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artwork:models_vehicles:bforartist

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artwork:models_vehicles:bforartist [2018/08/03 19:27] – [Creating a Submesh] adminartwork:models_vehicles:bforartist [2018/08/03 19:55] – [Troubleshooting] admin
Line 74: Line 74:
  
 ==== Exporting ==== ==== Exporting ====
 +
 +
 +  - Go into the “File” tab on the top-most Bforartist tool bar and find “Export”. In “Export” select Ogre3D. {{ :artwork:models_vehicles:exporting_step_1.png?direct&200 |}}
 +  - Now a new window will appear. In the left corner there is export settings look at these to see if there are anything that needs changed. {{ :artwork:models_vehicles:exporting_step_2_look_at_ogre_options.png?direct&200 |}}
 +  - Now make sure that you are in the directory/folder that you want to export the model to and have the correct name for the file. Now push the “Export Ogre” button. {{ :artwork:models_vehicles:exporting_step_3_export.png?direct&200 |}}
 +  - You should now get a bunch of files in the directory that you selected related to your model. The important one has the file extension “.mesh”.
 +==== Putting the Mesh into the Game ====
 +
 +[[https://www.youtube.com/watch?v=B-bRHfuQBm8 | Editing Components.XML File]]
 +
 +[[https://www.youtube.com/watch?v=io6lAN1rbEA | Creating a Mod With A Custom Components.XML File]]
 +
 +For more details on the [[modtools:componentseditor|Components Editor]].  
  
  
Line 79: Line 92:
 ==== Testing ==== ==== Testing ====
  
 +  - Open GearCity and go into Car Designer {{ :artwork:models_vehicles:1_open_gearcity_and_select_car_designer.png?direct&200 |}}
 +  - Select your car type. {{ :artwork:models_vehicles:2_select_your_car_type.png?direct&200 |}}
 +  - Now select your model {{ :artwork:models_vehicles:3_select_your_model.png?direct&200 |}}
 +  - Now try to add accessories to and paint your car base. The first picture is a car with one submesh and the second one has two. {{ :artwork:models_vehicles:4_adding_accessories_and_changeing_color.png?direct&200 |}} {{ :artwork:models_vehicles:with_two_textures.png?direct&200 |}}
  
 +If the game didn’t instantly crash on you when you selected your car base, the custom model was successfully imported.
  
  
 ==== Troubleshooting ==== ==== Troubleshooting ====
  
 +If you select your car base and the game crashes, you may get an ID-10T error. If this happens please open the game again and put more 710 fluid in your car this time. 
 +
 +Just joking more than likely you forgot a step, but a lot of mechanics and tech support operators probably just cringed at my bad joke, sorry.
 +
 +To find out what went wrong find [[troubleshooting:steam_installfolder#Getting the Log File|Logfile.log]].
 +{{ :artwork:models_vehicles:1_logfile.png?direct&200 |}}
 +
 +
 +  - Now open it in a regular text editor like Notepad. {{ :artwork:models_vehicles:2_open_logfile.png?direct&200 |}}
 +  - Now, push “ctrl+f” on your keyboard and search for “EXCEPTIONS” {{ :artwork:models_vehicles:3_exception_found.png?direct&200 |}}
 +
 +There is a high chance you forgot to do an Animation. Go back Blender or Bforartist and create the key frame animation you forgot. If this doesn’t solve your problem create a new discussion on Steam Discussions. Eric is the creator/developer of GearCity and he will help you.
artwork/models_vehicles/bforartist.txt · Last modified: 2022/02/15 18:00 by 127.0.0.1