gamemanual:gui_rnd
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gamemanual:gui_rnd [2022/01/08 18:16] – [Advanced] admin | gamemanual:gui_rnd [2022/02/11 22:02] – [Modify Components] admin | ||
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On the center-right is the component naming textbox (#6). And below that is a dropdown (#7) of your marques to assign ownership of the component. | On the center-right is the component naming textbox (#6). And below that is a dropdown (#7) of your marques to assign ownership of the component. | ||
- | Spanning across the entire bottom are four blue buttons (#8). These buttons are your sub-component selection system. It works the same way as in the Advanced Designer. Click any of the buttons, and a new window will appear, allowing you to select a new sub-component. For information on that window, see the " | + | Spanning across the entire bottom are four blue buttons (#8). These buttons are your sub-component selection system. It works the same way as in the Advanced Designer. Click any of the buttons, and a new window will appear, allowing you to select a new sub-component. For information on that window, see the [[gamemanual: |
In the bottom left is the " | In the bottom left is the " | ||
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\\ | \\ | ||
+ | < | ||
=== Vehicle Body / Premades === | === Vehicle Body / Premades === | ||
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Use the dropdown in the top left (#1) to select the vehicle type you are targeting. At first, most of the screen is empty. This is because you don't have a vehicle body yet, and the game requires a vehicle body to generate vehicle ratings. | Use the dropdown in the top left (#1) to select the vehicle type you are targeting. At first, most of the screen is empty. This is because you don't have a vehicle body yet, and the game requires a vehicle body to generate vehicle ratings. | ||
- | To create a vehicle body, click the " | + | To create a vehicle body, click the " |
After selecting a vehicle body, the rest of the assisted designer appears. Now is the time to adjust the sliders (#3) to design your vehicle. In the right-side panel, you'll find specs and ratings (#4). And the vehicle naming system (#5). At the bottom, you'll find three blue buttons. These buttons are for component selection. The Assisted Designer will automatically pick three components it thinks is good for this design, but you are free to override them by clicking the blue buttons and choosing what design you want. | After selecting a vehicle body, the rest of the assisted designer appears. Now is the time to adjust the sliders (#3) to design your vehicle. In the right-side panel, you'll find specs and ratings (#4). And the vehicle naming system (#5). At the bottom, you'll find three blue buttons. These buttons are for component selection. The Assisted Designer will automatically pick three components it thinks is good for this design, but you are free to override them by clicking the blue buttons and choosing what design you want. | ||
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At the top of the window is a list of your designs (#1). Selecting a design from this list will load the default " | At the top of the window is a list of your designs (#1). Selecting a design from this list will load the default " | ||
- | At the bottom left is the "Refit Old Design" | + | At the bottom left is the "Refit Old Design" |
The modification button is at the bottom of the window (#4). Clicking this button will complete the modification process. | The modification button is at the bottom of the window (#4). Clicking this button will complete the modification process. | ||
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You can rename a component using the " | You can rename a component using the " | ||
- | And if you wish to restart production of a discontinued design, click the " | + | And if you wish to restart production of a discontinued design, click the " |
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Platform sharing allows for a child or parent marques to use each other' | Platform sharing allows for a child or parent marques to use each other' | ||
- | You can disable child companies from using your designs by using Disable Platform Sharing in the [[http:// | + | You can disable child companies from using your designs by using Disable Platform Sharing in the [[gamemanual: |
To use your child or parent' | To use your child or parent' |
gamemanual/gui_rnd.txt · Last modified: 2022/02/15 18:00 by 127.0.0.1