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Employee Benefits

In the modern era, employees often get paid more than wages. Paid vacations, health care, pensions, stock options, discounts, stipends, and payment to retirement funds are all examples of extra benefits employees may receive for their work.

In the game, we simplify these benefits into two categories, Defined benefits and Direct benefits.

Note to players, Some of the concepts of private retirement might sound foreign to those outside of the United States. However, almost all retirement systems in the world use these concepts. If your country has socialized the retirement systems, you're just replacing private payments to the retirement system with a tax that goes to the retirement system. Because of that, and the historical nature of private pensions predating most forms of socialized retirement systems, and the lack of business interaction with the socialized retirement systems, the game only implements privatized forms of retirements. Socialized retirements are implied by the wages you pay and have no bearing on your company as the government manages that money. While we understand not all countries have defined benefits these days, defined benefits were a big part of the early auto industry, and it is meant to balance the gameplay. Nearly every country, socialized or not, has direct benefits in some form or another, even if it's government-backed and guaranteed.

Defined Benefits

Defined Benefits are in the form of a pension. The company agrees to pay the employee a salary when they retire. This money comes out of a group fund. The company and sometimes the employees pay money into this fund, and when the employee retires, they draw income from the fund.

A third party invests the group funds in the stock and bond markets. The funds grow or shrink based on their results. Your company covers any shortfall in funding. Shortfalls typically happen when there is a global economic slowdown or when the company does not invest enough money into the fund early.

How Pensions Work

We proved a basic overview of how pensions work just above, but how does it work for you, the CEO?

As an employee works, they're guaranteed a percentage of their wages, called the Employee Benefit Rate in the game, to be paid when they retire.

For example, if an employee retires with a $3000/month salary and a 50% Employee Benefit Rate, they will be paid $1500/month when they retire.

The game assumes a 20-year life span after retirement. Using the above example, you would pay that employee $1500/month for 20 years until they die.

While you operate your company, you will put money into a pension fund. This is an investment fund managed by a third party. You may also have employees pay into this fund every month as well. Any retirement payments will come from this fund. If there isn't enough money in the fund, you will have to cover the difference with company funds.

The payouts may sound like a lot, but pensions are rarely adjusted with inflation. At the same time, the money you put into a pension fund is invested and grows faster than inflation.

Direct Benefits

Direct Benefits are paid directly to the employee, and they can take advantage of it immediately. In the real world, these include things such as insurance, individual retirement plans (such as 401k), disability income, vacations, sick leave, tuition reimbursement, profit sharing, etc.

Unlike a pension system, the company has no responsibility after making the payment. In the game, you make an additional payment. These payments are a percentage of monthly wages each month. This type of employee benefits became more popular for both companies and employees in the modern era.

Benefits Demand Action Memo

Most often, you'll interact with the benefits system through the Benefits Demand Action Memo. This memo appears when your employees are becoming disgruntled with their retirements. Many times they become disgruntled when other companies are paying high benefits too. Then when you give more benefits to your employees, employees in other companies will start to want more. Starting a vicious cycle of ever-growing benefits as you try to keep employees happy.

At the top of the action memo (#1), you'll find the department demanding more benefits and your current employee benefits settings for that department.

You're given three different options.

The first option is to meet their demands and pay them what they're demanding to the left of the button (#2).

The second option (#3) will open the Benefits Negotiation Window. From there, you can work out a better deal with the Union. You can possibly pay less or make the employees pay some too. Your administrative skills will be handy in the negotiations. We'll cover this window in more detail shortly.

The third option is to ignore the Union's request. This option may work, but it will give you a major hit to employee morale. And if employees have low morale, that could lead to wage demands and strikes. Your administrative skill affects the amount of morale decline.

Finally, you can enable the Auto-Benefits system in the Auto-Command tools to automatically meet union demands. By doing this, you will not have to interact with the benefits system outside of funding your pension fund. This reduces the amount of work you need to do, while still playing with the benefits system enabled.



How to Access Benefits Negotiation Window





The Benefits Negotiation Window



Union Approval



Funding Pensions



Pension Liabilities



gamemanual/howto_benefits.1643906531.txt.gz · Last modified: 2022/02/15 17:58 (external edit)