User Tools

Site Tools


gamemanual:gui_world_map

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
gamemanual:gui_world_map [2021/09/20 03:09] – [Map Data Legend] admingamemanual:gui_world_map [2022/04/11 15:48] (current) admin
Line 2: Line 2:
  
 The World Map allows you to interact with the parts of the game that require geographical locations. You do this by clicking the locations on the map. The World Map allows you to interact with the parts of the game that require geographical locations. You do this by clicking the locations on the map.
 +
 +\\
 +----
  
 ====== City Information ====== ====== City Information ======
Line 12: Line 15:
  
  
-For more information on the ratings, see the City Variables page. FIXME+For more information on the ratings, see the [[gamemanual:city_variables|City Variables]] page.
  
 The top segment (#2) contains information about the city's population and wealth. These are extremely important factors when selling a vehicle. The top segment (#2) contains information about the city's population and wealth. These are extremely important factors when selling a vehicle.
Line 25: Line 28:
 \\ \\
 \\ \\
 +
 +----
  
 ====== Factories ====== ====== Factories ======
Line 30: Line 35:
  
 GearCity is about building and selling cars. And to build cars, you'll need a factory. Luckily, the World Map has just about everything you could want out of factories. GearCity is about building and selling cars. And to build cars, you'll need a factory. Luckily, the World Map has just about everything you could want out of factories.
 +
 +\\
 +\\
 +
 +----
 +
 ===== Build Factories ===== ===== Build Factories =====
  
Line 36: Line 47:
 If you have no factories at the selected location, when you click the "Factory" button, the game will greet you with the Build Factory window. This window allows you to build a factory at this location. If you have no factories at the selected location, when you click the "Factory" button, the game will greet you with the Build Factory window. This window allows you to build a factory at this location.
  
-For more information on the individual sliders, see the Building Factories page. FIXME+For more information on the individual sliders, see the [[gamemanual:gm_factories|Building Factories]] page.
  
 At the top is the number of production lines your new factory will have (#1). Just below that number is an estimation of the total number of vehicles that could be produced here with a 40-manufacture rated vehicle.  At the top is the number of production lines your new factory will have (#1). Just below that number is an estimation of the total number of vehicles that could be produced here with a 40-manufacture rated vehicle. 
  
-On the left side of the window, you'll find the build sliders (#2). YOu will use sliders to set the size and output of the factory. The top slider, Production Capacity, changes the number of production lines the factory has. And the "Technology" slider mainly adjusts the maximum number of vehicles you can produce for each line. +On the left side of the window, you'll find the build sliders (#2). You will use sliders to set the size and output of the factory. The top slider, Production Capacity, changes the number of production lines the factory has. And the "Technology" slider mainly adjusts the maximum number of vehicles you can produce for each line. 
  
 Just below the sliders are the costs metrics (#3). "Full Production Costs/mo" is the monthly costs to operate all production lines at the factory. This value does not include vehicle material costs or mass production discounts. The Monthly Idle Costs is this factory's costs if no production lines are in use.  Just below the sliders are the costs metrics (#3). "Full Production Costs/mo" is the monthly costs to operate all production lines at the factory. This value does not include vehicle material costs or mass production discounts. The Monthly Idle Costs is this factory's costs if no production lines are in use. 
Line 51: Line 62:
 \\ \\
 \\ \\
 +
 +----
  
 ===== View Details ===== ===== View Details =====
Line 69: Line 82:
 \\ \\
 \\ \\
 +
 +----
  
 ===== Recondition ===== ===== Recondition =====
Line 81: Line 96:
 \\ \\
 \\ \\
 +
 +----
  
 ===== Upgrade ===== ===== Upgrade =====
Line 97: Line 114:
 \\ \\
 \\ \\
 +
 +----
  
 ===== Redesign ===== ===== Redesign =====
Line 104: Line 123:
 GearCity currently only allows one factory per location. So if you want to do a large expansion or contraction of your factory, you'll have to redesign it. To access the redesign system, click the "Redesign" button from the left side of the Factory Window. GearCity currently only allows one factory per location. So if you want to do a large expansion or contraction of your factory, you'll have to redesign it. To access the redesign system, click the "Redesign" button from the left side of the Factory Window.
  
-The Redesign System works just like the Build Factory system. See that section of the page for details. FIXME When your redesign is complete, it will replace the old factory, and if there are enough production lines, production will automatically shift to the new factory.+The Redesign System works just like the Build Factory system. See the [[gamemanual:gui_world_map#redesign|Redesign]] section of the page for details. When your redesign is complete, it will replace the old factory, and if there are enough production lines, production will automatically shift to the new factory.
  
  
Line 111: Line 130:
 \\ \\
 \\ \\
 +
 +----
  
 ===== Close Factory ===== ===== Close Factory =====
Line 128: Line 149:
 \\ \\
 \\ \\
 +
 +----
  
 ===== Production ===== ===== Production =====
Line 135: Line 158:
 The production window is the main focus of the factory system. You access it by clicking the "Production" button on the "Factory Window." The production window is the main focus of the factory system. You access it by clicking the "Production" button on the "Factory Window."
  
-This system is shared with the Factory Mega Menu in the Office. FIXME+This system is shared with the [[gamemanual:gui_office#factory_mega_menu|Factory Mega Menu]] in the Office.
  
 At the top of the window are filters (#1) for the vehicle list (#2). That list shows all active vehicle designs you have in the order of the number of production lines they're using at this location.  At the top of the window are filters (#1) for the vehicle list (#2). That list shows all active vehicle designs you have in the order of the number of production lines they're using at this location. 
Line 151: Line 174:
 {{ :gamemanual:officeui_megamenu_factory_modelinfo.png?direct&200|}} {{ :gamemanual:officeui_megamenu_factory_modelinfo.png?direct&200|}}
  
-When you select a vehicle from the list, its data will populate the information panel in the bottom right. Most of the variables are self-explanatory, we cover them on Office Mega Menu page.+When you select a vehicle from the list, its data will populate the information panel in the bottom right. Most of the variables are self-explanatory, we cover them on [[gamemanual:gui_office#mega_menu|Office Mega Menu]] page.
  
   - Local Inventories are the number of unsold vehicles of this model you have in reserve at this location. And Global Inventory is the number of units you have in reserve worldwide.   - Local Inventories are the number of unsold vehicles of this model you have in reserve at this location. And Global Inventory is the number of units you have in reserve worldwide.
Line 188: Line 211:
 \\ \\
 \\ \\
 +
 +----
  
  
Line 201: Line 226:
 \\ \\
 \\ \\
 +
 +----
  
 ====== Branch ======  ====== Branch ====== 
  
 Most manufacturers do not sell directly to customers. They sell vehicles to dealerships who then sells them to customers. You will need a branch office to take in dealer's orders and ship vehicles to them. Most manufacturers do not sell directly to customers. They sell vehicles to dealerships who then sells them to customers. You will need a branch office to take in dealer's orders and ship vehicles to them.
 +\\
 +\\
 +
 +----
 ===== Build Branch ===== ===== Build Branch =====
  
Line 222: Line 253:
 \\ \\
 \\ \\
 +
 +----
  
 ===== View Branch ===== ===== View Branch =====
Line 242: Line 275:
 \\ \\
 \\ \\
 +
 +----
  
 ===== Redesign ===== ===== Redesign =====
Line 248: Line 283:
  
 GearCity currently only allows one branch per location. So if you want to improve your branch, you'll have to redesign it. To access the redesign system, click the "Redesign" button from the left side of the Branch Window. GearCity currently only allows one branch per location. So if you want to improve your branch, you'll have to redesign it. To access the redesign system, click the "Redesign" button from the left side of the Branch Window.
-The Redesign System works just like the Build Branch system. See that section of the page for details. FIXME  +The Redesign System works just like the Build Branch system. See the [[gamemanual:gui_world_map#redesign1|Redesign]] section of the page for details.  
  
 Your sales prices will automatically transfer to the new branch. Your sales prices will automatically transfer to the new branch.
Line 255: Line 290:
 \\ \\
 \\ \\
 +
 +----
  
 ===== Recondition Branch ===== ===== Recondition Branch =====
Line 267: Line 304:
 \\ \\
 \\ \\
 +
 +----
  
 ===== Close Branch ===== ===== Close Branch =====
Line 278: Line 317:
 \\ \\
 \\ \\
 +
 +----
  
 ===== Branch Shipping ===== ===== Branch Shipping =====
Line 291: Line 332:
 You'll find the currently set shipping distance in the middle section of this panel (#1). This value is what the current shipping sliders are at, and it is the value that would be applied if you click the "Apply" button.   You'll find the currently set shipping distance in the middle section of this panel (#1). This value is what the current shipping sliders are at, and it is the value that would be applied if you click the "Apply" button.  
  
-You can adjust the distance by clicking the "Adjust Distance" (#3) button. This button will take you to the map shipping mode. We cover the map shipping mode further on this page. FIXME+You can adjust the distance by clicking the "Adjust Distance" (#3) button. This button will take you to the map shipping mode. We cover the [[gamemanual:gui_world_map#distribution_shipping|distribution shipping]] mode further on this page.
  
 In the center of the window, you'll find the "Vehicles inherit branch shipping distance or district lock" checkbox (#3). When enabled, any new vehicle you set for sale at this branch will automatically have the branch shipping distance applied to them. In the center of the window, you'll find the "Vehicles inherit branch shipping distance or district lock" checkbox (#3). When enabled, any new vehicle you set for sale at this branch will automatically have the branch shipping distance applied to them.
Line 302: Line 343:
 \\ \\
 \\ \\
 +
 +----
  
 ===== Distribution ===== ===== Distribution =====
Line 331: Line 374:
 The "View Vehicle" button (#9) displays the ratings and specs of the selected vehicle. The "View Vehicle" button (#9) displays the ratings and specs of the selected vehicle.
  
-The "Shipping Distance"  (#10) button opens the Shipping Distance system. You use this button to adjust the shipping distance for the selected model. We cover this in more detail in the next section.+The "Shipping Distance"  (#10) button opens the Shipping Distance system. You use this button to adjust the shipping distance for the selected model. We cover this in more detail [[gamemanual:gui_world_map#distribution_shipping|here]].
  
 ~~CL~~ ~~CL~~
Line 350: Line 393:
 \\ \\
  
 +<wrap #SelectedVehicleInformation />
 === Selected Vehicle Information ==== === Selected Vehicle Information ====
  
Line 365: Line 409:
 \\ \\
 \\ \\
 +
 +----
 +
 ==== Distribution Shipping ==== ==== Distribution Shipping ====
  
Line 380: Line 427:
 \\ \\
 \\ \\
 +
 +----
  
 ====== Marketing ======  ====== Marketing ====== 
Line 387: Line 436:
 You can access the marketing system via the city information window.  You can access the marketing system via the city information window. 
  
-See Marketing Gameplay Mechanics for information on how marketing works and the individual marketing types.  FIXME+See [[gamemanual:gm_marketing|Marketing Gameplay Mechanics]] for information on how marketing works and the individual marketing types.
  
-At the top of the Marketing Window are a series of buttons (#1). These buttons are for each category of marketing in the game. Clicking any of these buttons will change the selected marketing category in the bottom panel. If you wish to change all marketing categories at the same time, use the Office Mega Menu. FIXME+At the top of the Marketing Window are a series of buttons (#1). These buttons are for each category of marketing in the game. Clicking any of these buttons will change the selected marketing category in the bottom panel. If you wish to change all marketing categories at the same time, use the [[gamemanual:gui_office#marketing_mega_menu|Office Mega Menu]].
  
 In the center is the Budget panel. This panel lists every category of marketing and your budget for each at this location. In the center is the Budget panel. This panel lists every category of marketing and your budget for each at this location.
Line 406: Line 455:
 \\ \\
 \\ \\
 +
 +----
  
 ====== Competition ======  ====== Competition ====== 
Line 422: Line 473:
 \\ \\
 \\ \\
 +
 +----
  
 ====== Districting ======  ====== Districting ====== 
Line 429: Line 482:
 The Districting system allows you to manage many branches or factories as if they're a single entry. The Districting system allows you to manage many branches or factories as if they're a single entry.
  
-To access the Districting system, click the Districts button from the top menu. FIXME That button opens the district panel. +To access the Districting system, click the Districts button from the [[:gui_top_bottom_menus#world_map|top menu]]. That button opens the district panel. 
  
 At the top of this panel are two dropdowns. The top dropdown (#1) is predefined districts. These include continents, regions, and countries. The dropdown below (#2) is the custom districts you created. You can only select one entry from either dropdown box.  At the top of this panel are two dropdowns. The top dropdown (#1) is predefined districts. These include continents, regions, and countries. The dropdown below (#2) is the custom districts you created. You can only select one entry from either dropdown box. 
Line 446: Line 499:
 \\ \\
 \\ \\
 +
 +----
  
 ===== Creating Districts ===== ===== Creating Districts =====
Line 502: Line 557:
 \\ \\
 \\ \\
 +
 +----
  
 ====== Maps ======  ====== Maps ====== 
Line 511: Line 568:
 At the bottom left, you'll find the Map Data Menu. This system uses the world map to give you data about every city at once. Clicking any one of these buttons will change the colors of the cities or territories. The game also supplies a legend on the bottom right-hand side explaining what each color value means. At the bottom left, you'll find the Map Data Menu. This system uses the world map to give you data about every city at once. Clicking any one of these buttons will change the colors of the cities or territories. The game also supplies a legend on the bottom right-hand side explaining what each color value means.
  
 +The different map options are as follows:
 +
 +  * **Per Capita** => Shows the average household income.
 +  * **Economic Growth** => Shows the growth of household income per year.
 +  * **Infrastructure** => Shows the infrastructure ratings.
 +  * **Manufacturing** => Shows the manufacturing ratings.
 +  * **Manufacturing Growth** => Shows the growth in manufacturing ratings per year.
 +  * **Population** => Total number of people living in the city.
 +  * **Population Growth** => The change in population per year.
 +  * **Conflicts** => War and government status.
 +  * **Competition** => Shows the branches and factories for a selected company. A company selection dropdown appears in the legend screen.
 +  * **Exit** => Exits out of the map mode.
  
 ~~CL~~ ~~CL~~
 \\ \\
 \\ \\
 +
 +----
  
 ===== Map Data Legend ===== ===== Map Data Legend =====
Line 528: Line 599:
 \\ \\
 \\ \\
 +
 +----
 +
 ====== Contracts ======  ====== Contracts ====== 
  
 {{ :gamemanual:gui_worldmap_assigncontracts.png?direct&400|}} {{ :gamemanual:gui_worldmap_assigncontracts.png?direct&400|}}
 +
 +To assign component contracts to a factory, you'll need to use the Contract Assignment system. You can access this system by clicking the "Contracts" button from the top menu.
 +
 +This system works exactly like the system implemented in the Office Mega Menu. Please refer to the [[gamemanual:gui_office#assign_contracts_mega_menu|Office Mega Menu Assign Contract]] page for more information 
 +
  
 ~~CL~~ ~~CL~~
 \\ \\
 \\ \\
gamemanual/gui_world_map.1632121771.txt.gz · Last modified: 2022/02/15 17:58 (external edit)