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gamemanual:howto_vehicle_body_design [2021/10/31 16:11] – [Next] admingamemanual:howto_vehicle_body_design [2022/02/15 18:00] (current) – external edit 127.0.0.1
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 Because of budget limitations, the Body Designer in GearCity is a bit cumbersome. We recommend you use the predesigned vehicle bodies included in the game. But if you want to know how to create your own vehicle bodies, continue reading this chapter. Because of budget limitations, the Body Designer in GearCity is a bit cumbersome. We recommend you use the predesigned vehicle bodies included in the game. But if you want to know how to create your own vehicle bodies, continue reading this chapter.
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 +----
  
 ==== Opening Body Designer ==== ==== Opening Body Designer ====
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 +----
  
 ==== Body Selector ==== ==== Body Selector ====
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 If you have found the base body design you wish to use, you'll need to click the "Select" button (#2) to continue. If you have already created your design and want to modify it, you would use the "Modify Existing Body" button (#3), or if you wish to return back to the Vehicle Design windows, you can click the "Return to Design Panel" button (#4). If either of these is the case, whatever you do, do not click a design from the list (#1). Otherwise, the game will erase your previous design. If you have found the base body design you wish to use, you'll need to click the "Select" button (#2) to continue. If you have already created your design and want to modify it, you would use the "Modify Existing Body" button (#3), or if you wish to return back to the Vehicle Design windows, you can click the "Return to Design Panel" button (#4). If either of these is the case, whatever you do, do not click a design from the list (#1). Otherwise, the game will erase your previous design.
  
-Finally, if you previously made a custom design and want to load it, you can do it with the "Load Vehicle" (#5). See the Load Vehicle section for more details. FIXME +Finally, if you previously made a custom design and want to load it, you can do it with the "Load Vehicle" (#5). See the [[gamemanual:howto_vehicle_body_design#load_design|Load Vehicle section]] for more details. 
  
  
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 +----
  
 ==== Designer Menu And Light Panel ==== ==== Designer Menu And Light Panel ====
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 +----
  
 ==== Body Designer ==== ==== Body Designer ====
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 +----
  
 ==== Paint System ==== ==== Paint System ====
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 +----
  
 ==== Tires and Body Parts ==== ==== Tires and Body Parts ====
  
 {{ :gamemanual:bodydesigner_tutorial_5.png?direct&400|}} {{ :gamemanual:bodydesigner_tutorial_5.png?direct&400|}}
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 +You'll notice that the base body doesn't have wheels, lights, or anything else. You have to add these things to the vehicle yourself. To do that, you'll click the "Tires and Body Parts" button. This action opens the Accessories panel in the bottom right of the window. 
 +
 +In the top left of this window is a dropdown box (#1). Each item in this box is a category of body parts for the vehicle. Selecting an item from the list will display icons buttons for each available part below (#2). 
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 +There are two ways to apply a body part to the vehicle, the "click" method and the "drag" method. You can toggle between the two using the radio buttons on the right (#3). We will cover these shortly.
 +
 +Finally, there is a checkbox under the radio buttons called "Auto Mirror" (#4). This functionality will mirror body parts across to the other side of the vehicle. For example, if you place a tire on the driver's side of the vehicle, the game will automatically place a tire on the other side of the vehicle.
  
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-==== Next ====+=== Click Method ===
  
-{{:gamemanual:bodydesigner_tutorial_6.png?direct&400 |}}+{{ :gamemanual:bodydesigner_tutorial_5b.png?direct&400|}} 
 + 
 +The first and most common method of component placement is the click method. It is enabled by default, but in case you need to enable it yourself, click the Click Method radio button (#1). Next, you'll need to click the part you want to add to the vehicle (#2). Then you need to click where on the vehicle you want to place it (#3). And that's it. The game adds the part to the location you clicked. If Auto Mirror is enabled, it will make a duplicate on the other side of the vehicle and link them together.  
  
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-==== Next ==== 
  
-{{:gamemanual:bodydesigner_tutorial_7.png?direct&400 |}}+=== Drag Method === 
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 +{{ :gamemanual:bodydesigner_tutorial_5c.png?direct&400|}} 
 + 
 +The drag method was the default placement method for many years. But we replaced it with the click placement system. To use the drag system, you'll need to select the Drag Method radio button (#1). Now you will drag (hold the mouse button down and move) the part icon (#2) to where you want to place it on the vehicle (#3). 
  
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 +----
  
-==== Next ====+==== Modifying Parts ====
  
-{{:gamemanual:bodydesigner_tutorial_9.png?direct&400 |}}+{{ :gamemanual:bodydesigner_tutorial_6.png?direct&400|}} 
 + 
 +Once you place a component on a part, you'll be able to modify its shape and size using the morph animation sliders. This system works similarly to body designer. You can make changes to the part by scrolling down the list of animations and adjusting the slider positions (#1). If you added the part with Auto Mirror enabled, the mirrored part will also receive any changes you make.
  
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-==== Next ====+----
  
-{{:gamemanual:bodydesigner_tutorial_10.png?direct&400 |}}+==== Parts Buttons & Parts Movement ==== 
 + 
 +{{ :gamemanual:bodydesigner_tutorial_7.png?direct&400|}} 
 + 
 +On the side of the Parts Modification panel are four buttons. The top button is the "Finished" button (#1), and you would use this button to complete the part editing phase. It will return you to the Part Selection panel. You can always reenter the Parts Modification panel by clicking on the part on the vehicle.  
 + 
 +The next button is the "Delete" button (#2). This button will delete the selected part and return you to the Part Selection panel. There is no undoing, so be sure this is what you want to do. 
 + 
 +The third button is the "Clone" button (#3). This button will make a duplicate copy of the selected part and the mirrored part if applicable. The cloned part(s) is directly on top of the original part(s). So you will need to click and drag the part(s) to where you want to place them (#5). You can also use this mouse action to change the placement of any parts you apply to the vehicle. 
 + 
 +The final button is the "Mirror" button (#4). This button makes a duplicate copy of the selected part on the opposite side of the vehicle. It then links the duplicate to the selected part so that any movement or modification of the part will apply to the duplicate. If Auto Mirror was enabled when the original part was placed, you likely do not have to use the mirror button. You can always check the other side of the vehicle by moving the camera with the arrow buttons or the right button on your mouse. 
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 +
 +=== Additional Movements ===
 +
 +{{ :gamemanual:bodydesigner_tutorial_9.png?direct&400|}}
 +
 +Besides moving a part by dragging it around on the car body, the designer also supports panning and tilting. Using the buttons with arrows on them (#1), you can pitch and yaw the selected part along the x and y-axis.   
 +
 +Below that is the Flip button (#2). This button will flip the selected part along the x-axis, similar to mirroring but without creating a duplicate part.
 +
 +The "Lock Accessory Selector" checkbox (#3) will disable selecting another part in the designer while it is enabled. You will need to disable this checkbox to select another part. 
 +
 +The final three checkboxes (#4) lock part movements you can do with the mouse. When enabled, "Lock Length" will not allow you to move any part from front to back on the vehicle. "Lock Width" will not allow you to move any parts from side to side, and "Lock Height" will prevent you from moving any part from top to bottom. If you enable all three locks, you will not be able to move any part at all. 
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 +\\
 +\\
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 +----
 +
 +==== Save Design ====
 +
 +{{ :gamemanual:bodydesigner_tutorial_10.png?direct&300|}}
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 +Upon clicking the finished button, the game will prompt you with a Save Vehicle popup window. This window is not for saving your vehicle in the game. It is for saving your vehicle design as an external file for future use. If you do not want to use this design again in the future, click "Don't Save." If you want to use the design again in a different save game, enter the name of the design in the textbox and then click "Save." 
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 +\\
 +\\
 +
 +----
 +
 +==== Load Design ====
 +
 +{{ :gamemanual:bodydesigner_tutorial_11.png?direct&250|}}
 +
 +If you want to load a previously saved car design, you'll click the "Load Design" from the body selection menu. This will change the side panel to the load design panel. To load a design, select it from the list, then click "Load." You may also "Delete" the selected design. Finally, the "Return/Close" button will return you to the body selection menu. Please note, the game will only display loadable designs that work for the game year and vehicle type you're on.
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gamemanual/howto_vehicle_body_design.1635711116.txt.gz · Last modified: 2022/02/15 17:58 (external edit)