======= Racing Game Mechanics =======
The Game Mechanics section of the manual details the internal formula used in the game's calculations. This section of the manual uses pseudo-code and may not be 100% the same as the code in the game.
The Game Mechanics part of the manual is mainly designed to be a reference for the frequently asked question, "Why do I get this rating when I do X, Y, Z?!" Usually, this answer involves many different variables, which this section of the manual demonstrates.
**The game mechanics section of the manual shows [[https://idioms.thefreedictionary.com/seeing+how+the+sausage+gets+made|how the sausage gets made]]. So you really may want to avoid this portion of the manual if you enjoy the game.**
====== Variables ======
^ Name ^ Description ^ ^ Name ^ Description ^
| **EngineeringEmployees** | The number of engineers you have | | **MaxEngineeringEmployees** | The number of engineers you need |
| **Morale** | Engineering employee morale | | **RacingSeries_EndTurn** | Last turn of a series season |
| **RacingSeries_StartTurn** | The first turn of a series season | | **RacingSeries_races** | Number of races in a season |
| **RacingSeries_FundingMod** | Modifier variable for how expensive this series is to run | | **NumberOfTeamsInSeries** | Number of teams racing in the series |
| **orgRacesMonth** | Races per month | | **RacingTeam_Funding** | Race Team's budget |
| **RacingTeam_Driver_Quality** | Race team's driver quality slider | | **RacingTeam_Team_Quality** | Race team's team quality slider |
| **RacingTeam_TeamGrowthFocus** | Race team's team growth focus slider | | **RacingTeam_TeamSizeFocus** | Race team's team size focus slider |
| **RacingTeam_winFocus** | Racing Team's Win Focus slider | | **RacingTeam_victories** | Racing Team's wins for the month in this series. |
| **RacingTeam_Car_Spec_AccellerationSix** | Vehicle's 0-60mph acceleration in seconds | | **RacingTeam_Car_Spec_Weight** | Vehicle's weight in KG |
| **RacingTeam_Car_Spec_HP** | Vehicle's Horsepower | | **RacingTeam_Car_Rating_Drivability** | Vehicle's drivability rating |
| **RacingTeam_Car_Rating_Performance** | Vehicle's performance rating | | **RacingTeam_Car_Spec_TopSpeed** | Vehicle's top speed in MPH |
| **RacingTeam_Car_Rating_Fuel** | Vehicle's fuel economy rating | | **RacingTeam_Engine_HP** | Engine's Horse Power |
| **RacingTeam_Engine_Weight** | Engine's weight in KG | | **RacingTeam_Engine_Dependability** | Engine's Dependability rating |
| **RacingTeam_Engine_FuelConsumption** | Engine's fuel consumption in MPG | | **ex_1d02p_year99** | 1.02%%^%%(year-1899) |
| **ex_1d03p_year99** | 1.03%%^%%(year-1899) | | **ex_1d06p_year99** | 1.06%%^%%(year-1899) |
====== Racing Contracts ======
See: [[gamemanual:gm_contracts#generate_racing_contracts|Contracts: Racing Contracts]].
====== Racing Results ======
===== Racing Score =====
EngineeringEmployeeMod = 0.5+0.5*((EngineeringEmployees/MaxEngineeringEmployees) * (Morale/100))
For Each Series:
{
lengthOfSeries = RacingSeries_EndTurn - RacingSeries_StartTurn
if(Turn = RacingSeries_EndTurn)
{
RacesPerMonth = RacingSeries_races%lengthOfSeries
}
else
{
if(lengthOfSeries != 0)
RacesPerMonth = RacingSeries_races / lengthOfSeries
else
RacesPerMonth = 1
}
minBudget = (5000*ex_1d03p_year99)+(15000*RacingSeries_FundingMod*ex_1d06p_year99)
maxBudget = (25000*ex_1d03p_year99)+(75000*RacingSeries_FundingMod*ex_1d06p_year99) + minBudget
For Each Team in Series:
{
Team_Funding = ((RacingTeam_Funding)/(maxBudget))*2
RacingTeam_RaceValue = (20+Random Number Between ( 0 AND 5)) *
(Team_Funding-((RacingTeam_Driver_Quality*2 + RacingTeam_Team_Quality +
RacingTeam_TeamGrowthFocus + RacingTeam_TeamSizeFocus*1.5)/5.75)) * EngineeringEmployeeMod
if(RacingTeam_Car_Spec_AccellerationSix == -1 || RacingTeam_Car_Spec_AccellerationSix > 26)
RacingTeam_Car_Spec_AccellerationSix = 26
if Supplying Vehicles
{
if(RacingTeam_Car_Spec_Weight != 0)
hpWeightRatio = (RacingTeam_Car_Spec_HP)/(RacingTeam_Car_Spec_Weight)
else
hpWeightRatio = 0
if(hpWeightRatio > 2)
hpWeightRatio = 2
hpBonus = (RacingTeam_Car_Spec_HP^1.15) /(10.0 * ex_1d02p_year99)
RacingTeam_RaceValue = RacingTeam_RaceValue + (hpBonus*3.5) +
(hpWeightRatio*10 + ((25-RacingTeam_Car_Spec_AccellerationSix)/25.0)*30 +
((RacingTeam_Car_Rating_Drivability) / 100.0)*36 +
12*((RacingTeam_Car_Rating_Performance) / 100.0) +
30*((RacingTeam_Car_Spec_TopSpeed)/250.0) +
(3 * (RacingTeam_Car_Rating_Fuel/100.0)) )
}
else if Supplying Engines
{
hpWeightRatio = ((RacingTeam_Engine_HP) / (RacingTeam_Engine_Weight))
if(hpWeightRatio > 10)
hpWeightRatio = 10
hpBonus = (RacingTeam_Engine_HP) / (8.0 * ex_1d02p_year99)
RacingTeam_RaceValue = RacingTeam_RaceValue + hpBonus*3.5 + ( hpWeightRatio*5 +
((RacingTeam_Engine_Dependability) / 100.0)*(3 * ex_1d02p_year99) +
((RacingTeam_Engine_FuelConsumption/30.0)*2))
}
else Supplying Funding
{
RacingTeam_RaceValue = RacingTeam_RaceValue + Random Number Between ( 0 AND 10) +
4.5 * (RacingTeam_TeamGrowthFocus - RacingTeam_TeamSizeFocus) + 15 *
(Team_Funding*2-RacingTeam_Driver_Quality + RacingTeam_Team_Quality)
}
RacingTeam_RaceValue = RacingTeam_RaceValue + ((10+Random Number Between ( 0 AND 10)) *
((RacingTeam_Driver_Quality*3.5 + RacingTeam_Team_Quality +
RacingTeam_TeamGrowthFocus + RacingTeam_TeamSizeFocus*1.5)/5.0) *
(Team_Funding/1.75))*EngineeringEmployeeMod
RacingTeam_RaceValue = RacingTeam_RaceValue +(40 * RacingTeam_teamXP) +
(3 * RacingTeam_teamSize) + (10*RacingTeam_winFocus)*EngineeringEmployeeMod
Total_RaceSeries_RacingValues = Total_RaceSeries_RacingValues + RacingTeam_RaceValue
}
}
===== Race Winners =====
firstVal = 0
secondVal = 0
thirdVal = 0
forthVal = 0
fifthVal = 0
For Each Team in Series
{
For Each Team In Series
{
if(firstVal < RacingTeam_RaceValue)
{
victorID = RacingTeam_CompanyID
firstVal = RacingTeam_RaceValue
}
else if(secondVal < RacingTeam_RaceValue)
{
secondID= RacingTeam_CompanyID
secondVal = RacingTeam_RaceValue
}
else if(thirdVal < RacingTeam_RaceValue)
{
thirdID= RacingTeam_CompanyID
thirdVal = RacingTeam_RaceValue
}
else if(forthVal < RacingTeam_RaceValue)
{
forthID= RacingTeam_CompanyID
forthVal = RacingTeam_RaceValue
}
else if(fifthVal < RacingTeam_RaceValue)
{
fifthID= RacingTeam_CompanyID
fifthVal = RacingTeam_RaceValue
}
}
firstWins = ((firstVal/winsVal) * RacesPerMonth)
RacesPerMonth = RacesPerMonth - firstWins
secondWins = ((secondVal/winsVal) * RacesPerMonth)
RacesPerMonth = RacesPerMonth - secondWins
thirdWins = ((thirdVal/winsVal) * RacesPerMonth)
RacesPerMonth = RacesPerMonth - thirdWins
forthWins = ((forthVal/winsVal) * RacesPerMonth)
RacesPerMonth = RacesPerMonth - forthWins
fifthWins = ((fifthVal/winsVal) * RacesPerMonth)
RacesPerMonth = RacesPerMonth - fifthWins
if(RacesPerMonth > 0)
{
firstWins = firstWins + (RacesPerMonth/2)
RacesPerMonth = RacesPerMonth - (RacesPerMonth/2)
secondWins = secondWins + (RacesPerMonth/2)
RacesPerMonth = RacesPerMonth - (RacesPerMonth/2)
firstWins = firstWins + RacesPerMonth
RacesPerMonth = 0
}
}
===== Racing Points =====
For Each Team In Series:
RacingTeam_Points = (RacingTeam_victories * 6 *
(NumberOfTeamsInSeries)) + (orgRacesMonth - RacingTeam_victories) *
((NumberOfTeamsInSeries * 10) * (RacingTeam_RaceValue/Total_RaceSeries_RacingValues))
===== Team XP =====
TeamXP = TeamXP + (((0.75 - RacingTeam_Driver_Quality) + (0.75-RacingTeam_Team_Quality)+
(RacingTeam_TeamGrowthFocus-0.5)+(0.5-RacingTeam_TeamSizeFocus)+
(1-RacingTeam_winFocus))/300.0)