gamemanual:howto_vehicle_body_design
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gamemanual:howto_vehicle_body_design [2021/11/02 09:13] – [Modifying Parts] admin | gamemanual:howto_vehicle_body_design [2021/11/02 11:21] – [Save Design] admin | ||
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+ | On the side of the Parts Modification panel are four buttons. The top button is the " | ||
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+ | The next button is the " | ||
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+ | The third button is the " | ||
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+ | The final button is the " | ||
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+ | === Additional Movements === | ||
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+ | Besides moving a part by dragging it around on the car body, the designer also supports panning and tilting. Using the buttons with arrows on them (#1), you can pitch and yaw the selected part along the x and y-axis. | ||
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+ | Below that is the Flip button (#2). This button will flip the selected part along the x-axis, similar to mirroring but without creating a duplicate part. | ||
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+ | The "Lock Accessory Selector" | ||
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+ | The final three checkboxes (#4) lock part movements you can do with the mouse. When enabled, "Lock Length" | ||
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- | ==== Next ==== | + | ==== Save Design |
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+ | Upon clicking the finished button, the game will prompt you with a Save Vehicle popup window. This window is not for saving your vehicle in the game. It is for saving your vehicle design as an external file for future use. If you do not want to use this design again in the future, click " | ||
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+ | ==== Load Design ==== | ||
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+ | ~~CL~~ | ||
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gamemanual/howto_vehicle_body_design.txt · Last modified: 2022/02/15 18:00 by 127.0.0.1