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modtools:playerlogoeditor

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modtools:playerlogoeditor [2017/05/10 14:44] – [Editing Core Files] adminmodtools:playerlogoeditor [2017/05/10 15:09] – [As a Mod File] admin
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   - Add all the files back into Logos.zip. Or create a new Logos.zip and overwrite the previous one. ** Please note**, some files from Logos.zip are required, so include all files from the old Logos.zip otherwise the game will crash. ** Also Note**,  do not include any folders. The game is unable to read folders inside of zip files. Please just place the files themselves into the zip file.   - Add all the files back into Logos.zip. Or create a new Logos.zip and overwrite the previous one. ** Please note**, some files from Logos.zip are required, so include all files from the old Logos.zip otherwise the game will crash. ** Also Note**,  do not include any folders. The game is unable to read folders inside of zip files. Please just place the files themselves into the zip file.
 ==== As a Mod File ==== ==== As a Mod File ====
 +Editing the Player Logo List as a mod file is a little more involved, however it does allow you to distribute the resulting files and protects you from having your work overwritten by a game update.
 +
 +If you wish to use the default //PlayerLogos.xml// as a base, the directions for opening, adding, and removing logos is the same as [[ModTools:playerlogoeditor#editingcorefiles|Editing Core Files]]. If you wish to open a PlayerLogos.xml from an existing mod, you would follow the same directions for in [[ModTools:playerlogoeditor#editingcorefiles|Editing Core Files]] for opening, adding, and removing, except you would open the //mod_MODNAME_PlayerLogos.xml// from the ///media/mods/MODNAME/// folder.
 +
 +If you wish to create a //PlayerLogos.xml// file from scratch, you would just create it. 
 +
 +=== Saving PlayerLogos.xml Mod File ===
 +
modtools/playerlogoeditor.txt · Last modified: 2022/02/15 18:00 by 127.0.0.1