artwork:models_vehicles:bforartist
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artwork:models_vehicles:bforartist [2018/08/03 19:25] – [Animation] admin | artwork:models_vehicles:bforartist [2018/08/03 19:52] – [Testing] admin | ||
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==== Creating a Submesh ==== | ==== Creating a Submesh ==== | ||
+ | A submesh dictates what materials (shaders) can be used on your model in your game. Createing one is important because if you don’t your car base will be unpaintable in the game and stuck being white. Here’s an example: | ||
+ | {{ : | ||
+ | |||
+ | - First go into materials and create a material, as seen in the picture below. Now rename it. According to Steam user mrx_ua, “[The possible names for a submesh in the game are] ’All’ (lets you use any shader), ‘Body’, ‘Glass’, | ||
+ | - As seen in the picture above you can create multiple submeshes, in most 3D programs they are called materials. If you have only one submesh your car base will be only one material or shader. If you create more submeshes you can have other materials or shaders on your car base. As seen in the picture bellow, for this to work properly you will need to go into edit mode and select the areas of your mesh that are you desire to be your selected material. | ||
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==== Exporting ==== | ==== Exporting ==== | ||
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+ | - Go into the “File” tab on the top-most Bforartist tool bar and find “Export”. In “Export” select Ogre3D. {{ : | ||
+ | - Now a new window will appear. In the left corner there is export settings look at these to see if there are anything that needs changed. {{ : | ||
+ | - Now make sure that you are in the directory/ | ||
+ | - You should now get a bunch of files in the directory that you selected related to your model. The important one has the file extension “.mesh”. | ||
+ | ==== Putting the Mesh into the Game ==== | ||
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+ | [[https:// | ||
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+ | [[https:// | ||
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+ | For more details on the [[modtools: | ||
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==== Testing ==== | ==== Testing ==== | ||
+ | - Open GearCity and go into Car Designer {{ : | ||
+ | - Select your car type. {{ : | ||
+ | - Now select your model {{ : | ||
+ | - Now try to add accessories to and paint your car base. The first picture is a car with one submesh and the second one has two. {{ : | ||
+ | If the game didn’t instantly crash on you when you selected your car base, the custom model was successfully imported. | ||
==== Troubleshooting ==== | ==== Troubleshooting ==== | ||
artwork/models_vehicles/bforartist.txt · Last modified: 2022/02/15 18:00 by 127.0.0.1