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gamemanual:howto_vehiclepricing [2021/11/09 11:15] – [Pricing Your Vehicle] admingamemanual:howto_vehiclepricing [2021/11/09 11:15] – [Branch Distribution Window] admin
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 Upon selecting an unsold vehicle from the vehicle list, the game will enter a recommended price into the pricing textbox (#1). The game generates this recommended price with a fixed margin rate over the material costs, and it does not consider any other variables. Upon selecting an unsold vehicle from the vehicle list, the game will enter a recommended price into the pricing textbox (#1). The game generates this recommended price with a fixed margin rate over the material costs, and it does not consider any other variables.
  
-You can open the wealth distribution and buyer rating table report at any time using the chart button (#2). This report will generate based on sell price values entered into the sales textbox (#1). We highly recommended that you learn how to use this report. And you should use it when setting the price and sales expectations of your vehicle.  For more information see the wealth distribution and buyer rating table report page. FIXME+You can open the wealth distribution and buyer rating table report FIXME at any time using the chart button (#2). This report will generate based on sell price values entered into the sales textbox (#1). We highly recommended that you learn how to use this report. And you should use it when setting the price and sales expectations of your vehicle.  For more information see the wealth distribution and buyer rating table report page. FIXME
  
 On the right column are metrics about the selected model. The topmost entry pertains to costs is the "Min/Max Transport Costs per Unit" (#3). This value is the minimum and maximum values you'll pay to transport vehicles to this branch when you sell them. The higher the sale price and the closer the branch is to a factory, the higher the branch's priority is for that model. On the right column are metrics about the selected model. The topmost entry pertains to costs is the "Min/Max Transport Costs per Unit" (#3). This value is the minimum and maximum values you'll pay to transport vehicles to this branch when you sell them. The higher the sale price and the closer the branch is to a factory, the higher the branch's priority is for that model.
gamemanual/howto_vehiclepricing.txt · Last modified: 2022/02/15 18:00 by 127.0.0.1