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gamemanual:gui_world_map [2022/01/08 12:28] admingamemanual:gui_world_map [2022/04/11 15:48] (current) admin
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 The World Map allows you to interact with the parts of the game that require geographical locations. You do this by clicking the locations on the map. The World Map allows you to interact with the parts of the game that require geographical locations. You do this by clicking the locations on the map.
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 ====== City Information ====== ====== City Information ======
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 ====== Factories ====== ====== Factories ======
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 GearCity is about building and selling cars. And to build cars, you'll need a factory. Luckily, the World Map has just about everything you could want out of factories. GearCity is about building and selling cars. And to build cars, you'll need a factory. Luckily, the World Map has just about everything you could want out of factories.
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 ===== Build Factories ===== ===== Build Factories =====
  
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 At the top is the number of production lines your new factory will have (#1). Just below that number is an estimation of the total number of vehicles that could be produced here with a 40-manufacture rated vehicle.  At the top is the number of production lines your new factory will have (#1). Just below that number is an estimation of the total number of vehicles that could be produced here with a 40-manufacture rated vehicle. 
  
-On the left side of the window, you'll find the build sliders (#2). YOu will use sliders to set the size and output of the factory. The top slider, Production Capacity, changes the number of production lines the factory has. And the "Technology" slider mainly adjusts the maximum number of vehicles you can produce for each line. +On the left side of the window, you'll find the build sliders (#2). You will use sliders to set the size and output of the factory. The top slider, Production Capacity, changes the number of production lines the factory has. And the "Technology" slider mainly adjusts the maximum number of vehicles you can produce for each line. 
  
 Just below the sliders are the costs metrics (#3). "Full Production Costs/mo" is the monthly costs to operate all production lines at the factory. This value does not include vehicle material costs or mass production discounts. The Monthly Idle Costs is this factory's costs if no production lines are in use.  Just below the sliders are the costs metrics (#3). "Full Production Costs/mo" is the monthly costs to operate all production lines at the factory. This value does not include vehicle material costs or mass production discounts. The Monthly Idle Costs is this factory's costs if no production lines are in use. 
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 ===== View Details ===== ===== View Details =====
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 ===== Recondition ===== ===== Recondition =====
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 ===== Upgrade ===== ===== Upgrade =====
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 ===== Redesign ===== ===== Redesign =====
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 ===== Close Factory ===== ===== Close Factory =====
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 ===== Production ===== ===== Production =====
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 {{ :gamemanual:officeui_megamenu_factory_modelinfo.png?direct&200|}} {{ :gamemanual:officeui_megamenu_factory_modelinfo.png?direct&200|}}
  
-When you select a vehicle from the list, its data will populate the information panel in the bottom right. Most of the variables are self-explanatory, we cover them on Office Mega Menu page.+When you select a vehicle from the list, its data will populate the information panel in the bottom right. Most of the variables are self-explanatory, we cover them on [[gamemanual:gui_office#mega_menu|Office Mega Menu]] page.
  
   - Local Inventories are the number of unsold vehicles of this model you have in reserve at this location. And Global Inventory is the number of units you have in reserve worldwide.   - Local Inventories are the number of unsold vehicles of this model you have in reserve at this location. And Global Inventory is the number of units you have in reserve worldwide.
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 ====== Branch ======  ====== Branch ====== 
  
 Most manufacturers do not sell directly to customers. They sell vehicles to dealerships who then sells them to customers. You will need a branch office to take in dealer's orders and ship vehicles to them. Most manufacturers do not sell directly to customers. They sell vehicles to dealerships who then sells them to customers. You will need a branch office to take in dealer's orders and ship vehicles to them.
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 ===== Build Branch ===== ===== Build Branch =====
  
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 ===== View Branch ===== ===== View Branch =====
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 ===== Redesign ===== ===== Redesign =====
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 ===== Recondition Branch ===== ===== Recondition Branch =====
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 ===== Close Branch ===== ===== Close Branch =====
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 ===== Branch Shipping ===== ===== Branch Shipping =====
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 You'll find the currently set shipping distance in the middle section of this panel (#1). This value is what the current shipping sliders are at, and it is the value that would be applied if you click the "Apply" button.   You'll find the currently set shipping distance in the middle section of this panel (#1). This value is what the current shipping sliders are at, and it is the value that would be applied if you click the "Apply" button.  
  
-You can adjust the distance by clicking the "Adjust Distance" (#3) button. This button will take you to the map shipping mode. We cover the map shipping mode further on this page. FIXME+You can adjust the distance by clicking the "Adjust Distance" (#3) button. This button will take you to the map shipping mode. We cover the [[gamemanual:gui_world_map#distribution_shipping|distribution shipping]] mode further on this page.
  
 In the center of the window, you'll find the "Vehicles inherit branch shipping distance or district lock" checkbox (#3). When enabled, any new vehicle you set for sale at this branch will automatically have the branch shipping distance applied to them. In the center of the window, you'll find the "Vehicles inherit branch shipping distance or district lock" checkbox (#3). When enabled, any new vehicle you set for sale at this branch will automatically have the branch shipping distance applied to them.
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 ===== Distribution ===== ===== Distribution =====
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 The "View Vehicle" button (#9) displays the ratings and specs of the selected vehicle. The "View Vehicle" button (#9) displays the ratings and specs of the selected vehicle.
  
-The "Shipping Distance"  (#10) button opens the Shipping Distance system. You use this button to adjust the shipping distance for the selected model. We cover this in more detail in the next section.+The "Shipping Distance"  (#10) button opens the Shipping Distance system. You use this button to adjust the shipping distance for the selected model. We cover this in more detail [[gamemanual:gui_world_map#distribution_shipping|here]].
  
 ~~CL~~ ~~CL~~
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 ==== Distribution Shipping ==== ==== Distribution Shipping ====
  
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 ====== Marketing ======  ====== Marketing ====== 
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 You can access the marketing system via the city information window.  You can access the marketing system via the city information window. 
  
-See Marketing Gameplay Mechanics for information on how marketing works and the individual marketing types.  FIXME+See [[gamemanual:gm_marketing|Marketing Gameplay Mechanics]] for information on how marketing works and the individual marketing types.
  
-At the top of the Marketing Window are a series of buttons (#1). These buttons are for each category of marketing in the game. Clicking any of these buttons will change the selected marketing category in the bottom panel. If you wish to change all marketing categories at the same time, use the Office Mega Menu. FIXME+At the top of the Marketing Window are a series of buttons (#1). These buttons are for each category of marketing in the game. Clicking any of these buttons will change the selected marketing category in the bottom panel. If you wish to change all marketing categories at the same time, use the [[gamemanual:gui_office#marketing_mega_menu|Office Mega Menu]].
  
 In the center is the Budget panel. This panel lists every category of marketing and your budget for each at this location. In the center is the Budget panel. This panel lists every category of marketing and your budget for each at this location.
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 ====== Competition ======  ====== Competition ====== 
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 ====== Districting ======  ====== Districting ====== 
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 The Districting system allows you to manage many branches or factories as if they're a single entry. The Districting system allows you to manage many branches or factories as if they're a single entry.
  
-To access the Districting system, click the Districts button from the top menu. FIXME That button opens the district panel. +To access the Districting system, click the Districts button from the [[:gui_top_bottom_menus#world_map|top menu]]. That button opens the district panel. 
  
 At the top of this panel are two dropdowns. The top dropdown (#1) is predefined districts. These include continents, regions, and countries. The dropdown below (#2) is the custom districts you created. You can only select one entry from either dropdown box.  At the top of this panel are two dropdowns. The top dropdown (#1) is predefined districts. These include continents, regions, and countries. The dropdown below (#2) is the custom districts you created. You can only select one entry from either dropdown box. 
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 ===== Creating Districts ===== ===== Creating Districts =====
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 ====== Maps ======  ====== Maps ====== 
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 ===== Map Data Legend ===== ===== Map Data Legend =====
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 ====== Contracts ======  ====== Contracts ====== 
  
gamemanual/gui_world_map.1641662936.txt.gz · Last modified: 2022/02/15 17:58 (external edit)