gamemanual:howto_contracts
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gamemanual:howto_contracts [2022/01/08 15:44] – [Contracts] admin | gamemanual:howto_contracts [2022/02/15 18:00] (current) – external edit 127.0.0.1 | ||
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+ | === Video Tutorials === | ||
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+ | * [[http:// | ||
+ | * [[http:// | ||
+ | * [[http:// | ||
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====== Contracts ====== | ====== Contracts ====== | ||
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The game offers several types of contracts with different requirements. You can find a basic tutorial on how to use the contract system on the [[gamemanual: | The game offers several types of contracts with different requirements. You can find a basic tutorial on how to use the contract system on the [[gamemanual: | ||
+ | ---- | ||
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The game offers contracts that fall into three different customer types, all four design types, and variations therein. | The game offers contracts that fall into three different customer types, all four design types, and variations therein. | ||
- | See the Contracts Game Mechanics chapter for a more detailed breakdown of the formulas behind requirements and selection. | + | See the [[gamemanual: |
==== Military ==== | ==== Military ==== | ||
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When a racing contract goes unfilled, the teams or series can purchase designs from the open market. When this happens, they may purchase your designs, even though you have no associations with the team. There is no way to prevent this action since they are purchasing the designs as regular consumers. | When a racing contract goes unfilled, the teams or series can purchase designs from the open market. When this happens, they may purchase your designs, even though you have no associations with the team. There is no way to prevent this action since they are purchasing the designs as regular consumers. | ||
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+ | ---- | ||
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===== Requirements ===== | ===== Requirements ===== | ||
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\\ | \\ | ||
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+ | ---- | ||
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===== Assisted Designer ===== | ===== Assisted Designer ===== | ||
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+ | ---- | ||
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===== How winners are selected ===== | ===== How winners are selected ===== | ||
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If the customer doesn' | If the customer doesn' | ||
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===== Production/ | ===== Production/ | ||
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+ | ---- | ||
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===== Wars ===== | ===== Wars ===== | ||
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When a war begins at a factory location, the Munitions action memo will appear. This memo gives you four options. And you won't be able to change these selections until another location enters the war. The area beside the buttons describes the action, but we'll also cover it somewhat on here. | When a war begins at a factory location, the Munitions action memo will appear. This memo gives you four options. And you won't be able to change these selections until another location enters the war. The area beside the buttons describes the action, but we'll also cover it somewhat on here. | ||
- | - No Munitions => No factory you control will produce munitions. | + | - **No Munitions** => No factory you control will produce munitions. |
- | - Home Factories => Factories in your HQ country will produce munitions. There is no image penalty for this, but it does increase the chance of factory destruction, | + | - **Home Factories** => Factories in your HQ country will produce munitions. There is no image penalty for this, but it does increase the chance of factory destruction, |
- | - Foreign Factories => Factories located in war zones outside of your HQ nation will produce munitions. This gives you revenues for factories you otherwise wouldn' | + | - **Foreign Factories** => Factories located in war zones outside of your HQ nation will produce munitions. This gives you revenues for factories you otherwise wouldn' |
- | - All Factories => Every factory you own in a war zone will produce munitions. You will lose your ability to manufacture war contracts, but you will make money from all your factories. It increases the chance of factory destruction but lowers the chance of factory confiscation. This action will lower your image rating. | + | - **All Factories** => Every factory you own in a war zone will produce munitions. You will lose your ability to manufacture war contracts, but you will make money from all your factories. It increases the chance of factory destruction but lowers the chance of factory confiscation. This action will lower your image rating. |
gamemanual/howto_contracts.txt · Last modified: 2022/02/15 18:00 by 127.0.0.1