The Game Mechanics section of the manual details the internal formula used in the game's calculations. This section of the manual uses pseudo-code and may not be 100% the same as the code in the game.
The Game Mechanics part of the manual is mainly designed to be a reference for the frequently asked question, “Why do I get this rating when I do X, Y, Z?!” Usually, this answer involves many different variables, which this section of the manual demonstrates.
The game mechanics section of the manual shows how the sausage gets made. So you really may want to avoid this portion of the manual if you enjoy the game.
Name | Description | Name | Description | |
---|---|---|---|---|
year | The current game year | Engine_Year | The year this vehicle's engine was designed | |
Chassis_Year | The year this vehicle's chassis was designed | Gearbox_Year | The year this vehicle's gearbox was designed | |
CarDesignYear | The year this vehicle was designed | BuyersRating | This is the vehicle's final score used to calculate the number of sales. The higher this number, the more sales the vehicle gets. | |
baseTopSpeed | This is the base top speed used to calculate the required top speed for specific vehicle types. | CarType_Rating_Performance | This is the vehicle type's performance rating | |
Car_Top_Speed | This is the top speed of the vehicle. | soldAtBranch | This is the number of vehicles sold. | |
Chassis_Sliders_Suspension_Stability | Chassis slider position for suspension stability | Chassis_Sliders_Suspension_Comfort | Chassis slider position for suspension comfort | |
Chassis_Sliders_Suspension_Performance | Chassis slider position for suspension performance | Chassis_Sliders_Suspension_Braking | Chassis slider position for suspension braking | |
Chassis_Sliders_Suspension_Durability | Chassis slider position for suspension durability | Chassis_Sliders_Technology_Materials | Chassis slider position for materials technologies | |
Chassis_Sliders_Technology_Tech | Chassis slider position for technology | Engine_Sliders_FuelEco | Engine slider position for fuel economy | |
Engine_Sliders_Materials | Engine slider position for materials | Engine_Sliders_Technology | Engine slider position for technologies | |
Engine_Sliders_Components | Engine slider position for components quality | Gearbox_Sliders_Technology_Material | Gearbox material technology slider | |
Gearbox_Sliders_Technology_Parts | Gearbox parts technology slider | Gearbox_Sliders_Technology_Techniques | Gearbox techniques slider | |
Gearbox_Sliders_Technology_Tech | Gearbox technologies slider | Car_Sliders_InteriorStyle | Vehicle interior style slider | |
Car_Sliders_InteriorLuxury | Vehicle interior luxury slider | Car_Sliders_InteriorComfort | Vehicle interior comfort slider | |
Car_Sliders_InteriorTech | Vehicle interior technologies slider | Car_Sliders_Material_Material_Quality | Vehicle material quality slider | |
Car_Sliders_Material_Material_InteriorQuality | Vehicle interior quality slider | Car_Sliders_Material_Manufacturing_Tech | Vehicle manufacturing technique slider | |
SellPrice | The sales price of the vehicle | UnitCosts | The material cost of the vehicle | |
CarType_WealthIndex | The vehicle type's wealth index value found under wealth demo |
collectiveAge = 0; if(((year) - Engine_Year) > 12) { collectiveAge = collectiveAge + (year - (Engine_Year+12)) * 0.05; if((year - Engine_Year) > 15) collectiveAge = collectiveAge + (year - (Engine_Year+15)) * 0.25; } if(((year) - Chassis_Year) > 12) { collectiveAge = collectiveAge + (year - (Chassis_Year+12)) * 0.05; if((year - Chassis_Year) > 15) collectiveAge = collectiveAge + (year - (Chassis_Year+15)) * 0.25; } if((year - Gearbox_Year) > 12) { collectiveAge = collectiveAge + (year - (Gearbox_Year+12)) * 0.05; if((year - Gearbox_Year) > 15) collectiveAge = collectiveAge + (year - (Gearbox_Year+15)) * 0.25; } if((year - CarDesignYear) + 4 > 9) collectiveAge = collectiveAge + (((year - CarDesignYear) + 4)/10.0)^1.6; else collectiveAge = collectiveAge + 0.8; if(collectiveAge > 1) collectiveAge = collectiveAge^1.2; if( collectiveAge^1.2 != 0) BuyersRating = BuyersRating / collectiveAge^1.2;
baseTopSpeed = 10; if(year < 2020) { baseTopSpeed = baseTopSpeed + 1.05 * (year-1899); } else { baseTopSpeed = baseTopSpeed + 127.5; } adjustedTopSpeed = (baseTopSpeed + (baseTopSpeed*(CarType_Rating_Performance-0.3))); if(adjustedTopSpeed <= 0) adjustedTopSpeed = 1; if(Car_Top_Speed < adjustedTopSpeed) { topSpeedMod = Car_Top_Speed / adjustedTopSpeed; } else { topSpeedMod = 1; } soldAtBranch = soldAtBranch * topSpeedMod;
lowSlidersPenality = 1.0; if( (Chassis_Sliders_Suspension_Stability + Chassis_Sliders_Suspension_Comfort + Chassis_Sliders_Suspension_Performance + Chassis_Sliders_Suspension_Braking) < 1.0) { lowSlidersPenality = lowSlidersPenality - 0.07; } if((Chassis_Sliders_Suspension_Durability + Chassis_Sliders_Technology_Materials + Chassis_Sliders_Technology_Tech) < 0.35) { lowSlidersPenality = lowSlidersPenality - 0.05; } if( (Engine_Sliders_FuelEco + Engine_Sliders_Materials + Engine_Sliders_Technology + Engine_Sliders_Compoenents) < 0.45) { lowSlidersPenality = lowSlidersPenality - 0.06; } if( (Gearbox_Sliders_Technology_Material + Gearbox_Sliders_Technology_Parts + Gearbox_Sliders_Technology_Tech + Gearbox_Sliders_Technology_Techniques) < 0.45) { lowSlidersPenality = lowSlidersPenality - 0.08; } if( (Car_Sliders_InteriorStyle + Car_Sliders_InteriorLuxury + Car_Sliders_InteriorComfort + Car_Sliders_InteriorTech) < 0.45) { lowSlidersPenality = lowSlidersPenality - 0.08; } if( (Car_Sliders_Material_Material_Quality + Car_Sliders_Material_Material_InteriorQuality + Car_Sliders_Material_Manufacturing_Tech) < 0.36) { lowSlidersPenality = lowSlidersPenality - 0.08; } BuyersRating = BuyersRating * lowSlidersPenality ;
if(SellPrice > UnitCosts * (3.5 + CarType_WealthIndex / 5.0)) { overPriced = 1.0 - (SellPrice/(UnitCosts * (3.5 + CarType_WealthIndex / 5.0))/2.0); if(overPriced < 0) overPriced = 0; } soldAtBranch = soldAtBranch * overPriced;