_body_design [2021/11/02 11:18] – [Next] admin
Line 131: Line 131:
  
 {{ :gamemanual:bodydesigner_tutorial_7.png?direct&400|}} {{ :gamemanual:bodydesigner_tutorial_7.png?direct&400|}}
 +
 +On the side of the Parts Modification panel are four buttons. The top button is the "Finished" button (#1), and you would use this button to complete the part editing phase. It will return you to the Part Selection panel. You can always reenter the Parts Modification panel by clicking on the part on the vehicle. 
 +
 +The next button is the "Delete" button (#2). This button will delete the selected part and return you to the Part Selection panel. There is no undoing, so be sure this is what you want to do.
 +
 +The third button is the "Clone" button (#3). This button will make a duplicate copy of the selected part and the mirrored part if applicable. The cloned part(s) is directly on top of the original part(s). So you will need to click and drag the part(s) to where you want to place them (#5). You can also use this mouse action to change the placement of any parts you apply to the vehicle.
 +
 +The final button is the "Mirror" button (#4). This button makes a duplicate copy of the selected part on the opposite side of the vehicle. It then links the duplicate to the selected part so that any movement or modification of the part will apply to the duplicate. If Auto Mirror was enabled when the original part was placed, you likely do not have to use the mirror button. You can always check the other side of the vehicle by moving the camera with the arrow buttons or the right button on your mouse.
 +
 + 
  
 ~~CL~~ ~~CL~~
Line 137: Line 147:
  
  
 +=== Additional Movements ===
  
 {{ :gamemanual:bodydesigner_tutorial_9.png?direct&400|}} {{ :gamemanual:bodydesigner_tutorial_9.png?direct&400|}}
 +
 +Besides moving a part by dragging it around on the car body, the designer also supports panning and tilting. Using the buttons with arrows on them (#1), you can pitch and yaw the selected part along the x and y-axis.   
 +
 +Below that is the Flip button (#2). This button will flip the selected part along the x-axis, similar to mirroring but without creating a duplicate part.
 +
 +The "Lock Accessory Selector" checkbox (#3) will disable selecting another part in the designer while it is enabled. You will need to disable this checkbox to select another part. 
 +
 +The final three checkboxes (#4) lock part movements you can do with the mouse. When enabled, "Lock Length" will not allow you to move any part from front to back on the vehicle. "Lock Width" will not allow you to move any parts from side to side, and "Lock Height" will prevent you from moving any part from top to bottom. If you enable all three locks, you will not be able to move any part at all. 
 +
 +
 +
  
 ~~CL~~ ~~CL~~
Line 145: Line 166:
 \\ \\
  
-==== Next ====+==== Save Design ====
  
-{{:gamemanual:bodydesigner_tutorial_10.png?direct&400 |}}+{{ :gamemanual:bodydesigner_tutorial_10.png?direct&300|}}
  
 ~~CL~~ ~~CL~~
Line 153: Line 174:
 \\ \\
  
 +==== Load Design ====
 +
 +{{ :gamemanual:bodydesigner_tutorial_11.png?direct&250|}}
 +
 +~~CL~~
 +\\
 +\\
gamemanual/howto_vehicle_body_design.txt · Last modified: 2022/02/15 18:00 by 127.0.0.1