User Tools

Site Tools


gamemanual:gm_contracts

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
gamemanual:gm_contracts [2022/05/17 11:27] – [Vehicles] admingamemanual:gm_contracts [2022/06/06 14:56] (current) – [Variables] admin
Line 1: Line 1:
 +======= Contracts Game Mechanics =======
 +
 +
 +The Game Mechanics section of the manual details the internal formula used in the game's calculations.  This section of the manual uses pseudo-code and may not be 100% the same as the code in the game. 
 +
 +The Game Mechanics part of the manual is mainly designed to be a reference for the frequently asked question, "Why do I get this rating when I do X, Y, Z?!" Usually, this answer involves many different variables, which this section of the manual demonstrates. 
 +
 +**The game mechanics section of the manual shows [[https://idioms.thefreedictionary.com/seeing+how+the+sausage+gets+made|how the sausage gets made]]. So you really may want to avoid this portion of the manual if you enjoy the game.** 
 +
 +
 +====== Variables ======
 +
 +^ Name ^ Description ^ ^ Name ^ Description ^
 +| **govPopulation** | This is the population of the contracting city or country. | | **govCalc** | The war status for the country, 1=Normal, 0=Limited, -1 War, -2 Total War. |
 +| **year** | This is the game year. | | **Year_Built** | This is the year of the design. |
 +| **Minimum_Bid_Score** | Minimum required bid score to be selected. | | **ContractPeriod** | How long the contract lasts. |
 +| **Wealth_Index** | Wealth Index of the design. See [[gamemanual:references_vehicletypeimportance|this page.]] | | **Wealth** | See Wealth Index |
 +| **Lobbying_Budget** | The weighted lobbying budget for your company | | **Max_Lobbying_Budget** | The maximum amount of lobbying budget that can be spent |
 +| **contractUnitPriceMod** | Price mod for this type of contract as defined in the EngineContracts.xml file.  | | **** |  |
 +| **Engine_Type_EngineSize** | Engine Size variable as defined in the EngineContracts.xml file.  | | **Engine_Type_UnitNumbers** | This is a modifier variable for the number of units ordered for this type of contract as defined in the EngineContracts.xml file.  |
 +| **Engine_Type_FuelMOD** | Engine Fuel Economy variable as defined in the EngineContracts.xml file.  | | **Engine_Type_HPMOD** | Engine horsepower variable as defined in the EngineContracts.xml file.  |
 +| **Engine_Type_torqueMOD** | Engine torque variable as defined in the EngineContracts.xml file.  | | **Engine_Type_WidthMOD** | Engine width variable as defined in the EngineContracts.xml file.  |
 +| **Engine_Type_LengthMOD** | Engine length variable as defined in the EngineContracts.xml file. | | **Engine_Type_WeightMOD** | Engine weight variable as defined in the EngineContracts.xml file.  |
 +| **Engine_Type_unitPrice** | This modifier variable affects the unit price of this type of engine contract as defined in the EngineContracts.xml file. | | **** | |
 +| **Type_Popularity** | This is the popularity value of this type of vehicle. | | **CarContractType_unitNumbers** | This is a modifier value for the number of units for this type of car contract as defined in the EngineContracts.xml file.  |
 +| **CarContractType_HPMOD** | Horsepower modifier value for this type of car contract as defined in the EngineContracts.xml file.  | | **CarContractType_FuelMOD** | Fuel Economy modifier value for this type of car contract as defined in the EngineContracts.xml file. |
 +| **cargoType** | This is the cargo importance rating for this vehicle type. | | **CarContractType_CargoMOD** | Cargo modifier value for this type of car contract as defined in the EngineContracts.xml file.  |
 +| **CarContractType_torqueMOD** | Torque modifier value for this type of car contract as defined in the EngineContracts.xml file.  | | **CarContractType_WeightMOD** | Weight modifier value for this type of car contract as defined in the EngineContracts.xml file.  |
 +| **CarContractType_TopSpeedMOD** | Topspeed modifier value for this type of car contract as defined in the EngineContracts.xml file.  | | **CarContractType_unitPrice** | Unit price modifier value for this type of car contract as defined in the EngineContracts.xml file. |
 +| **RacingSeries_Funding_Value** | This is the racing funds variable for racing series as defined in the RacingSeries.xml file.  | | **RacingSeries_Races** | This is the number of races a series runs in a season. |
 +| **ex_1d002p_year99** | 1.002%%^%%(year-1899) | | **ex_1d005p_year99** | 1.005%%^%%(year-1899) |
 +| **ex_1d008p_year99** | 1.008%%^%%(year-1899) | | **ex_1d01p_year99** | 1.01%%^%%(year-1899) |
 +| **ex_1d015p_year99** | 1.015%%^%%(year-1899) | | **ex_1d02p_year99** | 1.02%%^%%(year-1899) |
 +| **ex_1d025p_year99** | 1.025%%^%%(year-1899) | | **ex_1d03p_year99** | 1.03%%^%%(year-1899) |
 +| **ex_1d035p_year99** | 1.035%%^%%(year-1899) | | **ex_1d04p_year99** | 1.04%%^%%(year-1899) |
 +| **ex_1d06p_year99** | 1.06%%^%%(year-1899) | |  |  |
 +
 +
 +
 +====== Fleet Contracts Specs ======
 +
 +===== Engine =====
 +
 +==== Displacement ====
 +
 +<code cpp>
 +//Land/Army
 + EngineCC = (Random Number Between 0 And 5000) + 10000) * Engine_Type_EngineSize
 +//Maritime/Navy
 + EngineCC = (Random Number Between 0 And 10000) + 25000) * Engine_Type_EngineSize
 +//Aero
 + EngineCC = (Random Number Between 0 And 18000 + 12000) * Engine_Type_EngineSize
 +</code>
 +
 +
 +==== Unit Demand ====
 +
 +<code cpp>
 +if(EngineCC > 20000)
 +    EngineSizeUnitMod = 1000000 / EngineCC
 +else
 +    EngineSizeUnitMod = (-0.123 * EngineCC) + 2500
 +
 +
 +
 +if Land/Army
 +    Units = ((govPopulation/100000) + EngineSizeUnitMod*0.2 +
 +     Random Number Between 0 And EngineSizeUnitMod*0.8)) * govCalc + 1
 +else if Navy
 +    Units = ((govPopulation/1000000) + EngineSizeUnitMod*0.2 +
 +     Random Number Between 0 And EngineSizeUnitMod*0.8)) * govCalc + 1
 +else if Military Aero
 +    Units = ((govPopulation/250000) + EngineSizeUnitMod*0.2 +
 +     Random Number Between 0 And EngineSizeUnitMod*0.8)) * govCalc + 1
 +else if Civil Aero
 +    Units = ((govPopulation/200000) + EngineSizeUnitMod*0.2 +
 +     Random Number Between 0 And EngineSizeUnitMod*0.8)) + 1
 +else if Civil Maritime
 +    Units = ((govPopulation/750000) + EngineSizeUnitMod*0.2 +
 +     Random Number Between 0 And EngineSizeUnitMod*0.8))  + 1
 +
 +Units = Units * Engine_Type_UnitNumbers
 +
 +
 +UnitsPerMonth = Units / ContractPeriod
 +
 +if(UnitsPerMonth < 1)
 +    UnitsPerMonth = 1
 +</code>
 +
 +
 +==== Fuel Consumption ====
 +
 +<code cpp>
 +
 +fuelRand = Random Number Between 0 And 3
 +
 +if Land/Army
 +    MPG = ((10 - (EngineCC/4000)) - fuelRand) * Engine_Type_FuelMOD * ex_1d002p_year99+3;
 +else if Navy
 +    MPG =(( 10 - (EngineCC/12000)) - fuelRand)*Engine_Type_FuelMOD * ex_1d002p_year99+3;
 +else if Aero
 +    MPG = ((10 - (EngineCC/3500)) - fuelRand) * Engine_Type_FuelMOD * ex_1d002p_year99+3;
 +
 +
 +if(MPG < 4 || MPG > 200)
 +    MPG = -1;
 +</code>
 +
 +
 +==== Horse Power ====
 +
 +<code cpp>
 +if Land/Army
 +    HP = (Random Number Between 0 And (EngineCC/250)+((EngineCC/100)*ex_1d01p_year99)) * Engine_Type_HPMOD
 +else if Navy
 +    HP =  (Random Number Between 0 And (EngineCC/600)+EngineCC/200) *ex_1d015p_year99 * Engine_Type_HPMOD
 +else if Aero
 +    HP =  ((Random Number Between 0 And (EngineCC/250)+((EngineCC/70)*ex_1d005p_year99))) * Engine_Type_HPMOD
 +else if Civil Ships
 +    HP =  (Random Number Between 0 And (EngineCC/500)+EngineCC/200) *ex_1d005p_year99 * Engine_Type_HPMOD
 +</code>
 +
 +
 +
 +==== Torque ====
 +
 +<code cpp>
 +if Land/Army
 +    torque = (15 + Random Number Between 0 And EngineCC/450)+(EngineCC/300) ) * ex_1d008p_year99 * Engine_Type_torqueMOD;
 +else if Navy
 +    torque = (15 + Random Number Between 0 And EngineCC/370)+(EngineCC/500) ) * ex_1d008p_year99 * Engine_Type_torqueMOD;
 +else if Aero
 +    torque = (20 + Random Number Between 0 And EngineCC/300)+(EngineCC/200) ) * ex_1d008p_year99 * Engine_Type_torqueMOD;
 +</code>
 +
 +
 +
 +
 +==== Torque ====
 +
 +<code cpp>
 +if Land/Army
 +    torque = (15 + Random Number Between 0 And EngineCC/450)+(EngineCC/300) ) * ex_1d008p_year99 * Engine_Type_torqueMOD;
 +else if Navy
 +    torque = (15 + Random Number Between 0 And EngineCC/370)+(EngineCC/500) ) * ex_1d008p_year99 * Engine_Type_torqueMOD;
 +else if Aero
 +    torque = (20 + Random Number Between 0 And EngineCC/300)+(EngineCC/200) ) * ex_1d008p_year99 * Engine_Type_torqueMOD;
 +</code>
 +
 +
 +
 +
 +
 +==== Width ====
 +
 +<code cpp>
 +if Land/Army
 +    EngineWidth = (EngineCC/300 + 10) * Engine_Type_WidthMOD;
 +else if Navy
 +    EngineWidth = (EngineCC/150 + 10)*Engine_Type_WidthMOD;
 +else if Aero
 +    EngineWidth = (EngineCC/350 + 10)*Engine_Type_WidthMOD;
 +</code>
 +
 +
 +
 +
 +==== Length ====
 +
 +<code cpp>
 +if Land/Army
 +    EngineLength = (EngineCC / 300 + 12) * Engine_Type_LengthMOD;
 +else if Navy
 +    EngineLength = (EngineCC / 150 + 12)*Engine_Type_LengthMOD;
 +else if Aero
 +    EngineLength = (EngineCC / 200 + 12)*Engine_Type_LengthMOD;
 +</code>
 +
 +
 +
 +
 +==== Weight ====
 +
 +<code cpp>
 +if Land/Army
 +    Weight = (EngineCC / 11.5 + 100) * ex_1d008p_year99 * Engine_Type_WeightMOD;
 +else if Navy
 +    Weight = (EngineCC / 5.5 + 500) * ex_1d008p_year99 * Engine_Type_WeightMOD;
 +else if Aero
 +    Weight = (EngineCC / 10.0 + 50) * Engine_Type_WeightMOD;
 +</code>
 +
 +
 +
 +==== Penalty, Unit Price, Signing Bonus ====
 +
 +<code cpp>
 +
 +if Units < 50 
 +    bonusPenality = (ex_1d025p_year99 *30000) * (50.0/(Units))
 +
 +
 +if Land/Army
 +    Penalty =   (ex_1d025p_year99 * EngineCC/50) * Units + 1 + bonusPenality;
 +else if Military Navy
 +    Penalty =   (ex_1d025p_year99 * EngineCC/10) * Units + 1 + bonusPenality;
 +else if Military Aero
 +    Penalty =   (ex_1d025p_year99 * EngineCC/30) * Units + 1 + bonusPenality;
 +else if Civilian Aero
 +    Penalty =  (ex_1d025p_year99 * EngineCC/80) * Units + 1 + bonusPenality;
 +else if Civilian Ships
 +    Penalty =   (ex_1d025p_year99 * EngineCC/80) * Units + 1+bonusPenality;
 +
 +
 +
 +if(Random Number Between 0 And 1 = 1 )
 +{
 +    basePrice = 0
 +
 +    if Easy Difficulty
 +        basePrice = 175;
 +    else if Normal Difficulty
 +        basePrice = 75
 +
 +
 +    if Land/Army
 +    {
 +        UnitCosts = ((((105 +basePrice) * ex_1d025p_year99) + 
 +            Random Number Between 0 And (130 + basePrice/1.25) * ex_1d02p_year99)) +
 +            EngineCC/200 + 1 + (bonusPenality/10))
 +            
 +        Penalty = ((UnitCosts + EngineCC/200) /2.0) * Units + 1 + bonusPenality
 +    }
 +    else if Military Navy
 +    {
 +        UnitCosts = ((((305 + basePrice) * ex_1d025p_year99) + 
 +            Random Number Between 0 And (200 +basePrice/1.25) * ex_1d02p_year99)) +
 +            EngineCC/50 + 1+(bonusPenality/10))
 +            
 +        Penalty = ((UnitCosts + EngineCC/50)/0.5) * Units + 1 + bonusPenality
 +    }
 +    else if Military Aero
 +    {
 +        UnitCosts = ((((205  + basePrice) * ex_1d025p_year99) +
 +            Random Number Between 0 And (230 +basePrice/1.25) * ex_1d02p_year99)) +
 +            EngineCC/100 + 1 + (bonusPenality/10))
 +            
 +        Penalty = ((UnitCosts+EngineCC/100)/1.5) * Units + 1 + bonusPenality
 +    }
 +    else if Civilian Aero
 +    {
 +        UnitCosts = ((((130 + basePrice) * ex_1d025p_year99) + 
 +            Random Number Between 0 And (155 +basePrice/1.25) * ex_1d02p_year99)) +
 +            EngineCC/150 + 1 + (bonusPenality/10))
 +            
 +        Penalty = ((UnitCosts+EngineCC/150)/2.0) * Units + 1 + bonusPenality
 +    }
 +    else if Civilian Ships
 +    {
 +        UnitCosts = ((((255  + basePrice) * ex_1d025p_year99) + 
 +            Random Number Between 0 And (200 + basePrice/1.25) * ex_1d02p_year99)) +
 +            EngineCC/100 + 1+(bonusPenality/10))
 +            
 +        Penalty = ((UnitCosts + EngineCC/100)/2.0) * Units + 1 + bonusPenality
 +    }
 +
 +    if(Units > 1000)
 +        UnitCosts = (UnitCosts * 0.75) + (UnitCosts * 0.25 * (1000.0/(1000.0 + Units)))
 +    else
 +        UnitCosts = (UnitCosts * 0.875)
 +
 +    UnitCosts = UnitCosts * contractUnitPriceMod;
 +    UnitCosts = UnitCosts * Engine_Type_unitPrice;
 +
 +
 +    SigningBonus = UnitCosts / (Random Number Between 0 And 10) + 10) * Units
 +
 +    SigningBonus = SigningBonus * contractUnitPriceMod
 +    SigningBonus = SigningBonus * Engine_Type_unitPrice
 +
 +
 +    Penalty = Penalty + SigningBonus * Random Number Between 0 and 1.0 + 3.0    
 +
 +}
 +
 +</code>
 +
 +
 +===== Vehicles =====
 +
 +
 +==== Units ====
 +
 +<code cpp>
 +Units = (govPopulation * (0.002 + (0.0025 * Absolute Value of(govStatus*3) ))) * Type_Popularity + 1
 +
 +Units = Units * CarContractType_unitNumbers
 +
 +if(warContract)
 +    Units = Units * 5
 +
 +
 +</code>
 +
 +
 +==== Displacement ====
 +
 +<code cpp>
 +EngineCC = (Random Number Between 0 And (500) + 1000) * Wealth
 +</code>
 +
 +==== Horse Power ====
 +
 +<code cpp>
 +if Military Contract
 +    HP = (Random Number Between 0 And (10)+(5 * ex_1d008p_year99)) * wealth * CarContractType_HPMOD
 +else if Civilian Contract
 +    HP = (Random Number Between 0 And (15)+10) * ex_1d008p_year99 * wealth * CarContractType_HPMOD
 +
 +</code>
 +
 +
 +==== Fuel Consumption ====
 +
 +<code cpp>
 +if(Military Contract)
 +    MPG = (14 - (wealth * 2)+ Random Number Between 0 And (4)) * CarContractType_FuelMOD + 3;
 +else if(Civilian Contract)
 +    MPG = (20 - (wealth *1.75)+ Random Number Between 0 And (4)) * CarContractType_FuelMOD + 3;
 +
 +if(MPG < 4 OR MPG > 200)
 +   No fuel economy limit 
 +
 +</code>
 +
 +
 +==== Cargo ====
 +
 +<code cpp>
 +if(Military Contract)
 +    CargoReq = 200 + (Random Number Between 0 And (200) + 200) * (cargoType * 1.2) * CarContractType_CargoMOD
 +else if(Civilian Contract)
 +    CargoReq = 200 + (Random Number Between 0 And (200) + 150) * (cargoType * 1.2) * CarContractType_CargoMOD
 +</code> 
 +
 +
 +==== Torque ====
 +
 +<code cpp>
 +torque =  (25 + (EngineCC/100)) * ex_1d005p_year99 * CarContractType_torqueMOD
 +</code> 
 +
 +==== Weight ====
 +
 +<code cpp>
 +Weight = (500 + (CargoReq /  50) + Random Number Between 0 And (300)) * ex_1d008p_year99 * CarContractType_WeightMOD
 +</code> 
 +
 +==== Top Speed ====
 +
 +<code cpp>
 +if( Year < 2021 )
 +    topSpeed = ( (20 + ((year-1899)/3.5)) + Random Number Between 0 And (15 + ((year-1899)/2)) )* ex_1d005p_year99 * CarContractType_TopSpeedMOD
 +else
 +    topSpeed =  (40 + Random Number Between 0 And (80)) * ex_1d005p_year99 * CarContractType_TopSpeedMOD
 +
 +</code> 
 +
 +
 +==== Unit Price, Penalty, Signing Bonus ====
 +
 +<code cpp>
 +basePrice = 0
 +
 +if Difficulty is Easy
 +    basePrice = 175
 +else if Difficulty Normal
 +    basePrice = 75
 +
 +
 +if(Military Contract)
 +{
 +    UnitCosts = (((350 + basePrice) * ex_1d02p_year99) + 
 +        Random Number Between 0 And ((50 + basePrice/1.25) *
 +        ex_1d02p_year99)) * (Wealth * 0.8 + 1)
 +}
 +else if(Civilian Contract)
 +{
 +    UnitCosts = (((250  + basePrice) * ex_1d02p_year99) + 
 +        Random Number Between 0 And ((100 + basePrice/1.25) *
 +        ex_1d02p_year99)) * (Wealth * 0.7 + 1)
 +}
 +
 +if(UnitCosts > 1000)
 +    UnitCosts = (UnitCosts * 0.75) + (UnitCosts * 0.25 * (1000.0/(1000.0 + Units)))
 +else
 +    UnitCosts = (UnitCosts * 0.875)
 +
 +
 +UnitCosts = UnitCosts * contractUnitPriceMod
 +UnitCosts = UnitCosts * CarContractType_unitPrice
 +
 +if(UnitCosts < 450)
 +    UnitCosts = 450
 +
 +SigningBonus = UnitCosts/(Random Number Between 0 And (10) + 10)  * Units
 +
 +Penalty = Penalty + SigningBonus * RandomNumber->randDblExc(1.0) + 0.5
 +
 +Penalty = Penalty + ((ex_1d02p_year99 * EngineCC/50) * Units) + 1
 +
 +SigningBonus = SigningBonus * contractUnitPriceMod
 +SigningBonus = SigningBonus * CarContractType_unitPrice
 +
 +
 +</code>
 +
 +====== Generate Racing Contracts ======
 +
 +===== Vehicles =====
 +
 +Racing series restrictions define displacement, fuel, induction, cylinder, vehicle types, etc.
 +==== Signing Bonus, Penalties, Unit Costs ====
 + 
 +
 +
 +<code cpp>
 +
 +SigningBonus =  ((2000*ex_1d03p_year99)+(5000*RacingSeries_Funding_Value*ex_1d06p_year99)) *
 + (Random Number Between (0 And 1.0)+0.5)
 +
 +Penalty = SigningBonus * (Random Number Between (0 And 3.0)+2.0)
 +
 +if Difficulty = Easy
 +    UnitCosts = (3000*ex_1d025p_year99) * (RacingSeries_Funding_Value/5.0 +1)
 +else if Difficulty = Normal
 +    UnitCosts = (2000*ex_1d025p_year99) * (RacingSeries_Funding_Value/6.0 +1)
 +else if Difficulty = Hard or Nightmare
 +    UnitCosts = (1000*ex_1d025p_year99) * (RacingSeries_Funding_Value/7.0 +1)
 +
 +</code>
 +
 +
 +
 +
 +==== Units ====
 +
 +<code cpp>
 +Units = ((RacingSeries_Races) * RacingSeries_Funding_Value) + 10;
 +</code>
 +
 +
 +
 +
 +==== Minimum HP ====
 +
 +<code cpp>
 +MinHP = (100+(2*(year-1900)))
 +</code>
 +
 +
 +==== Lateral G ====
 +
 +<code cpp>
 +Lateral_G =  1 + (0.0005 * (year-1900))
 +</code>
 +
 +
 +==== Top Speed ====
 +
 +<code cpp>
 +Top_Speed = 100 + (2 * (year-1900))
 +</code>
 +===== Engines =====
 +
 +Displacement, fuel, induction, and cylinder types defined by racing series restrictions.
 +==== Signing Bonus, Penalties, Unit Costs ====
 +
 +<code cpp>
 +SigningBonus =  ((1000*ex_1d03p_year99)+(2500*RacingSeries_Funding_Value*ex_1d06p_year99)) *
 +(Random Number Between (0 And 1.0)+0.5)
 +
 +Penalty = SigningBonus * (Random Number Between (0 And 3.0)+2.0)
 +
 +
 +
 +if Difficulty = Easy
 +    UnitCosts = (3000*ex_1d02p_year99) * (RacingSeries_Funding_Value/5.0 + 1)
 +else if Difficulty = Normal
 +    UnitCosts = (2500*ex_1d02p_year99) * (RacingSeries_Funding_Value/6.0 + 1)
 +else if Difficulty = Hard or Nightmare
 +    UnitCosts = (1500*ex_1d02p_year99) * (RacingSeries_Funding_Value/7.0 + 1)
 +
 +
 +</code>
 +
 +
 +
 +==== Units ====
 +
 +<code cpp>
 +Units = ((RacingSeries_Races * 3.0) * RacingSeries_Funding_Value) + 5;
 +</code>
 +
 +
 +==== Minimum HP ====
 +
 +<code cpp>
 +Min_HP =  (100+(2*(year-1900)));
 +</code>
 +
 +
 +
 +====== Contract Winner Selection ======
 +
 +
 +===== Max Bid Price =====
 +
 +<code cpp>
 +if Vehicle Contract
 +    maxBid = ((500 * ex_1d03p_year99) + Random Number Between 0 and (250 * ex_1d03p_year99)) * (Wealth_Index * .75)
 +else if( Engine Contract )
 +    maxBid = (((550 * ex_1d03p_year99) + Random Number Between 0 And (550 * ex_1d04p_year99)) + ( HP/(20 * ex_1d02p_year99) ) + 1)
 +else
 +    maxBid = (((550 * ex_1d035p_year99) + RandomNumber Between 0  And (550 * ex_1d04p_year99)) + 1)
 +
 +
 +}
 +                
 +</code>
 +
 +
 +
 +===== Minimum Bid Score =====
 +
 +<code cpp>
 +If Only One Bid
 +    Min_Bid_Mod = 1.6
 +If Only Two Bids
 +    Min_Bid_Mod = 1.3
 +If Only Three Bids
 +    Min_Bid_Mod = 1.1
 +If More Than Three Bids
 +    Min_Bid_Mod = 0
 +    
 +    
 +Minimum_Bid_Score = Minimum_Bid_Score * Min_Bid_Mod;
 +
 +</code>
 +
 +
 +
 +
 +
 +
 +===== Vehicle Bid =====
 +
 +<code cpp>
 +
 +
 +if(Lobbying Effectiveness > 60)
 +{
 +    lobbyMod = (Lobbying Budget / Max_Lobbying_Budget
 +}
 +else
 +{
 +    lobbyMod = 0
 +}
 +
 +
 +if(lobbyMod >= 1.5)
 +{
 +    lobbyMod = 1.499;
 +}
 +
 +
 +if Vehicle Contract
 +{
 +        
 +if( (Year - Year Built)> 6)
 +{
 +    ageMod = 7 /  (Year - Year Built);
 +}
 +else
 +{
 +    ageMod = 1;
 +}
 +
 +
 +if Racing Contract
 +{
 +    BuyerRating = (((Spec_HP - ContractRequirements_HP)*2.5)  + (Spec_Fuel - ContractRequirements_FuelConsumption) + ((ContractRequirements_Weight - Spec_Weight)/50.0) +
 +        ((Spec_Cargo - ContractRequirements_CargoSpace/10.0)) + (Rating_Overall * 10) + (Rating_Cargo) +
 +        ((Spec_Torque - ContractRequirements_Torque)*2.5) + ((Spec_TopSpeed - ContractRequirements_TopSpeed)*3.5) + (Spec_LateralG - ContractRequirements_LateralG)*3 +
 +        (Rating_Quality*1) +  (Rating_Dependability*10))/((Unit_Bid_Price^0.25)+1)*(1.5-lobbyMod))
 +}
 +else
 +{
 +    BuyerRating = (((Spec_HP - ContractRequirements_HP)/2.0)  + (Spec_Fuel - ContractRequirements_FuelConsumption) + ((ContractRequirements_Weight - Spec_Weight)/100.0) +
 +        ((Spec_Cargo - ContractRequirements_CargoSpace/1.5)) + (Rating_Overall * 20) + (Rating_Cargo*15) +
 +        ((Spec_Torque - ContractRequirements_Torque)/2.0) + ((Spec_TopSpeed - ContractRequirements_TopSpeed)/3.5) + (Spec_LateralG - ContractRequirements_LateralG) +
 +        (Rating_Quality*25) +  (Rating_Dependability*30))/((Unit_Bid_Price^0.81)+1)*(1.5-lobbyMod)
 +}
 +
 +BuyerRating = BuyerRating * ageMod;
 +
 +
 +Whoever has the highest buyer rating wins the contract.
 +
 +
 +
 +</code>
 +
 +
 +
 +
 +===== Engine Bid =====
 +
 +<code cpp>
 +
 +
 +if(Lobbying Effectiveness > 60)
 +{
 +    lobbyMod = (Lobbying Budget / Max_Lobbying_Budget
 +}
 +else
 +{
 +    lobbyMod = 0
 +}
 +
 +
 +if(lobbyMod >= 1.5)
 +{
 +    lobbyMod = 1.499;
 +}
 +
 +
 +
 +if( (Year - Year Built) > 6)
 +{
 +    ageMod = 7 /  (Year - Year Built);
 +}
 +else
 +{
 +    ageMod = 1;
 +}
 +
 +
 +if(lobbyMod == 1.5)
 +{
 +    lobbyMod = 1.499;
 +}
 +
 +if Racing Contract
 +{
 +    BuyerRating =   (((HP - ContractRequirements_HP)*2) + ((ContractRequirements_EngineWeight - Weight)/2.0) +((Torque - ContractRequirements_Torque)*2) +
 +        (FuelConsumption - ContractRequirements_FuelConsumption) +  (Overall_Rating * 5) +  (EngineReliability_Rating * 5) +
 +        (Fuel_Rating * 5) +  (Power_Rating * 5) ) /((UnitBid^0.25)+1)*(1.5-lobbyMod)
 +}
 +else
 +{
 +        BuyerRating =   (((HP - ContractRequirements_HP)/2.0) + ((ContractRequirements_EngineWeight - Weight)/10.0) +((Torque - ContractRequirements_Torque)/2.0) +
 +        (FuelConsumption - ContractRequirements_FuelConsumption) +  (Overall_Rating * 15) +  (EngineReliability_Rating * 15) +
 +        (Fuel_Rating * 10) +  (Power_Rating * 10) + (Smoothness_Rating * 10)) /((UnitBid^0.81)+1)*(1.5-lobbyMod)
 +}
 +
 +BuyerRating = BuyerRating * ageMod;
 +                    
 +Whoever has the highest buyer rating wins the contract.
 +
 +</code>
 +
 +
 +
 +
 +
 +===== Chassis Bid =====
 +
 +<code cpp>
 +
 +
 +if(Lobbying Effectiveness > 60)
 +    lobbyMod = (Lobbying Budget / Max_Lobbying_Budget
 +else
 +    lobbyMod = 0
 +
 +
 +if(lobbyMod >= 1.5)
 +    lobbyMod = 1.499;
 +
 +
 +
 +if( (Year - Year Built) > 6)
 +{
 +    ageMod = 7 /  (Year - Year Built)
 +}
 +else
 +{
 +    ageMod = 1
 +}
 +
 +
 +if Racing Contract
 +{
 +    BuyerRating =  (((ChassisMaxEngineLength+ChassisMaxEngineWidth)-ChassisWeightKG) +
 +                    Strength_Rating*1.25 + Comfort_Rating + (Performance_Rating * 25) +
 +                    Dependability_Rating*2)/((UnitBid^0.25)+1)*(1.5-lobbyMod)
 +}
 +else
 +{
 +    BuyerRating =  ((((ChassisMaxEngineLength*2)+(ChassisMaxEngineWidth*2))) +
 +                    Strength_Rating + Comfort_Rating*2 + Performance_Rating*2 +
 +                    (Dependability_Rating*4)+Overall_Rating*3)//((UnitBid^0.81)+1)*(1.5-lobbyMod)
 +
 +}
 +
 +BuyerRating = BuyerRating * ageMod
 +
 +
 +Whoever has the highest buyer rating wins the contract.
 +
 +</code>
 +
 +
 +
 +
 +
 +
 +===== Gearbox Bid =====
 +
 +<code cpp>
 +
 +
 +if(Lobbying Effectiveness > 60)
 +    lobbyMod = (Lobbying Budget / Max_Lobbying_Budget
 +else
 +    lobbyMod = 0
 +
 +
 +if(lobbyMod >= 1.5)
 +    lobbyMod = 1.499;
 +
 +
 +
 +if( (Year - Year Built) > 6)
 +{
 +    ageMod = 7 /  (Year - Year Built)
 +}
 +else
 +{
 +    ageMod = 1
 +}
 +
 +
 +if Racing Contract
 +{
 +    BuyerRating =  (((Overall_Rating*1.5+(Comfort_Rating*0.25))-Weight) +
 +                    Reliability_Rating*2 + (Performance_Rating*15) + (FuelConsumption_Rating*2) +
 +                    Power_Rating*5+(MaxTorqueInput*2.25))/((UnitBid^0.25)+1)*(1.5-lobbyMod)
 +}
 +else
 +{
 +    BuyerRating =  (((Overall_Rating*2.5+(Comfort_Rating*2.25))-Weight*2.5) +
 +                    Reliability_Rating*1.5 + (Performance_Rating) + (FuelConsumption_Rating*2) +
 +                    Power_Rating+(MaxTorqueInput*0.05))/((UnitBid^0.81)+1)*(1.5-lobbyMod)
 +
 +}
 +
 +BuyerRating = BuyerRating * ageMod
 +
 +Whoever has the highest buyer rating wins the contract.
 +
 +</code>
 +