gamemanual:design_cylces
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| gamemanual:design_cylces [2021/12/15 16:17] – admin | gamemanual:design_cylces [2022/02/15 18:00] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | === Video Tutorials === | ||
| + | |||
| + | * [[http:// | ||
| + | |||
| ====== Design Cycles ====== | ====== Design Cycles ====== | ||
| Line 6: | Line 10: | ||
| We recommend you replace your vehicle models every 5 to 8 years and your components every 8 to 12 years. With vehicles, you can create new generations. A new generation is a vehicle that shares the same name and legacy as an older model but is a redesigned model. The new generation inherits the vehicle image of the older model and can give you development cost discounts if components remain the same. | We recommend you replace your vehicle models every 5 to 8 years and your components every 8 to 12 years. With vehicles, you can create new generations. A new generation is a vehicle that shares the same name and legacy as an older model but is a redesigned model. The new generation inherits the vehicle image of the older model and can give you development cost discounts if components remain the same. | ||
| - | See the Research and Development | + | See the [[gamemanual: |
| + | |||
| + | There is little to no benefit in making a new vehicle generation more frequently than every 3 years. | ||
| + | |||
| + | |||
| + | |||
| + | For components, there is no new generation system. The game includes a “Redesign” system to remake your components. The Redesign system loads the sub-components and slider positions of a selected model, but slider effects | ||
| + | |||
| + | Components have a unique modification system. | ||
| - | There is little to no benefit in making a new generation | + | See the [[gamemanual: |
gamemanual/design_cylces.1639603077.txt.gz · Last modified: 2022/02/15 17:58 (external edit)