gamemanual:howto_outsourcing
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gamemanual:howto_outsourcing [2021/11/20 17:51] – [Managing Contracts] admin | gamemanual:howto_outsourcing [2022/02/15 18:00] (current) – external edit 127.0.0.1 | ||
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+ | === Video Tutorials === | ||
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====== Outsourcing / Licensing / Platform Sharing ====== | ====== Outsourcing / Licensing / Platform Sharing ====== | ||
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We call the entire system " | We call the entire system " | ||
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===== Accessing the System ===== | ===== Accessing the System ===== | ||
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===== Window Layout ===== | ===== Window Layout ===== | ||
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===== Licenses ===== | ===== Licenses ===== | ||
Licensing is a common form of design outsourcing where a company purchases the license and blueprints to a design and then produces it themselves. They pay a nominal fee for the license, which we call a Signing Fee. And they pay a royalty price for each unit they produce. This type of outsourcing is only the outsourcing of the design phase. It reduces the cost of getting a product on the market. While still leaving the licensee production flexibility and potential profits. | Licensing is a common form of design outsourcing where a company purchases the license and blueprints to a design and then produces it themselves. They pay a nominal fee for the license, which we call a Signing Fee. And they pay a royalty price for each unit they produce. This type of outsourcing is only the outsourcing of the design phase. It reduces the cost of getting a product on the market. While still leaving the licensee production flexibility and potential profits. | ||
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==== Selling Licenses ==== | ==== Selling Licenses ==== | ||
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===== Outsource / Purchase ===== | ===== Outsource / Purchase ===== | ||
The Outsource / Purchase system is used to purchase already manufactured units from another company. Purchasing manufactured units is a great way to eliminate design and manufacturing costs. While selling manufactured units is a great way to have guaranteed sales of a model. | The Outsource / Purchase system is used to purchase already manufactured units from another company. Purchasing manufactured units is a great way to eliminate design and manufacturing costs. While selling manufactured units is a great way to have guaranteed sales of a model. | ||
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==== Selling Models ==== | ==== Selling Models ==== | ||
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===== Platform Sharing ===== | ===== Platform Sharing ===== | ||
{{ : | {{ : | ||
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+ | Finally, there is platform sharing. When you own 50% of a company, you effectively own that company. And when a company owns 50% of you, they own your company. | ||
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+ | Like any other department at your company, you should want anything you own to succeed. As such, anytime someone owns something or is owned by something, they can use the designs of that those companies for free. | ||
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+ | For example, if you own 60% of the Orion Motor Company, you'll be able to use any design they make free of charge. Likewise, they can use any design you make, free of charge. | ||
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+ | The system itself works just like the licensing system but without the signing fees and royalty systems. To use it, select the company you want to platform share with, using the company filter drop-down (#1). Select the design from the list (#2). Only designs that you have not borrowed are listed. | ||
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+ | In the panel below, name and marque the design (#3) and then click " | ||
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+ | The design is now yours for good. | ||
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+ | Some players may not want the company' | ||
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+ | Alternatively, | ||
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~~CL~~ | ~~CL~~ |
gamemanual/howto_outsourcing.1637448698.txt.gz · Last modified: 2022/02/15 17:58 (external edit)