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modtools:editors [2017/04/23 10:55] – created adminmodtools:editors [2017/04/27 02:40] admin
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-===== Mod Tools =====+===== Mod Tools Editors =====
  
 GearCity includes a set of tools to make modding the game easier. These tools are written in QT and can be found on our Git Hub page: https://github.com/VisualEntertainmentAndTechnologies/ GearCity includes a set of tools to make modding the game easier. These tools are written in QT and can be found on our Git Hub page: https://github.com/VisualEntertainmentAndTechnologies/
  
 +The following table is a list of the Editors that come with their game, what files they edit, and a small description of what they do.
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 +
 +^Editor ^ Description ^
 +|[[ModTools:make_a_map_Editor|Map Data Tool]]|Exports a map folder with the data needed for a map to be used in the game.|
 +|[[ModTools:make_a_mod_Editor|Mod Data Tool]]|Exports a mod folder with the data needed for the mod to be used in the game.|
 +|[[ModTools:make_a_ScenarioEditor|Scenario Data Tool]]|**Currently Not Implemented** Exports a scenario file with the data needed for the scenario to be used in the game.|
 +|[[ModTools:CityEditor|City Editor]]|Edits city stats, information, coordinates, growth rates, and starting flag/nations for a map or mod.|
 +|[[ModTools:ComponentsEditor|Components Editor]]|Edits what subcomponents, vehicle types, vehicle 3d models, and accessory 3d models are included in the game and ratings/data for each. Also edits the AI use weighting for subcomponents.|  
  
  
modtools/editors.txt · Last modified: 2022/02/15 18:00 by 127.0.0.1