User Tools

Site Tools


jagamemanual:ja_gm_contracts

契約ゲームメカニクス

契約ゲームメカニクス マニュアルのゲームメカニクスセクションは、ゲームの計算で使用される内部式の詳細を説明します。マニュアルのこのセクションは疑似コードを使用しており、ゲーム内のコードと100%同じとは限りません。

マニュアルのゲームメカニクスパートは、主に “なぜX、Y、Zをするとこの評価になるのか?”というよくある質問に対するリファレンスとして設計されています。通常、この答えには多くの異なる変数が含まれており、マニュアルのこのセクションではそれを実証しています。

マニュアルのゲームメカニクスセクションは、ソーセージがどのように作られるかを示しています。ですから、ゲームを楽しむなら、このマニュアルの部分は避けた方がいいかもしれません。

変数

名称 説明 名称 説明
govPopulation 契約している都市や国の人口です。 govCalc その国の戦況です。1=通常、0=限定、-1戦争、-2総力戦です。
year これはゲーム年です。 Year_Built これはデザインした年です。
Minimum_Bid_Score 選ばれるために必要な最低落札点です。 ContractPeriod 契約期間の長さです。
Wealth_Index デザインの裕福度です。このページ.をご覧ください。 Wealth 裕福度を見る。
Lobbying_Budget 自社にかけられるロビー活動予算の加重値です Max_Lobbying_Budget 使用できるロビー活動予算の最大値です
contractUnitPriceMod EngineContracts.xmlファイルで定義されている、このタイプの契約の価格modです。
Engine_Type_EngineSize EngineContracts.xmlファイルで定義されているエンジンサイズ変数です。 Engine_Type_UnitNumbers EngineContracts.xmlファイルに定義されている、このタイプの契約の注文個数のModifier変数です。
Engine_Type_FuelMOD EngineContracts.xmlファイルで定義されているエンジン燃費変数です。 Engine_Type_HPMOD EngineContracts.xml ファイルに定義されているエンジン馬力変数です。
Engine_Type_torqueMOD EngineContracts.xmlファイルで定義されたエンジントルク変数です。 Engine_Type_WidthMOD EngineContracts.xmlファイルで定義されたエンジン幅変数です。
Engine_Type_LengthMOD EngineContracts.xmlファイルで定義されているエンジン長さ変数です。 Engine_Type_WeightMOD EngineContracts.xmlファイルで定義されたエンジン重量変数です。
Engine_Type_unitPrice このModifier変数は、EngineContracts.xmlファイルで定義されているこのタイプのエンジン契約の単価に影響します。
Type_Popularity この車種の車両の人気値です。 CarContractType_unitNumbers EngineContracts.xmlファイルに定義されている、このタイプの車種契約の台数に対するModifier値です。
CarContractType_HPMOD EngineContracts.xmlファイルに定義されている、この車種の契約のための馬力のModifier値です。 CarContractType_FuelMOD EngineContracts.xmlファイルに定義されている、この車種の契約のための燃費のModifier値です。
cargoType この車種の積載量を重視する評価です。 CarContractType_CargoMOD EngineContracts.xmlファイルに定義されている、この車種の契約の積載量のModifier値です。
CarContractType_torqueMOD EngineContracts.xmlファイルに定義されている、この車種の契約のためのトルクのModifier値です。 CarContractType_WeightMOD EngineContracts.xmlファイルに定義されている、この車種の契約のための重量のModifier値です。
CarContractType_TopSpeedMOD EngineContracts.xmlファイルに定義されている、この車種の契約のための最高速度のModifier値です。 CarContractType_unitPrice EngineContracts.xmlファイルに定義されている、この車種の契約のための契約のための単価のModifier値です。
RacingSeries_Funding_Value RacingSeries.xmlファイルに定義されている、レースシリーズのレース資金変数です。 RacingSeries_Races シリーズが1シーズンに開催するレース数です。
ex_1d002p_year99 1.002^(year-1899) ex_1d005p_year99 1.005^(year-1899)
ex_1d008p_year99 1.008^(year-1899) ex_1d01p_year99 1.01^(year-1899)
ex_1d015p_year99 1.015^(year-1899) ex_1d02p_year99 1.02^(year-1899)
ex_1d025p_year99 1.025^(year-1899) ex_1d03p_year99 1.03^(year-1899)
ex_1d035p_year99 1.035^(year-1899) ex_1d04p_year99 1.04^(year-1899)
ex_1d06p_year99 1.06^(year-1899)

車両契約仕様

エンジン

排気量

//Land/Army
	EngineCC = (Random Number Between 0 And 5000) + 10000) * Engine_Type_EngineSize
//Maritime/Navy
	EngineCC = (Random Number Between 0 And 10000) + 25000) * Engine_Type_EngineSize
//Aero
	EngineCC = (Random Number Between 0 And 18000 + 12000) * Engine_Type_EngineSize

ユニット要求

if(EngineCC > 20000)
    EngineSizeUnitMod = 1000000 / EngineCC
else
    EngineSizeUnitMod = (-0.123 * EngineCC) + 2500
 
 
 
if Land/Army
    Units = ((govPopulation/100000) + EngineSizeUnitMod*0.2 +
     Random Number Between 0 And EngineSizeUnitMod*0.8)) * govCalc + 1
else if Navy
    Units = ((govPopulation/1000000) + EngineSizeUnitMod*0.2 +
     Random Number Between 0 And EngineSizeUnitMod*0.8)) * govCalc + 1
else if Military Aero
    Units = ((govPopulation/250000) + EngineSizeUnitMod*0.2 +
     Random Number Between 0 And EngineSizeUnitMod*0.8)) * govCalc + 1
else if Civil Aero
    Units = ((govPopulation/200000) + EngineSizeUnitMod*0.2 +
     Random Number Between 0 And EngineSizeUnitMod*0.8)) + 1
else if Civil Maritime
    Units = ((govPopulation/750000) + EngineSizeUnitMod*0.2 +
     Random Number Between 0 And EngineSizeUnitMod*0.8))  + 1
 
Units = Units * Engine_Type_UnitNumbers
 
 
UnitsPerMonth = Units / ContractPeriod
 
if(UnitsPerMonth < 1)
    UnitsPerMonth = 1

燃費

fuelRand = Random Number Between 0 And 3
 
if Land/Army
    MPG = ((10 - (EngineCC/4000)) - fuelRand) * Engine_Type_FuelMOD * ex_1d002p_year99+3;
else if Navy
    MPG =(( 10 - (EngineCC/12000)) - fuelRand)*Engine_Type_FuelMOD * ex_1d002p_year99+3;
else if Aero
    MPG = ((10 - (EngineCC/3500)) - fuelRand) * Engine_Type_FuelMOD * ex_1d002p_year99+3;
 
 
if(MPG < 4 || MPG > 200)
    MPG = -1;

馬力

if Land/Army
    HP = (Random Number Between 0 And (EngineCC/250)+((EngineCC/100)*ex_1d01p_year99)) * Engine_Type_HPMOD
else if Navy
    HP =  (Random Number Between 0 And (EngineCC/600)+EngineCC/200) *ex_1d015p_year99 * Engine_Type_HPMOD
else if Aero
    HP =  ((Random Number Between 0 And (EngineCC/250)+((EngineCC/70)*ex_1d005p_year99))) * Engine_Type_HPMOD
else if Civil Ships
    HP =  (Random Number Between 0 And (EngineCC/500)+EngineCC/200) *ex_1d005p_year99 * Engine_Type_HPMOD

トルク

if Land/Army
    torque = (15 + Random Number Between 0 And EngineCC/450)+(EngineCC/300) ) * ex_1d008p_year99 * Engine_Type_torqueMOD;
else if Navy
    torque = (15 + Random Number Between 0 And EngineCC/370)+(EngineCC/500) ) * ex_1d008p_year99 * Engine_Type_torqueMOD;
else if Aero
    torque = (20 + Random Number Between 0 And EngineCC/300)+(EngineCC/200) ) * ex_1d008p_year99 * Engine_Type_torqueMOD;

トルク

if Land/Army
    torque = (15 + Random Number Between 0 And EngineCC/450)+(EngineCC/300) ) * ex_1d008p_year99 * Engine_Type_torqueMOD;
else if Navy
    torque = (15 + Random Number Between 0 And EngineCC/370)+(EngineCC/500) ) * ex_1d008p_year99 * Engine_Type_torqueMOD;
else if Aero
    torque = (20 + Random Number Between 0 And EngineCC/300)+(EngineCC/200) ) * ex_1d008p_year99 * Engine_Type_torqueMOD;

if Land/Army
    EngineWidth = (EngineCC/300 + 10) * Engine_Type_WidthMOD;
else if Navy
    EngineWidth = (EngineCC/150 + 10)*Engine_Type_WidthMOD;
else if Aero
    EngineWidth = (EngineCC/350 + 10)*Engine_Type_WidthMOD;

長さ

if Land/Army
    EngineLength = (EngineCC / 300 + 12) * Engine_Type_LengthMOD;
else if Navy
    EngineLength = (EngineCC / 150 + 12)*Engine_Type_LengthMOD;
else if Aero
    EngineLength = (EngineCC / 200 + 12)*Engine_Type_LengthMOD;

重量

if Land/Army
    Weight = (EngineCC / 11.5 + 100) * ex_1d008p_year99 * Engine_Type_WeightMOD;
else if Navy
    Weight = (EngineCC / 5.5 + 500) * ex_1d008p_year99 * Engine_Type_WeightMOD;
else if Aero
    Weight = (EngineCC / 10.0 + 50) * Engine_Type_WeightMOD;

ペナルティ、単価、契約ボーナス

if Units < 50 
    bonusPenality = (ex_1d025p_year99 *30000) * (50.0/(Units))
 
 
if Land/Army
    Penalty =   (ex_1d025p_year99 * EngineCC/50) * Units + 1 + bonusPenality;
else if Military Navy
    Penalty =   (ex_1d025p_year99 * EngineCC/10) * Units + 1 + bonusPenality;
else if Military Aero
    Penalty =   (ex_1d025p_year99 * EngineCC/30) * Units + 1 + bonusPenality;
else if Civilian Aero
    Penalty =  (ex_1d025p_year99 * EngineCC/80) * Units + 1 + bonusPenality;
else if Civilian Ships
    Penalty =   (ex_1d025p_year99 * EngineCC/80) * Units + 1+bonusPenality;
 
 
 
if(Random Number Between 0 And 1 = 1 )
{
    basePrice = 0
 
    if Easy Difficulty
        basePrice = 175;
    else if Normal Difficulty
        basePrice = 75
 
 
    if Land/Army
    {
        UnitCosts = ((((105 +basePrice) * ex_1d025p_year99) + 
            Random Number Between 0 And (130 + basePrice/1.25) * ex_1d02p_year99)) +
            EngineCC/200 + 1 + (bonusPenality/10))
 
        Penalty = ((UnitCosts + EngineCC/200) /2.0) * Units + 1 + bonusPenality
    }
    else if Military Navy
    {
        UnitCosts = ((((305 + basePrice) * ex_1d025p_year99) + 
            Random Number Between 0 And (200 +basePrice/1.25) * ex_1d02p_year99)) +
            EngineCC/50 + 1+(bonusPenality/10))
 
        Penalty = ((UnitCosts + EngineCC/50)/0.5) * Units + 1 + bonusPenality
    }
    else if Military Aero
    {
        UnitCosts = ((((205  + basePrice) * ex_1d025p_year99) +
            Random Number Between 0 And (230 +basePrice/1.25) * ex_1d02p_year99)) +
            EngineCC/100 + 1 + (bonusPenality/10))
 
        Penalty = ((UnitCosts+EngineCC/100)/1.5) * Units + 1 + bonusPenality
    }
    else if Civilian Aero
    {
        UnitCosts = ((((130 + basePrice) * ex_1d025p_year99) + 
            Random Number Between 0 And (155 +basePrice/1.25) * ex_1d02p_year99)) +
            EngineCC/150 + 1 + (bonusPenality/10))
 
        Penalty = ((UnitCosts+EngineCC/150)/2.0) * Units + 1 + bonusPenality
    }
    else if Civilian Ships
    {
        UnitCosts = ((((255  + basePrice) * ex_1d025p_year99) + 
            Random Number Between 0 And (200 + basePrice/1.25) * ex_1d02p_year99)) +
            EngineCC/100 + 1+(bonusPenality/10))
 
        Penalty = ((UnitCosts + EngineCC/100)/2.0) * Units + 1 + bonusPenality
    }
 
    if(Units > 1000)
        UnitCosts = (UnitCosts * 0.75) + (UnitCosts * 0.25 * (1000.0/(1000.0 + Units)))
    else
        UnitCosts = (UnitCosts * 0.875)
 
    UnitCosts = UnitCosts * contractUnitPriceMod;
    UnitCosts = UnitCosts * Engine_Type_unitPrice;
 
 
    SigningBonus = UnitCosts / (Random Number Between 0 And 10) + 10) * Units
 
    SigningBonus = SigningBonus * contractUnitPriceMod
    SigningBonus = SigningBonus * Engine_Type_unitPrice
 
 
    Penalty = Penalty + SigningBonus * Random Number Between 0 and 1.0 + 3.0    
 
}

車両

ユニット

Units = (govPopulation * (0.002 + (0.0025 * Absolute Value of(govStatus*3) ))) * Type_Popularity + 1
 
Units = Units * CarContractType_unitNumbers
 
if(warContract)
    Units = Units * 5

排気量

EngineCC = (Random Number Between 0 And (500) + 1000) * Wealth

馬力

if Military Contract
    HP = (Random Number Between 0 And (10)+(5 * ex_1d008p_year99)) * wealth * CarContractType_HPMOD
else if Civilian Contract
    HP = (Random Number Between 0 And (15)+10) * ex_1d008p_year99 * wealth * CarContractType_HPMOD

燃費

if(Military Contract)
    MPG = (14 - (wealth * 2)+ Random Number Between 0 And (4)) * CarContractType_FuelMOD + 3;
else if(Civilian Contract)
    MPG = (20 - (wealth *1.75)+ Random Number Between 0 And (4)) * CarContractType_FuelMOD + 3;
 
if(MPG < 4 OR MPG > 200)
   No fuel economy limit

積載

if(Military Contract)
    CargoReq = 200 + (Random Number Between 0 And (200) + 200) * (cargoType * 1.2) * CarContractType_CargoMOD
else if(Civilian Contract)
    CargoReq = 200 + (Random Number Between 0 And (200) + 150) * (cargoType * 1.2) * CarContractType_CargoMOD

トルク

torque =  (25 + (EngineCC/100)) * ex_1d005p_year99 * CarContractType_torqueMOD

重量

Weight = (500 + (CargoReq /  50) + Random Number Between 0 And (300)) * ex_1d008p_year99 * CarContractType_WeightMOD

最高速度

if( Year < 2021 )
    topSpeed = ( (20 + ((year-1899)/3.5)) + Random Number Between 0 And (15 + ((year-1899)/2)) )* ex_1d005p_year99 * CarContractType_TopSpeedMOD
else
    topSpeed =  (40 + Random Number Between 0 And (80)) * ex_1d005p_year99 * CarContractType_TopSpeedMOD

単価、ペナルティ、契約ボーナス

basePrice = 0
 
if Difficulty is Easy
    basePrice = 175
else if Difficulty Normal
    basePrice = 75
 
 
if(Military Contract)
{
    UnitCosts = (((350 + basePrice) * ex_1d02p_year99) + 
        Random Number Between 0 And ((50 + basePrice/1.25) *
        ex_1d02p_year99)) * (Wealth * 0.8 + 1)
}
else if(Civilian Contract)
{
    UnitCosts = (((250  + basePrice) * ex_1d02p_year99) + 
        Random Number Between 0 And ((100 + basePrice/1.25) *
        ex_1d02p_year99)) * (Wealth * 0.7 + 1)
}
 
if(UnitCosts > 1000)
    UnitCosts = (UnitCosts * 0.75) + (UnitCosts * 0.25 * (1000.0/(1000.0 + Units)))
else
    UnitCosts = (UnitCosts * 0.875)
 
 
UnitCosts = UnitCosts * contractUnitPriceMod
UnitCosts = UnitCosts * CarContractType_unitPrice
 
if(UnitCosts < 450)
    UnitCosts = 450
 
SigningBonus = UnitCosts/(Random Number Between 0 And (10) + 10)  * Units
 
Penalty = Penalty + SigningBonus * RandomNumber->randDblExc(1.0) + 0.5
 
Penalty = Penalty + ((ex_1d02p_year99 * EngineCC/50) * Units) + 1
 
SigningBonus = SigningBonus * contractUnitPriceMod
SigningBonus = SigningBonus * CarContractType_unitPrice

レース契約書の作成

車両

排気量、燃料、過給機、シリンダー、車種など、レースシリーズの制限を定義します。

契約ボーナス、ペナルティ、単価

SigningBonus =  ((2000*ex_1d03p_year99)+(5000*RacingSeries_Funding_Value*ex_1d06p_year99)) *
 (Random Number Between (0 And 1.0)+0.5)
 
Penalty = SigningBonus * (Random Number Between (0 And 3.0)+2.0)
 
if Difficulty = Easy
    UnitCosts = (3000*ex_1d025p_year99) * (RacingSeries_Funding_Value/5.0 +1)
else if Difficulty = Normal
    UnitCosts = (2000*ex_1d025p_year99) * (RacingSeries_Funding_Value/6.0 +1)
else if Difficulty = Hard or Nightmare
    UnitCosts = (1000*ex_1d025p_year99) * (RacingSeries_Funding_Value/7.0 +1)

ユニット

Units = ((RacingSeries_Races) * RacingSeries_Funding_Value) + 10;

最小馬力

MinHP = (100+(2*(year-1900)))

横G

Lateral_G =  1 + (0.0005 * (year-1900))

最高速度

Top_Speed = 100 + (2 * (year-1900))

エンジン

排気量、燃料、過給機、シリンダータイプは、レースシリーズの制限に従うこと。

Signing Bonus, Penalties, Unit Costs

SigningBonus =  ((1000*ex_1d03p_year99)+(2500*RacingSeries_Funding_Value*ex_1d06p_year99)) *
(Random Number Between (0 And 1.0)+0.5)
 
Penalty = SigningBonus * (Random Number Between (0 And 3.0)+2.0)
 
 
 
if Difficulty = Easy
    UnitCosts = (3000*ex_1d02p_year99) * (RacingSeries_Funding_Value/5.0 + 1)
else if Difficulty = Normal
    UnitCosts = (2500*ex_1d02p_year99) * (RacingSeries_Funding_Value/6.0 + 1)
else if Difficulty = Hard or Nightmare
    UnitCosts = (1500*ex_1d02p_year99) * (RacingSeries_Funding_Value/7.0 + 1)

ユニット

Units = ((RacingSeries_Races * 3.0) * RacingSeries_Funding_Value) + 5;

最小馬力

Min_HP =  (100+(2*(year-1900)));

落札者選定

最高入札価格

if Vehicle Contract
    maxBid = ((500 * ex_1d03p_year99) + Random Number Between 0 and (250 * ex_1d03p_year99)) * (Wealth_Index * .75)
else if( Engine Contract )
    maxBid = (((550 * ex_1d03p_year99) + Random Number Between 0 And (550 * ex_1d04p_year99)) + ( HP/(20 * ex_1d02p_year99) ) + 1)
else
    maxBid = (((550 * ex_1d035p_year99) + RandomNumber Between 0  And (550 * ex_1d04p_year99)) + 1)
 
 
}
 

最低落札点数

If Only One Bid
    Min_Bid_Mod = 1.6
If Only Two Bids
    Min_Bid_Mod = 1.3
If Only Three Bids
    Min_Bid_Mod = 1.1
If More Than Three Bids
    Min_Bid_Mod = 0
 
 
Minimum_Bid_Score = Minimum_Bid_Score * Min_Bid_Mod;

車両入札

 
if(Lobbying Effectiveness > 60)
{
    lobbyMod = (Lobbying Budget / Max_Lobbying_Budget
}
else
{
    lobbyMod = 0
}
 
 
if(lobbyMod >= 1.5)
{
    lobbyMod = 1.499;
}
 
 
if Vehicle Contract
{
 
if( (Year - Year Built)> 6)
{
    ageMod = 7 /  (Year - Year Built);
}
else
{
    ageMod = 1;
}
 
 
if Racing Contract
{
    BuyerRating = (((Spec_HP - ContractRequirements_HP)*2.5)  + (Spec_Fuel - ContractRequirements_FuelConsumption) + ((ContractRequirements_Weight - Spec_Weight)/50.0) +
        ((Spec_Cargo - ContractRequirements_CargoSpace/10.0)) + (Rating_Overall * 10) + (Rating_Cargo) +
        ((Spec_Torque - ContractRequirements_Torque)*2.5) + ((Spec_TopSpeed - ContractRequirements_TopSpeed)*3.5) + (Spec_LateralG - ContractRequirements_LateralG)*3 +
        (Rating_Quality*1) +  (Rating_Dependability*10))/((Unit_Bid_Price^0.25)+1)*(1.5-lobbyMod))
}
else
{
    BuyerRating = (((Spec_HP - ContractRequirements_HP)/2.0)  + (Spec_Fuel - ContractRequirements_FuelConsumption) + ((ContractRequirements_Weight - Spec_Weight)/100.0) +
        ((Spec_Cargo - ContractRequirements_CargoSpace/1.5)) + (Rating_Overall * 20) + (Rating_Cargo*15) +
        ((Spec_Torque - ContractRequirements_Torque)/2.0) + ((Spec_TopSpeed - ContractRequirements_TopSpeed)/3.5) + (Spec_LateralG - ContractRequirements_LateralG) +
        (Rating_Quality*25) +  (Rating_Dependability*30))/((Unit_Bid_Price^0.81)+1)*(1.5-lobbyMod)
}
 
BuyerRating = BuyerRating * ageMod;
 
 
Whoever has the highest buyer rating wins the contract.

エンジン入札

 
if(Lobbying Effectiveness > 60)
{
    lobbyMod = (Lobbying Budget / Max_Lobbying_Budget
}
else
{
    lobbyMod = 0
}
 
 
if(lobbyMod >= 1.5)
{
    lobbyMod = 1.499;
}
 
 
 
if( (Year - Year Built) > 6)
{
    ageMod = 7 /  (Year - Year Built);
}
else
{
    ageMod = 1;
}
 
 
if(lobbyMod == 1.5)
{
    lobbyMod = 1.499;
}
 
if Racing Contract
{
    BuyerRating =   (((HP - ContractRequirements_HP)*2) + ((ContractRequirements_EngineWeight - Weight)/2.0) +((Torque - ContractRequirements_Torque)*2) +
        (FuelConsumption - ContractRequirements_FuelConsumption) +  (Overall_Rating * 5) +  (EngineReliability_Rating * 5) +
        (Fuel_Rating * 5) +  (Power_Rating * 5) ) /((UnitBid^0.25)+1)*(1.5-lobbyMod)
}
else
{
        BuyerRating =   (((HP - ContractRequirements_HP)/2.0) + ((ContractRequirements_EngineWeight - Weight)/10.0) +((Torque - ContractRequirements_Torque)/2.0) +
        (FuelConsumption - ContractRequirements_FuelConsumption) +  (Overall_Rating * 15) +  (EngineReliability_Rating * 15) +
        (Fuel_Rating * 10) +  (Power_Rating * 10) + (Smoothness_Rating * 10)) /((UnitBid^0.81)+1)*(1.5-lobbyMod)
}
 
BuyerRating = BuyerRating * ageMod;
 
Whoever has the highest buyer rating wins the contract.
 

シャーシ入札

 
if(Lobbying Effectiveness > 60)
    lobbyMod = (Lobbying Budget / Max_Lobbying_Budget
else
    lobbyMod = 0
 
 
if(lobbyMod >= 1.5)
    lobbyMod = 1.499;
 
 
 
if( (Year - Year Built) > 6)
{
    ageMod = 7 /  (Year - Year Built)
}
else
{
    ageMod = 1
}
 
 
if Racing Contract
{
    BuyerRating =  (((ChassisMaxEngineLength+ChassisMaxEngineWidth)-ChassisWeightKG) +
                    Strength_Rating*1.25 + Comfort_Rating + (Performance_Rating * 25) +
                    Dependability_Rating*2)/((UnitBid^0.25)+1)*(1.5-lobbyMod)
}
else
{
    BuyerRating =  ((((ChassisMaxEngineLength*2)+(ChassisMaxEngineWidth*2))) +
                    Strength_Rating + Comfort_Rating*2 + Performance_Rating*2 +
                    (Dependability_Rating*4)+Overall_Rating*3)//((UnitBid^0.81)+1)*(1.5-lobbyMod)
 
}
 
BuyerRating = BuyerRating * ageMod
 
 
Whoever has the highest buyer rating wins the contract.

ギアボックス入札

 
if(Lobbying Effectiveness > 60)
    lobbyMod = (Lobbying Budget / Max_Lobbying_Budget
else
    lobbyMod = 0
 
 
if(lobbyMod >= 1.5)
    lobbyMod = 1.499;
 
 
 
if( (Year - Year Built) > 6)
{
    ageMod = 7 /  (Year - Year Built)
}
else
{
    ageMod = 1
}
 
 
if Racing Contract
{
    BuyerRating =  (((Overall_Rating*1.5+(Comfort_Rating*0.25))-Weight) +
                    Reliability_Rating*2 + (Performance_Rating*15) + (FuelConsumption_Rating*2) +
                    Power_Rating*5+(MaxTorqueInput*2.25))/((UnitBid^0.25)+1)*(1.5-lobbyMod)
}
else
{
    BuyerRating =  (((Overall_Rating*2.5+(Comfort_Rating*2.25))-Weight*2.5) +
                    Reliability_Rating*1.5 + (Performance_Rating) + (FuelConsumption_Rating*2) +
                    Power_Rating+(MaxTorqueInput*0.05))/((UnitBid^0.81)+1)*(1.5-lobbyMod)
 
}
 
BuyerRating = BuyerRating * ageMod
 
Whoever has the highest buyer rating wins the contract.
jagamemanual/ja_gm_contracts.txt · Last modified: 2023/03/31 09:54 by nichirinmotor