======= Stocks Game Mechanics ======= The Game Mechanics section of the manual details the internal formula used in the game's calculations. This section of the manual uses pseudo-code and may not be 100% the same as the code in the game. The Game Mechanics part of the manual is mainly designed to be a reference for the frequently asked question, "Why do I get this rating when I do X, Y, Z?!" Usually, this answer involves many different variables, which this section of the manual demonstrates. **The game mechanics section of the manual shows [[https://idioms.thefreedictionary.com/seeing+how+the+sausage+gets+made|how the sausage gets made]]. So you really may want to avoid this portion of the manual if you enjoy the game.** ====== Variables ====== ^ Name ^ Description ^ ^ Name ^ Description ^ | **Money** | Amount of cash your company has | | **Total_Debt** | Total Debt including all Loans, Bond Par Values, and Line Of Credit | | **Branch_Construction_Costs** | Total value of all branch construction | | **Factory_Construction_Costs** | Total value of all completed factory construction | | **Vehicle_Inventory** | Vehicle inventory times the average unit costs of the vehicles | | **Total_Design_Costs** | Design costs of all your components and vehicles divided by 10 | | **Share_Holdings** | The value of other company shares you own | | **Global_Stock_Rate** | Global Stock Rate as defined by the TurnEvents.xml file | | **Revenues_12_Months** | Revenues over the last 12 months | | **GameStartYear** | The year you started the game | | **Evaluation** | Price Evaluation defined in the Price Evaluation section | | **EPS_Growth** | Change in EPS rating over the last year | | **Total_Shares** | The total number of issued shares | | **CurrentSharePrice** | Share price for the previous month | | **Last_EPS** | Last Quarter's EPS | | **Current_EPS** | This Quarter's EPS | | **EPS_Q#** | EPS from # quarters ago | | **Delisted** | No longer publically traded | | **LY_YTD_Profits** | Last Year Total Profits | | **CurrentFunds** | Current amount of money the company has | | **Turn_Expenses** | Last Month's Expenses | | **Turn_Income** | Last Month's Revenues | | **LastYear_Expenses** | Last Year's Expenses | | **LastYear_Income** | Last Year's Revenues | | **Current_Construction_Costs** | All current expenses from factory construction | | **** | | ====== Price Evaluation ====== Money - Total_Debt + Branch_Construction_Costs + Factory_Construction_Costs + Vehicle_Inventory + Total_Design_Costs + Share_Holdings ====== IPO Evaluation ====== PriceEvaluation = PriceEvaluation/2.0 + ((PriceEvaluation/2.0) * Global_Stock_Rate) PriceEvaluation = PriceEvaluation * 1.2 + (Revenues_12_Months * (3 * Global_Stock_Rate)) IPO_Share_Price = 10 Shares_Issued = PriceEvaluation / IPO_Share_Price ====== Share Price ====== if(Year > 2000) { if(Year-GameStartYear > 8 ) NewSharePrice = ((Evaluation*0.4) + (Revenues_12_Months*1.0*Global_Stock_Rates) * (0.75 * EPS_Growth)) / (Total_Shares); else { NewSharePrice = ((Evaluation*(0.4+((8-(Year-GameStartYear))*0.1))) + (Revenues_12_Months*1.0*Global_Stock_Rates) * (((Year-GameStartYear)*0.1) * EPS_Growth)) / (Total_Shares); } } else { if(Year-GameStartYear > 8 ) NewSharePrice = ((Evaluation*0.4) + (Revenues_12_Months*(10.0-((Year-1900)/10))* Global_Stock_Rates) *(0.75 * EPS_Growth)) / (Total_Shares); else { NewSharePrice = ((Evaluation*(0.4+((8-(Year-GameStartYear))*0.1))) + (Revenues_12_Months*(10.0-((Year-1900)/10))*Global_Stock_Rates) * (((Year-GameStartYear)*0.1) * EPS_Growth)) / (Total_Shares); } } NewSharePrice = CurrentSharePrice + ( ((NewSharePrice - CurrentSharePrice) / 3.5) + ((((NewSharePrice - CurrentSharePrice) / 3.0)) - (NewSharePrice - CurrentSharePrice) / 6.0) ) if(NewSharePrice < 0) NewSharePrice = 0.01; if(A Quarter Month) { if(Last_EPS > 0) { if(Current_EPS > Last_EPS * 2.0) NewSharePrice = NewSharePrice * 1.15; else if(Current_EPS > Last_EPS * 1.2) NewSharePrice = NewSharePrice * 1.1; else if(Current_EPS > Last_EPS * 1.1) NewSharePrice = NewSharePrice * 1.05; else if(Current_EPS < Last_EPS * 0.9) NewSharePrice = NewSharePrice * 0.95; else if(Current_EPS < Last_EPS * 0.8) NewSharePrice = NewSharePrice * 0.85; else if(Current_EPS < Last_EPS * 0.7) NewSharePrice = NewSharePrice * 0.75; } else if(Last_EPS < 0) { if(Current_EPS > Last_EPS * 0.7) NewSharePrice = NewSharePrice * 1.15; if(Current_EPS > Last_EPS * 0.8) NewSharePrice = NewSharePrice * 1.1; if(Current_EPS > Last_EPS * 0.9) NewSharePrice = NewSharePrice * 1.05; else if(Current_EPS < Last_EPS * 1.1) NewSharePrice = NewSharePrice * 0.95; else if(Current_EPS < Last_EPS * 1.2) NewSharePrice = NewSharePrice * 0.85; else if(Current_EPS < Last_EPS * 1.3) NewSharePrice = NewSharePrice * 0.75; } else if(Last_EPS == 0) { if(Current_EPS > Last_EPS ) NewSharePrice = NewSharePrice * 1.05; else if(Current_EPS < Last_EPS ) NewSharePrice = NewSharePrice * 0.95; else if(Current_EPS == 0 && Last_EPS == 0 && eps3 == 0 && eps4 == 0) { NewSharePrice = NewSharePrice * (Random Number Between (0 AND 0.2) + 0.95); } } } if(NewSharePrice < ((Evaluation * 0.7) / Total_Shares)) { NewSharePrice = ((Evaluation * 0.7) / Total_Shares); } if(CurrentSharePrice != 0) { priceChange = NewSharePrice / CurrentSharePrice; } ====== Share Splits ====== ===== Split ===== if(NewSharePrice>(30+((Year-1899)*2)) OR (((EPS_Q1+EPS_Q2+EPS_Q3+EPS_Q4)>(4+((Year-1899)/3))) AND NewSharePrice > 5) ) { NewSharePrice = NewSharePrice / 2.0; TotalShares = TotalShare * 2; } ===== Reverse Split ===== if(NewSharePrice < 1) { if(TotalShares / 2 > 1000) { TotalShares = TotalShares / 2; NewSharePrice = NewSharePrice * 2; } else { Delisted } } ====== Takeover Price ====== if(Shares_Needed > 0) { if(EPS_Year < -0.5) { AqusitionCosts = ((((Price_Evaluation*1.1)/(Shares_Needed)/5) + (PricePerShare*1.3)) * Shares_Needed)*DifficultyBonus ; } else { AqusitionCosts = ((((Price_Evaluation*1.2)/(Shares_Needed)/2.5) + (PricePerShare*1.75)) * Shares_Needed) * ((EPS_Year/10.0) + 1)*DifficultyBonus; } PricePerShare = (AqusitionCosts / (Shares_Needed)); } else AqusitionCosts = ((Price_Evaluation/10))*DifficultyBonus; ====== AI Buy/Sell Shares ====== ===== Institutional ===== ==== Buy ==== if(priceChange > 7%) Buy 10% of the available shares. else if(priceChange > 4%) Buy 7% of the available shares. else if(priceChange > 0% AND Random Number Between (0 AND 4) = 0) Buy 3.5% of the available shares. ==== Sell ==== if(priceChange < -10% AND Random Number Between (0 AND 12) = 0) Sell 4% of shares owned. else if(priceChange < 0.95 AND Random Number Between (0 AND 12) = 0) Sell 2.5% of shares owned. else if(Random Number Between (0 AND 12) = 0) Sell 1% of shares owned. ===== AI Companies ===== ==== Buy ==== if(LY_YTD_Profits > 0 && CurrentFunds > (LY_YTD_Profits*2) ) Buy 10% of CurrentFunds worth of stock shares. ==== Sell ==== IF (( CurrentFunds < ( (Turn_Expenses-Turn_Income) * 3 ) AND CurrentFunds < (LastYear_Expenses - LastYear_Income) ) OR CurrentFunds < (Turn_Expenses-Current_Construction_Costs-Turn_Income)) { if( Company owns more than 25% of self ) Sell 5% of shares owned of their company. else Sell all shares of random company. }