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gamemanual:howto_outsourcing

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Outsourcing / Licensing / Platform Sharing

The design process can be very expensive and time-consuming. This is why some companies choose to use other company's designs instead. By this, they save time while not risking too much capital on a possible failed project. Of course, over the long run, using other company's designs will not make you as much money compared to an in-house design. But just as you can make more money from an in-house design, you can also lose much more money than buying someone else's design.

We call the entire system “Outsourcing.” But it is actually three distinct systems. All three of these systems use the same UI, which we'll refer to as the Outsourcing system.

Accessing the System

To access the outsourcing system, visit the Research and Development room. Then click on the “Outsourcing” button (#1). A menu will appear, allowing you to select what you want to outsource. The bottom button, “Manage” (#2), we cover in the Outsource, Managing Contracts section of this chapter.



Window Layout

All three styles of outsourcing share the same window and UI. We'll cover the generic parts of this system before going into details about the three different types of outsourcing.

The outsourcing window is divided into 5 sections. The first section is on the left side of the window (#2). This section contains radio buttons to switch between the three methods of outsourcing. And 5 standard buttons to switch between the different component types, vehicle types and to manage outsourced contracts.

The center panel (#2) is used to filter the model list. In the upper right is the list of models that meet the filter requirements (#3). The panel below the list (#4) is where you'll make your purchase and sales decisions. Finally, spanning across the bottom is the selected model's information (#5).





Licenses

Selling Licenses



Buying Licenses



Outsource

Selling Models



Buying Models



Managing Contracts





Platform Sharing



gamemanual/howto_outsourcing.1637432733.txt.gz · Last modified: 2022/02/15 17:58 (external edit)