modtools:playerlogoeditor
Differences
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modtools:playerlogoeditor [2017/05/10 14:32] – [Editing Core Files] admin | modtools:playerlogoeditor [2017/05/10 15:28] – [As a Mod File] admin | ||
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=== Saving Changes === | === Saving Changes === | ||
- | Click //Save Logo File// ({{: | + | - Click //Save Logo File// ({{: |
+ | - Save over top of the // | ||
+ | - Navigate your file explorer to your / | ||
+ | - Add all the files back into Logos.zip. Or create a new Logos.zip and overwrite the previous one. ** Please note**, some files from Logos.zip are required, so include all files from the old Logos.zip otherwise the game will crash. ** Also Note**, | ||
==== As a Mod File ==== | ==== As a Mod File ==== | ||
+ | Editing the Player Logo List as a mod file is a little more involved, however it does allow you to distribute the resulting files and protects you from having your work overwritten by a game update. | ||
+ | |||
+ | If you wish to use the default // | ||
+ | |||
+ | If you wish to create a // | ||
+ | |||
+ | === Saving PlayerLogos.xml Mod File === | ||
+ | |||
+ | If you are modifying an existing Mod: | ||
+ | - Overwrite the // | ||
+ | - Add the new .DDS files to either mod_MODNAME_MiscArtwork.zip or mod_MODNAME_VehicleArtwork.zip |
modtools/playerlogoeditor.txt · Last modified: 2022/02/15 18:00 by 127.0.0.1