modtools:playerlogoeditor
Differences
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modtools:playerlogoeditor [2017/05/10 14:21] – [Editing Core Files] admin | modtools:playerlogoeditor [2022/02/15 18:00] (current) – external edit 127.0.0.1 | ||
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- Extract the contents of Logos.zip into this or another folder. | - Extract the contents of Logos.zip into this or another folder. | ||
- Add the new DDS files to the same folder | - Add the new DDS files to the same folder | ||
- | - Next click the Logo File Folder selector " | + | - Next click the Logo File Folder selector " |
- Navigate to the folder with your logo DDS files, and select that folder. | - Navigate to the folder with your logo DDS files, and select that folder. | ||
- | === Adding New === | + | === Adding New Logos === |
- | - Write the name of the logo as you wish it to appear in the game in ( [[modtools: | + | - Write the name of the logo as you wish it to appear in the game in ( {{:modtools: |
- | - Select the logo file you wish to use ([[modtools: | + | - Select the logo file you wish to use ({{:modtools: |
+ | - Finally click //Add Logo// ({{: | ||
+ | |||
+ | === Removing Logos === | ||
+ | - Click the logo on the left from the list ({{: | ||
+ | - Click //Remove Logo// ({{: | ||
+ | |||
+ | === Saving Changes === | ||
+ | - Click //Save Logo File// ({{: | ||
+ | - Save over top of the // | ||
+ | - Navigate your file explorer to your / | ||
+ | - Add all the files back into Logos.zip. Or create a new Logos.zip and overwrite the previous one. ** Please note**, some files from Logos.zip are required, so include all files from the old Logos.zip otherwise the game will crash. ** Also Note**, | ||
==== As a Mod File ==== | ==== As a Mod File ==== | ||
+ | Editing the Player Logo List as a mod file is a little more involved, however it does allow you to distribute the resulting files and protects you from having your work overwritten by a game update. | ||
+ | |||
+ | If you wish to use the default // | ||
+ | |||
+ | If you wish to create a // | ||
+ | |||
+ | === Saving PlayerLogos.xml Mod File === | ||
+ | |||
+ | == Modifying an Existing Mod == | ||
+ | - Overwrite the // | ||
+ | - Add the new .DDS files to either mod_MODNAME_MiscArtwork.zip, | ||
+ | |||
+ | == Creating A New Mod == | ||
+ | |||
+ | If you are creating a new mod, then you just need to save the // | ||
+ | |||
+ | You will then select these items when using the [[ModTools: | ||
+ | |||
+ | When you export the finished mod, all files that you checked off in the [[ModTools: | ||
+ | |||
+ | ===== Trouble Shooting ===== | ||
+ | After editing the PlayerLogo.xml files, if something breaks: | ||
+ | |||
+ | == Game Crashes On Start == | ||
+ | Most likely you overwrote the core Logos.zip file and forgot to include the core DDS files used in the game. Files such as VentLogo.dds and GearCityMainLogo.dds are required. [[modtools: | ||
+ | |||
+ | == Game Crashes When I Select A Logo == | ||
+ | Most likely that specific logo filename is incorrect or missing. First [[modtools: | ||
+ | |||
+ | == None of the Logos I made Are There == | ||
+ | If you saved them to a Mod File, then be sure you've [[gamemanual:: | ||
+ | |||
+ | If you're trying to alter the core files, be sure that you overwrote the PlayerLogos.xml file in the script folder. It must be named exactly the same, everything is case sensitive. |
modtools/playerlogoeditor.1494440486.txt.gz · Last modified: 2022/02/15 17:58 (external edit)