======= Stocks Game Mechanics =======
The Game Mechanics section of the manual details the internal formula used in the game's calculations. This section of the manual uses pseudo-code and may not be 100% the same as the code in the game.
The Game Mechanics part of the manual is mainly designed to be a reference for the frequently asked question, "Why do I get this rating when I do X, Y, Z?!" Usually, this answer involves many different variables, which this section of the manual demonstrates.
**The game mechanics section of the manual shows [[https://idioms.thefreedictionary.com/seeing+how+the+sausage+gets+made|how the sausage gets made]]. So you really may want to avoid this portion of the manual if you enjoy the game.**
====== Variables ======
^ Name ^ Description ^ ^ Name ^ Description ^
| **Money** | Amount of cash your company has | | **Total_Debt** | Total Debt including all Loans, Bond Par Values, and Line Of Credit |
| **Branch_Construction_Costs** | Total value of all branch construction | | **Factory_Construction_Costs** | Total value of all completed factory construction |
| **Vehicle_Inventory** | Vehicle inventory times the average unit costs of the vehicles | | **Total_Design_Costs** | Design costs of all your components and vehicles divided by 10 |
| **Share_Holdings** | The value of other company shares you own | | **Global_Stock_Rate** | Global Stock Rate as defined by the TurnEvents.xml file |
| **Revenues_12_Months** | Revenues over the last 12 months | | **GameStartYear** | The year you started the game |
| **Evaluation** | Price Evaluation defined in the Price Evaluation section | | **EPS_Growth** | Change in EPS rating over the last year |
| **Total_Shares** | The total number of issued shares | | **CurrentSharePrice** | Share price for the previous month |
| **Last_EPS** | Last Quarter's EPS | | **Current_EPS** | This Quarter's EPS |
| **EPS_Q#** | EPS from # quarters ago | | **Delisted** | No longer publically traded |
| **LY_YTD_Profits** | Last Year Total Profits | | **CurrentFunds** | Current amount of money the company has |
| **Turn_Expenses** | Last Month's Expenses | | **Turn_Income** | Last Month's Revenues |
| **LastYear_Expenses** | Last Year's Expenses | | **LastYear_Income** | Last Year's Revenues |
| **Current_Construction_Costs** | All current expenses from factory construction | | **** | |
====== Price Evaluation ======
Money - Total_Debt + Branch_Construction_Costs +
Factory_Construction_Costs + Vehicle_Inventory +
Total_Design_Costs + Share_Holdings
====== IPO Evaluation ======
PriceEvaluation = PriceEvaluation/2.0 + ((PriceEvaluation/2.0) * Global_Stock_Rate)
PriceEvaluation = PriceEvaluation * 1.2 + (Revenues_12_Months * (3 * Global_Stock_Rate))
IPO_Share_Price = 10
Shares_Issued = PriceEvaluation / IPO_Share_Price
====== Share Price ======
if(Year > 2000)
{
if(Year-GameStartYear > 8 )
NewSharePrice = ((Evaluation*0.4) + (Revenues_12_Months*1.0*Global_Stock_Rates) *
(0.75 * EPS_Growth)) / (Total_Shares);
else
{
NewSharePrice = ((Evaluation*(0.4+((8-(Year-GameStartYear))*0.1))) +
(Revenues_12_Months*1.0*Global_Stock_Rates) *
(((Year-GameStartYear)*0.1) * EPS_Growth)) / (Total_Shares);
}
}
else
{
if(Year-GameStartYear > 8 )
NewSharePrice = ((Evaluation*0.4) + (Revenues_12_Months*(10.0-((Year-1900)/10))*
Global_Stock_Rates) *(0.75 * EPS_Growth)) / (Total_Shares);
else
{
NewSharePrice = ((Evaluation*(0.4+((8-(Year-GameStartYear))*0.1))) +
(Revenues_12_Months*(10.0-((Year-1900)/10))*Global_Stock_Rates) *
(((Year-GameStartYear)*0.1) * EPS_Growth)) / (Total_Shares);
}
}
NewSharePrice = CurrentSharePrice +
( ((NewSharePrice - CurrentSharePrice) / 3.5) +
((((NewSharePrice - CurrentSharePrice) / 3.0)) -
(NewSharePrice - CurrentSharePrice) / 6.0) )
if(NewSharePrice < 0)
NewSharePrice = 0.01;
if(A Quarter Month)
{
if(Last_EPS > 0)
{
if(Current_EPS > Last_EPS * 2.0)
NewSharePrice = NewSharePrice * 1.15;
else if(Current_EPS > Last_EPS * 1.2)
NewSharePrice = NewSharePrice * 1.1;
else if(Current_EPS > Last_EPS * 1.1)
NewSharePrice = NewSharePrice * 1.05;
else if(Current_EPS < Last_EPS * 0.9)
NewSharePrice = NewSharePrice * 0.95;
else if(Current_EPS < Last_EPS * 0.8)
NewSharePrice = NewSharePrice * 0.85;
else if(Current_EPS < Last_EPS * 0.7)
NewSharePrice = NewSharePrice * 0.75;
}
else if(Last_EPS < 0)
{
if(Current_EPS > Last_EPS * 0.7)
NewSharePrice = NewSharePrice * 1.15;
if(Current_EPS > Last_EPS * 0.8)
NewSharePrice = NewSharePrice * 1.1;
if(Current_EPS > Last_EPS * 0.9)
NewSharePrice = NewSharePrice * 1.05;
else if(Current_EPS < Last_EPS * 1.1)
NewSharePrice = NewSharePrice * 0.95;
else if(Current_EPS < Last_EPS * 1.2)
NewSharePrice = NewSharePrice * 0.85;
else if(Current_EPS < Last_EPS * 1.3)
NewSharePrice = NewSharePrice * 0.75;
}
else if(Last_EPS == 0)
{
if(Current_EPS > Last_EPS )
NewSharePrice = NewSharePrice * 1.05;
else if(Current_EPS < Last_EPS )
NewSharePrice = NewSharePrice * 0.95;
else if(Current_EPS == 0 && Last_EPS == 0 && eps3 == 0 && eps4 == 0)
{
NewSharePrice = NewSharePrice * (Random Number Between (0 AND 0.2) + 0.95);
}
}
}
if(NewSharePrice < ((Evaluation * 0.7) / Total_Shares))
{
NewSharePrice = ((Evaluation * 0.7) / Total_Shares);
}
if(CurrentSharePrice != 0)
{
priceChange = NewSharePrice / CurrentSharePrice;
}
====== Share Splits ======
===== Split =====
if(NewSharePrice>(30+((Year-1899)*2)) OR
(((EPS_Q1+EPS_Q2+EPS_Q3+EPS_Q4)>(4+((Year-1899)/3))) AND NewSharePrice > 5) )
{
NewSharePrice = NewSharePrice / 2.0;
TotalShares = TotalShare * 2;
}
===== Reverse Split =====
if(NewSharePrice < 1)
{
if(TotalShares / 2 > 1000)
{
TotalShares = TotalShares / 2;
NewSharePrice = NewSharePrice * 2;
}
else
{
Delisted
}
}
====== Takeover Price ======
if(Shares_Needed > 0)
{
if(EPS_Year < -0.5)
{
AqusitionCosts = ((((Price_Evaluation*1.1)/(Shares_Needed)/5) +
(PricePerShare*1.3)) * Shares_Needed)*DifficultyBonus ;
}
else
{
AqusitionCosts = ((((Price_Evaluation*1.2)/(Shares_Needed)/2.5) +
(PricePerShare*1.75)) * Shares_Needed) * ((EPS_Year/10.0) + 1)*DifficultyBonus;
}
PricePerShare = (AqusitionCosts / (Shares_Needed));
}
else
AqusitionCosts = ((Price_Evaluation/10))*DifficultyBonus;
====== AI Buy/Sell Shares ======
===== Institutional =====
==== Buy ====
if(priceChange > 7%)
Buy 10% of the available shares.
else if(priceChange > 4%)
Buy 7% of the available shares.
else if(priceChange > 0% AND Random Number Between (0 AND 4) = 0)
Buy 3.5% of the available shares.
==== Sell ====
if(priceChange < -10% AND Random Number Between (0 AND 12) = 0)
Sell 4% of shares owned.
else if(priceChange < 0.95 AND Random Number Between (0 AND 12) = 0)
Sell 2.5% of shares owned.
else if(Random Number Between (0 AND 12) = 0)
Sell 1% of shares owned.
===== AI Companies =====
==== Buy ====
if(LY_YTD_Profits > 0 && CurrentFunds > (LY_YTD_Profits*2) )
Buy 10% of CurrentFunds worth of stock shares.
==== Sell ====
IF (( CurrentFunds < ( (Turn_Expenses-Turn_Income) * 3 ) AND
CurrentFunds < (LastYear_Expenses - LastYear_Income) ) OR
CurrentFunds < (Turn_Expenses-Current_Construction_Costs-Turn_Income))
{
if( Company owns more than 25% of self )
Sell 5% of shares owned of their company.
else
Sell all shares of random company.
}