gamemanual:howto_vehiclepricing
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
gamemanual:howto_vehiclepricing [2021/11/09 11:05] – [Branch Distribution Window] admin | gamemanual:howto_vehiclepricing [2021/11/09 11:15] – [Pricing Your Vehicle] admin | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Pricing Your Vehicle ====== | ====== Pricing Your Vehicle ====== | ||
- | Pricing your models is critical to the success of your company. The game provides several costs metrics throughout the branch information windows | + | Pricing your models is critical to the success of your company. The game provides several costs metrics throughout the Branch Distribution window |
===== Branch Distribution Window ===== | ===== Branch Distribution Window ===== | ||
Line 21: | Line 21: | ||
Manufacturing Costs (#5) consist of the Material Costs plus expenses associated with the manufacturing of the model. The value includes fixed labor and factory costs. The more vehicles you produce, the less effect fixed costs will have per unit, thus driving down this value. | Manufacturing Costs (#5) consist of the Material Costs plus expenses associated with the manufacturing of the model. The value includes fixed labor and factory costs. The more vehicles you produce, the less effect fixed costs will have per unit, thus driving down this value. | ||
- | Total Unit Costs (#6) are the Manufacturing Costs plus all other company expenses per unit. This value is any expenses your company occurs, divided by the number of vehicles you produce, added to your Manufacturing Costs. These expenses include all branches, marketing, RnD, racing, construction costs, etc. The more vehicles you produce, the lower these costs will be per unit. | + | Total Unit Costs (#6) are the Manufacturing Costs plus all other company expenses per unit. This value is any expenses your company occurs, divided by the number of vehicles you produce, added to your Manufacturing Costs. These expenses include all branches, marketing, RnD, racing, construction costs, etc. The more vehicles you produce, the lower these costs will be per unit. See the [[gamemanual: |
The Manufacturing Costs and Total Unit Costs will fluctuate based on company expenditures and the number of vehicles you produce. We highly recommend that you DO NOT raise your price to these numbers. If you raise your prices, you will cause less demand. When there is less demand, you will produce fewer vehicles, and that will cause these two metrics to increase. Instead, look for ways to lower these metrics by either reducing expenses or increasing production. | The Manufacturing Costs and Total Unit Costs will fluctuate based on company expenditures and the number of vehicles you produce. We highly recommend that you DO NOT raise your price to these numbers. If you raise your prices, you will cause less demand. When there is less demand, you will produce fewer vehicles, and that will cause these two metrics to increase. Instead, look for ways to lower these metrics by either reducing expenses or increasing production. |
gamemanual/howto_vehiclepricing.txt · Last modified: 2022/02/15 18:00 by 127.0.0.1