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modtools:playerlogoeditor [2017/05/10 13:03] – admin | modtools:playerlogoeditor [2017/05/10 15:37] – [As a Mod File] admin |
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| - Open the Mod Tools and Player Logo Editor |
| - Click "Open Logo File", navigate to the media/scripts folder. In Windows and Linux this is typically back one folder (..) then media/scripts. In OSX it would be back one folder (..) then Resources/Media/scripts. See [[ModTools:File_Locations#Folders|File Locations]] for more information on locations. |
| - Open the //PlayerLogos.xml// file. |
| - Open the /media/Logos folder in your file browser. See [[ModTools:File_Locations#Folders|File Locations]] on how to get there. |
| - Extract the contents of Logos.zip into this or another folder. |
| - Add the new DDS files to the same folder |
| - Next click the Logo File Folder selector "..." button. ( {{:modtools:playerlogoeditor_2_playerlogoeditor.png?linkonly|#7 in the picture}}). |
| - Navigate to the folder with your logo DDS files, and select that folder. |
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| === Adding New Logos === |
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| - Write the name of the logo as you wish it to appear in the game in ( {{:modtools:playerlogoeditor_2_playerlogoeditor.png?linkonly|#8 in the picture}}). |
| - Select the logo file you wish to use ({{:modtools:playerlogoeditor_2_playerlogoeditor.png?linkonly|#9 in the picture}}). If no logo files appear, then you did not select a folder with DDS files in it on step #5 or #7 under [[ModTools:playerlogoeditor#editingcorefiles|Editing Core Files]]. If the specific file you want is not there, then you did not do step #6 under [[ModTools:playerlogoeditor#editingcorefiles|Editing Core Files]]. |
| - Finally click //Add Logo// ({{:modtools:playerlogoeditor_2_playerlogoeditor.png?linkonly|#10 in the picture}}) to add the logo to the list. |
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| === Removing Logos === |
| - Click the logo on the left from the list ({{:modtools:playerlogoeditor_2_playerlogoeditor.png?linkonly|#6 in the picture}}). |
| - Click //Remove Logo// ({{:modtools:playerlogoeditor_2_playerlogoeditor.png?linkonly|#11 in the picture}}). |
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| === Saving Changes === |
| - Click //Save Logo File// ({{:modtools:playerlogoeditor_2_playerlogoeditor.png?linkonly|#3 in the picture}}). |
| - Save over top of the //PlayerLogos.xml// you in step #2 and #3 under [[ModTools:playerlogoeditor#editingcorefiles|Editing Core Files]]. |
| - Navigate your file explorer to your /media/logos folder as you did in step #4 under [[ModTools:playerlogoeditor#editingcorefiles|Editing Core Files]]. |
| - Add all the files back into Logos.zip. Or create a new Logos.zip and overwrite the previous one. ** Please note**, some files from Logos.zip are required, so include all files from the old Logos.zip otherwise the game will crash. ** Also Note**, do not include any folders. The game is unable to read folders inside of zip files. Please just place the files themselves into the zip file. |
==== As a Mod File ==== | ==== As a Mod File ==== |
| Editing the Player Logo List as a mod file is a little more involved, however it does allow you to distribute the resulting files and protects you from having your work overwritten by a game update. |
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| If you wish to use the default //PlayerLogos.xml// as a base, the directions for opening, adding, and removing logos is the same as [[ModTools:playerlogoeditor#editingcorefiles|Editing Core Files]]. If you wish to open a PlayerLogos.xml from an existing mod, you would follow the same directions for in [[ModTools:playerlogoeditor#editingcorefiles|Editing Core Files]] for opening, adding, and removing, except you would open the //mod_MODNAME_PlayerLogos.xml// from the ///media/mods/MODNAME/scripts/// folder. Instead of the //PlayerLogos.xml// file found in the ///media/scripts/// folder. |
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| If you wish to create a //PlayerLogos.xml// file from scratch, you would just create it. |
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| === Saving PlayerLogos.xml Mod File === |
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| == Modifying an Existing Mod == |
| - Overwrite the //mod_MODNAME_PlayerLogos.xml// in the ///media/mods/MODNAME/scripts/// folder. |
| - Add the new .DDS files to either mod_MODNAME_MiscArtwork.zip, mod_MODNAME_ComponentImages.zip, or mod_MODNAME_VehicleArtwork.zip. The default zip file ismod_MODNAME_MiscArtwork.zip, if it exists. If none of these zip files exist in the mod, you will have to modify the mod by using the [[ModTools:make_a_mod_editor|Mod Data Editor]]. |
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| == Creating A New Mod == |
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| If you are creating a new mod, then you just need to save the //PlayerLogos.xml// into a location you remember, and add all the new artwork into one zip (including any other artwork you may need from other editors). |
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| You will then select these items when using the [[ModTools:make_a_mod_editor|Mod Data Editor]]. |
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| When you export the finished mod, all files that you checked off in the [[ModTools:make_a_mod_editor|Mod Data Editor]] will be moved to the exported folder and properly renamed. |