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gamemanual:gui_world_map [2022/01/08 18:24] – [Production] admingamemanual:gui_world_map [2022/04/11 15:48] (current) admin
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 At the top is the number of production lines your new factory will have (#1). Just below that number is an estimation of the total number of vehicles that could be produced here with a 40-manufacture rated vehicle.  At the top is the number of production lines your new factory will have (#1). Just below that number is an estimation of the total number of vehicles that could be produced here with a 40-manufacture rated vehicle. 
  
-On the left side of the window, you'll find the build sliders (#2). YOu will use sliders to set the size and output of the factory. The top slider, Production Capacity, changes the number of production lines the factory has. And the "Technology" slider mainly adjusts the maximum number of vehicles you can produce for each line. +On the left side of the window, you'll find the build sliders (#2). You will use sliders to set the size and output of the factory. The top slider, Production Capacity, changes the number of production lines the factory has. And the "Technology" slider mainly adjusts the maximum number of vehicles you can produce for each line. 
  
 Just below the sliders are the costs metrics (#3). "Full Production Costs/mo" is the monthly costs to operate all production lines at the factory. This value does not include vehicle material costs or mass production discounts. The Monthly Idle Costs is this factory's costs if no production lines are in use.  Just below the sliders are the costs metrics (#3). "Full Production Costs/mo" is the monthly costs to operate all production lines at the factory. This value does not include vehicle material costs or mass production discounts. The Monthly Idle Costs is this factory's costs if no production lines are in use. 
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 You'll find the currently set shipping distance in the middle section of this panel (#1). This value is what the current shipping sliders are at, and it is the value that would be applied if you click the "Apply" button.   You'll find the currently set shipping distance in the middle section of this panel (#1). This value is what the current shipping sliders are at, and it is the value that would be applied if you click the "Apply" button.  
  
-You can adjust the distance by clicking the "Adjust Distance" (#3) button. This button will take you to the map shipping mode. We cover the [[:gui_world_map#distribution_shipping|distribution shipping]] mode further on this page.+You can adjust the distance by clicking the "Adjust Distance" (#3) button. This button will take you to the map shipping mode. We cover the [[gamemanual:gui_world_map#distribution_shipping|distribution shipping]] mode further on this page.
  
 In the center of the window, you'll find the "Vehicles inherit branch shipping distance or district lock" checkbox (#3). When enabled, any new vehicle you set for sale at this branch will automatically have the branch shipping distance applied to them. In the center of the window, you'll find the "Vehicles inherit branch shipping distance or district lock" checkbox (#3). When enabled, any new vehicle you set for sale at this branch will automatically have the branch shipping distance applied to them.
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 The "View Vehicle" button (#9) displays the ratings and specs of the selected vehicle. The "View Vehicle" button (#9) displays the ratings and specs of the selected vehicle.
  
-The "Shipping Distance"  (#10) button opens the Shipping Distance system. You use this button to adjust the shipping distance for the selected model. We cover this in more detail in the next section.+The "Shipping Distance"  (#10) button opens the Shipping Distance system. You use this button to adjust the shipping distance for the selected model. We cover this in more detail [[gamemanual:gui_world_map#distribution_shipping|here]].
  
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gamemanual/gui_world_map.1641684251.txt.gz · Last modified: 2022/02/15 17:58 (external edit)