gamemanual:gui_world_map
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- | ====== World Map ====== | ||
- | The World Map allows you to interact with the parts of the game that require geographical locations. You do this by clicking the locations on the map. | ||
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- | ====== City Information ====== | ||
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- | {{ : | ||
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- | When you click a city or territory, the City Information window will appear. This window provides all the information and stats about the location. And it acts as an access point to the main functions of this room. | ||
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- | At the top is the name of the selected location (#1). The window has three segments contain city variables. | ||
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- | For more information on the ratings, see the City Variables page. FIXME | ||
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- | The top segment (#2) contains information about the city's population and wealth. These are extremely important factors when selling a vehicle. | ||
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- | The middle section (#3) contains information important for building and operating factories and branches at this location. | ||
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- | And the bottom panel contains market status and tax rates for this location | ||
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- | At the very bottom of the window is four buttons. You will use these buttons to interact with the city. The " | ||
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- | ====== Factories ====== | ||
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- | GearCity is about building and selling cars. And to build cars, you'll need a factory. Luckily, the World Map has just about everything you could want out of factories. | ||
- | ===== Build Factories ===== | ||
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- | {{ : | ||
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- | If you have no factories at the selected location, when you click the " | ||
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- | For more information on the individual sliders, see the Building Factories page. FIXME | ||
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- | At the top is the number of production lines your new factory will have (#1). Just below that number is an estimation of the total number of vehicles that could be produced here with a 40-manufacture rated vehicle. | ||
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- | On the left side of the window, you'll find the build sliders (#2). YOu will use sliders to set the size and output of the factory. The top slider, Production Capacity, changes the number of production lines the factory has. And the " | ||
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- | Just below the sliders are the costs metrics (#3). "Full Production Costs/ | ||
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- | On the right side of the window is the Construction Estimations panel (#4). This panel displays the total estimated costs of factory construction, | ||
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- | When you're ready to build the factory, click the big "Build Factory" | ||
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- | ===== View Details ===== | ||
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- | {{ : | ||
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- | If you have a factory at this location, the default panel is the "View Details." | ||
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- | The View Details panel gives you an overview of your factory' | ||
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- | At the top are various cost metrics (#1). Below that are your employee, production line utilization, | ||
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- | The dropdown box in the center (#3) allows you to change the factory owner. | ||
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- | The list you find at the bottom is the scrap list (#4). This list has all vehicles currently in inventory at this factory. Selecting a vehicle from this list and then clicking the " | ||
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- | ===== Recondition ===== | ||
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- | {{ : | ||
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- | Over time your factory will wear out. The game will let you know when it starts to affect production with an action memo. There is also an Auto Recondition system. However, if you want to manage to recondition manually, you can use the Recondition system from the factory window. To get to the Reconditioning system, click the " | ||
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- | At the top of the panel is the recondition cost and current factory wear amount (#1). When you want to recondition, | ||
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- | ===== Upgrade ===== | ||
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- | {{ : | ||
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- | The game allows you to upgrade your factory and increase the number of production lines without going through the expense of redesign the factory. Upgrading also takes much less time than a redesign. | ||
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- | To get to the upgrade panel, click the " | ||
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- | At the top of the panel (#1) is information about the factory and upgrade plans. It includes the number of lines you're adding, the cost, the new monthly cost for the factory, and when the upgrade will finish. | ||
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- | There are three different size upgrades in the game. You'll find them at the bottom (#2,#3, #4). The larger the upgrade, the more expensive and longer it will take. The top information (#1) will change after clicking one of the bottom buttons. When you're ready to upgrade, click the " | ||
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- | ===== Redesign ===== | ||
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- | {{ : | ||
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- | GearCity currently only allows one factory per location. So if you want to do a large expansion or contraction of your factory, you'll have to redesign it. To access the redesign system, click the " | ||
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- | The Redesign System works just like the Build Factory system. See that section of the page for details. FIXME When your redesign is complete, it will replace the old factory, and if there are enough production lines, production will automatically shift to the new factory. | ||
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- | ===== Close Factory ===== | ||
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- | {{ : | ||
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- | If you need to close a factory, you can do so in the Factory Window using the close factory panel. To access this panel, click the "Close Factory" | ||
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- | The game will automatically sell the factory when you close it. | ||
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- | At the top of this panel, the game will tell you how much money you will make selling the factory (#1). Just below it, the game also tells you how much monthly cost savings you'll have from closing the factory. | ||
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- | If you wish to close this location, click the " | ||
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- | ===== Production ===== | ||
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- | {{ : | ||
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- | The production window is the main focus of the factory system. You access it by clicking the " | ||
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- | This system is shared with the Factory Mega Menu in the Office. FIXME | ||
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- | At the top of the window are filters (#1) for the vehicle list (#2). That list shows all active vehicle designs you have in the order of the number of production lines they' | ||
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- | Selecting a vehicle from this list will populate the sliders (#4) and the information panel (#3). | ||
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- | === Production Vehicle Info === | ||
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- | When you select a vehicle from the list, its data will populate the information panel in the bottom right. Most of the variables are self-explanatory, | ||
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- | - Local Inventories are the number of unsold vehicles of this model you have in reserve at this location. And Global Inventory is the number of units you have in reserve worldwide. | ||
- | - Model Quality is the average build quality of the selected vehicle. This rating changes over time, based on the production speed. Higher quality production speed leads to an increase in the rating, whereas more quantity will decrease the rating. The game generates the base value from the initial vehicle design. For more detail on this, see the help buttons in RnD. The quality rating is an important factor in consumer purchasing decisions. By increasing the model quality, you should improve your sales over the competition. | ||
- | - Last Month' | ||
- | - Last Month' | ||
- | - Last Month' | ||
- | - Last Month' | ||
- | - Contract Demand shows how many units contracts require from this vehicle each month. | ||
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- | === Production Adjustment Panel === | ||
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- | Upon selecting a vehicle from the list, its production information will automatically load into the Production Adjustment panel (#4 from previous picture). | ||
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- | The top of the panel displays the total number of available production lines at your selected location (#1). | ||
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- | The current number of production lines assign are automatically loaded when selecting a vehicle. You can adjust the number with the Production Lines slider (#2). The number of production lines you wish to assign is also here. As you move the slider, you will notice that the number at location #2 changes in the opposite direction as the number at the top (#1). | ||
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- | The Production Speed slider (#3) adjusts how fast your production lines produce vehicles. The faster you build them, the more you will build. But the worse quality they are. | ||
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- | The number of vehicles the game predicts you'll build is in the Production Amount textbox (#4). This textbox also serves a dual purpose, in that you can type the number of vehicles you want to build and click " | ||
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- | Finally, to save any changes you make, click the " | ||
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- | ===== Auto Production ===== | ||
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- | If Auto Production is enabled, the Auto Production restriction window will open instead of the Production window. We cover this window in detail in the [[gamemanual: | ||
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- | ====== Branch ====== | ||
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- | Most manufacturers do not sell directly to customers. They sell vehicles to dealerships who then sells them to customers. You will need a branch office to take in dealer' | ||
- | ===== Build Branch ===== | ||
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- | {{ : | ||
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- | If you click the " | ||
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- | You use this window to build a branch at this location. You use the top two sliders to set the resources for your branch (#1). Dealer Resources help increase the number of dealerships sign up with your company. And Sales Resources help those dealerships sell more vehicles. | ||
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- | Below the sliders is a dropdown labeled "Clone Branch" | ||
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- | The panel near the bottom contains information about the branch you're building. | ||
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- | When you're ready to build, click the "Build Branch" | ||
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- | ===== View Branch ===== | ||
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- | The default panel for the Branch window is "View Branch." | ||
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- | The View Branch panel contains a lot of information about the selected branch. | ||
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- | At the top of the panel is the number of Dealerships (#1). Dealerships are the companies that actually sell vehicles to consumers. The more of them you have, the more sales you will get. | ||
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- | To the left of the dealership number is a " | ||
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- | The rest of the panel covers the branch' | ||
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- | At the bottom of the panel is a dropdown to change the branch' | ||
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- | ===== Redesign ===== | ||
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- | {{ : | ||
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- | GearCity currently only allows one branch per location. So if you want to improve your branch, you'll have to redesign it. To access the redesign system, click the " | ||
- | The Redesign System works just like the Build Branch system. See that section of the page for details. FIXME | ||
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- | Your sales prices will automatically transfer to the new branch. | ||
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- | ===== Recondition Branch ===== | ||
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- | Over time your branch will wear out. The game will let you know when it starts to affect sales with an action memo. There is also an Auto Recondition system. However, if you want to manage to recondition manually, you can use the Recondition system from the factory window. To get to the Reconditioning system, click the “Recondition” button from the left side of the branch window. | ||
- | At the top of the panel is the recondition cost and current branch wear amount (#1). When you want to recondition, | ||
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- | ===== Close Branch ===== | ||
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- | If you need to close a branch, you can do so in the Branch Window using the close branch panel. To access this panel, click the “Close Branch” button on the left side of the Branch Window. Then you only need to click the big "Close Branch" | ||
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- | ===== Branch Shipping ===== | ||
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- | Branches source their vehicles from factories, which factories depend on the distance. Branches will not source vehicles from outside of the vehicle' | ||
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- | The game allows you to adjust shipping distances in bulk via the Branch Window. Click the " | ||
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- | This panel allows you to change every vehicle' | ||
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- | You'll find the currently set shipping distance in the middle section of this panel (#1). This value is what the current shipping sliders are at, and it is the value that would be applied if you click the " | ||
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- | You can adjust the distance by clicking the " | ||
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- | In the center of the window, you'll find the " | ||
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- | To save your changes, click the " | ||
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- | The Branch Shipping panel and all shipping distances are disabled when auto-production is enabled. | ||
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- | ===== Distribution ===== | ||
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- | The main function of the branch system is the Distribution window. You access this window via the " | ||
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- | The distribution system is where you'll go to set vehicle prices and change vehicle shipping distances. | ||
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- | This window shares much functionality with the Mega Menu Branch panel. | ||
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- | At the top of the window are filters for the vehicle lists (#1). Just below the filters is your vehicle list (#2). This list only displays active vehicle models and any models for sale at this location. If a vehicle has a $0 price, it is not for sale at this location. | ||
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- | On the right side is a panel (#3) with information about the selected vehicle. We cover this in detail a little later. | ||
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- | At the bottom of the window is the competition list (#4). This lists all vehicle models of the same vehicle type in the selected city as your selected vehicle. The list displays the name of the model, the sales price, how many units were sold last month, the specific vehicle type rating, the overall rating, and the vehicle type. The game also highlights your vehicles in yellow for easy identification. | ||
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- | In the center is the Price Change Panel. Upon selecting a vehicle from the list, the game loads its sales information for this location into the panel. This panel allows you to make pricing and shipping distance changes. | ||
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- | The vehicle sales price is in the text box at the top left of this panel (#5). It is in this box that you would change the price. Any changes require you to hit an Apply button to take effect (#6 or #7). | ||
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- | The graph button next to the Sales Price header (#4) is one of the most important reports in the game. It is the Wealth Demographics and Buyer Rating table. Use the information in this report to set your price. | ||
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- | To save any price or distance changes, you'll need to click the Apply button (#6) or the “Apply To All” button (#7). The “Apply To All” button will save the changes to every branch you control in the game. | ||
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- | If you want to remove a vehicle from sale, you can click the “Remove” button (#8). Or you can set the price to $0 and hit “Apply.” If you want to remove the vehicle from sale at all locations, one way is to set the price to $0 and then click “Apply To All.” | ||
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- | The "View Vehicle" | ||
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- | === Vehicle Price List === | ||
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- | The Vehicle Price list displays the current sales price of the vehicle. If this price is $0, then the vehicle is not for sale. You will need to select a vehicle from this list to view its information, | ||
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- | In the upper of the panel is the "Merge Trims" checkbox. If you have many trims, you can check this box, and the game will merge all the trims in the list into the base model. If you make price changes to the base model, it will change the price of the trims based on the percentage difference over material costs. For example, if your base model' | ||
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- | === Selected Vehicle Information ==== | ||
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- | When you select a vehicle, the game will pull up information specific to unit costs and the distribution of that model. Most attributes here are self-descriptive, | ||
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- | - The upper portion of the Information Panel contains the shipping information. The Shipping Distance is how far away you're willing to source this vehicle from a factory. Below that are the Shipping Locks. These indicate if you locked this vehicle to get vehicles only from a particular district. | ||
- | - The Minimum Transportation Costs is the lowest amount it costs to ship one vehicle to this location. The maximum value is the maximum amount it will cost to ship a unit to this location. Several factors affect where branches source vehicles from. The location of inventory, the city ratings, and the number of units needed in other cities all impact which vehicles get shipped to this location. The game will automatically choose the cheapest options possible, depending on its shipping priorities. | ||
- | - The Manufacturing Cost only factors in the costs to manufacture the selected vehicle and the material cost of that vehicle. It is the break-even point for manufacturing if you sold every unit manufactured this month. The Total Unit Cost is the break-even price for the selected vehicle' | ||
- | - Estimated Units in Shipping Range is the number of vehicles within the shipping range of this branch that you have inventories of or you are producing. | ||
- | - Project Profit is the profits or losses the selected vehicle has generated since its creation. This value includes all manufacturing, | ||
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- | ==== Distribution Shipping ==== | ||
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- | When you click the " | ||
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- | In the bottom left is a panel with a slider (#1). You'll use this slider to adjust the distance your branch will source the selected model. The cities or territories on the map will change color based on how long you make those distances. | ||
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- | Below the slider is a checkbox called "Lock Shipping" | ||
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- | In the bottom right of the screen, you'll find an information panel. This panel displays the estimated units within the shipping radius, including vehicles in production. It also contains last month' | ||
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- | ====== Marketing ====== | ||
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- | You can access the marketing system via the city information window. | ||
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- | See Marketing Gameplay Mechanics for information on how marketing works and the individual marketing types. | ||
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- | At the top of the Marketing Window are a series of buttons (#1). These buttons are for each category of marketing in the game. Clicking any of these buttons will change the selected marketing category in the bottom panel. If you wish to change all marketing categories at the same time, use the Office Mega Menu. FIXME | ||
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- | In the center is the Budget panel. This panel lists every category of marketing and your budget for each at this location. | ||
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- | In the bottom is the adjustment panel. The information here will change based on which marketing category you selected. | ||
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- | The budget adjustment slider is at the top of this panel (#3). This slider allows you to quickly change the budget within a minimum and maximum budget range. You will also find the monthly dollar budget in the textbox below (#4). Adjusting the slider will change the numbers here. Alternatively, | ||
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- | In the bottom left is the locking checkbox (#5). Every year the maximum marketing budget increases. If enabled, the game will automatically increase the marketing budget based on the slider' | ||
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- | To save the changes to your marketing budget, click the “Apply” button (#6). | ||
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- | ====== Competition ====== | ||
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- | To access the Competition window, click the " | ||
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- | The Competition window contains last month' | ||
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- | In the top left is a list of companies (#1). And in the top right is a list of vehicle types (#2). | ||
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- | Selecting an entry from either of these two lists will populate the list at the bottom with sales data (#3). If you selected a company, all sales of that company in this city will fill the list. If you select a vehicle type, all sales of that type will be on the list. | ||
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- | ====== Districting ====== | ||
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- | The Districting system allows you to manage many branches or factories as if they' | ||
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- | To access the Districting system, click the Districts button from the top menu. FIXME That button opens the district panel. | ||
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- | At the top of this panel are two dropdowns. The top dropdown (#1) is predefined districts. These include continents, regions, and countries. The dropdown below (#2) is the custom districts you created. You can only select one entry from either dropdown box. | ||
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- | Upon selecting a district, an information window will open next to the panel. The information window has aggregated information about all the cities in the district. | ||
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- | To create, edit, or delete a custom district, use the " | ||
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- | The next four buttons (#4) work exactly like their corresponding buttons in the City Information window, except they apply to every city in the selected district. | ||
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- | The " | ||
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- | ===== Creating Districts ===== | ||
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- | To create, manage, or delete a custom district, you'll need to click the " | ||
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- | At the top of this window is a dropdown (#1) with your existing custom districts. Selecting a district from this dropdown will allow you to use the " | ||
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- | The " | ||
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- | To create a new custom district, click the " | ||
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- | To return to the District Panel, click the " | ||
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- | If you clicked the " | ||
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- | At the top of the window is where you name the district (#1). If you're creating a district, you must enter a name. If you're editing one, it should be prepopulated with a name. If you change this name and hit " | ||
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- | The list in the center (#2) is where the names of cities in your district. | ||
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- | To add or edit the district' | ||
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- | When you're finished with this district, click the " | ||
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- | This is the select cities mode. Cities which are selected are pink with a white box around them. You can click and drag the mouse to create a selection box to select multiple cities at once (#1). | ||
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- | Holding down the left control key will allow you to select or deselect cities without unselecting your other selected cities. When you have finished selecting cities, click the return button. | ||
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- | ====== Maps ====== | ||
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- | The map system displays information using colors on the cities or territories. You can access the map mode by clicking " | ||
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- | At the bottom left, you'll find the Map Data Menu. This system uses the world map to give you data about every city at once. Clicking any one of these buttons will change the colors of the cities or territories. The game also supplies a legend on the bottom right-hand side explaining what each color value means. | ||
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- | The different map options are as follows: | ||
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- | * **Per Capita** => Shows the average household income. | ||
- | * **Economic Growth** => Shows the growth of household income per year. | ||
- | * **Infrastructure** => Shows the infrastructure ratings. | ||
- | * **Manufacturing** => Shows the manufacturing ratings. | ||
- | * **Manufacturing Growth** => Shows the growth in manufacturing ratings per year. | ||
- | * **Population** => Total number of people living in the city. | ||
- | * **Population Growth** => The change in population per year. | ||
- | * **Conflicts** => War and government status. | ||
- | * **Competition** => Shows the branches and factories for a selected company. A company selection dropdown appears in the legend screen. | ||
- | * **Exit** => Exits out of the map mode. | ||
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- | ===== Map Data Legend ===== | ||
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- | On the bottom right of the screen, you'll find the legend when you're in Map Data mode. The legend is here to let you know what the color values on the map mean. | ||
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- | The header of the Legend (#1) lets you know what data you have selected. | ||
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- | ====== Contracts ====== | ||
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- | To assign component contracts to a factory, you'll need to use the Contract Assignment system. You can access this system by clicking the " | ||
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- | This system works exactly like the system implemented in the Office Mega Menu. Please refer to the [[: | ||
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gamemanual/gui_world_map.txt · Last modified: 2022/04/11 15:48 by admin