artwork:models_vehicles:bforartist
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artwork:models_vehicles:bforartist [2018/08/03 19:27] – [Creating a Submesh] admin | artwork:models_vehicles:bforartist [2018/08/03 19:52] – [Testing] admin | ||
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==== Exporting ==== | ==== Exporting ==== | ||
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+ | - Go into the “File” tab on the top-most Bforartist tool bar and find “Export”. In “Export” select Ogre3D. {{ : | ||
+ | - Now a new window will appear. In the left corner there is export settings look at these to see if there are anything that needs changed. {{ : | ||
+ | - Now make sure that you are in the directory/ | ||
+ | - You should now get a bunch of files in the directory that you selected related to your model. The important one has the file extension “.mesh”. | ||
+ | ==== Putting the Mesh into the Game ==== | ||
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+ | [[https:// | ||
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+ | [[https:// | ||
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+ | For more details on the [[modtools: | ||
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==== Testing ==== | ==== Testing ==== | ||
+ | - Open GearCity and go into Car Designer {{ : | ||
+ | - Select your car type. {{ : | ||
+ | - Now select your model {{ : | ||
+ | - Now try to add accessories to and paint your car base. The first picture is a car with one submesh and the second one has two. {{ : | ||
+ | If the game didn’t instantly crash on you when you selected your car base, the custom model was successfully imported. | ||
==== Troubleshooting ==== | ==== Troubleshooting ==== | ||
artwork/models_vehicles/bforartist.txt · Last modified: 2022/02/15 18:00 by 127.0.0.1