======= Taxes =======
The Game Mechanics section of the manual details the internal formula used in the game's calculations. This section of the manual uses pseudo-code and may not be 100% the same as the code in the game.
The Game Mechanics part of the manual is mainly designed to be a reference for the frequently asked question, "Why do I get this rating when I do X, Y, Z?!" Usually, this answer involves many different variables, which this section of the manual demonstrates.
**The game mechanics section of the manual shows [[https://idioms.thefreedictionary.com/seeing+how+the+sausage+gets+made|how the sausage gets made]]. So you really may want to avoid this portion of the manual if you enjoy the game.**
===== Variables =====
^ Name ^ Description ^ ^ Name ^ Description ^
| **Interest_Income** | This is the income generated from interest | | **Quarter_Income** | This is the revenues you made over the last 3 months |
| **Quarter_Costs** | Your expenses over the last 3 months | | **Lobbying_Efficiency** | This is your lobbying efficiency value based on your lobbying budget and time |
| **maxLobbyingFunds** | This is the maximum you can spend on lobbying | | **HQ_Tax_Rate** | This is the tax rate of your HQ city |
| **Yearly_Profits** | This is the yearly profits of your company, revenues minus expenses | | **Tax_Refund** | If you overpaid your taxes for the year, you'll get money back |
| **Tax_Underpaid** | If you underpaid your taxes, you'll have to pay more | | **IRS
** | The taxman |
| **branch_city_tax_rate** | Tax rate of the branch selling the vehicle | | **factory_city_tax_Rate** | Tax rate of the factory shipping the vehicle to the branch selling it |
| **SellPrice** | The sales price of the vehicle being sold | | **NumberOfCarsSoldHere** | The number of vehicles sold at this branch |
===== Taxable Income =====
Quarter_Profits = Interest_Income + (Quarter_Income - Quarter_Costs)
lobbyMod = lobbying_Efficiency / (maxLobbyingFunds * 3.5)
Quarter_Profits = Quarter_Profits * (1 - lobbyMod)
===== Quarterlies =====
if(Quarter_Profits > 0)
{
Taxes_This_Quarter = Quarter_Profits * HQ_Tax_Rate
Taxes_Paid_This_Year = Taxes_Paid_This_Year + Taxes_This_Quarter
}
===== Yearly =====
Taxes_Owed_For_Year = Yearly_Profits * HQ_Tax_Rate
if(Taxes_Owed_For_Year < Taxes_Paid_This_Year)
{
Tax_Refund = Taxes_Paid_This_Year - Taxes_Owed_For_Year
}
else if(Taxes_Owed_For_Year < Taxes_Paid_This_Year)
{
Tax_Underpaid = Taxes_Owed_For_Year - Taxes_Paid_This_Year
}
else
{
The IRS will find something.
}
===== Import =====
For Each Car Shipped From Factory To Branch
{
if(Factory Country is not branch country)
{
importTaxRate = branch_city_tax_rate - factory_city_tax_Rate
if(importTaxRate < 0.05)
importTaxRate = 0.02;
else
importTaxRate /= 2.0;
importTax = SellPrice * importTaxRate * NumberOfCarsSoldHere
}
}